- Joined
- Jan 11, 2018
- Messages
- 23
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Rock Death
- Events
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Conditions
- (Destructible-type of (Dying destructible)) Equal to The Earth
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Actions
- Set RNG = (Random integer number between 1 and 100)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- RNG Greater than 90
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Then - Actions
- Set OreSpawn = (Position of (Dying destructible))
- Destructible - Create a Iron at OreSpawn facing (Random angle) with scale 1.00 and variation (Random integer number between 1 and 6)
- Trigger - Add to Iron DEATH <gen> the event (Destructible - (Last created destructible) dies)
- Special Effect - Create a special effect at OreSpawn using Abilities\Spells\Items\AIvi\AIviTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Else - Actions
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If - Conditions
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Iron DEATH
- Events
- Conditions
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Actions
- Set ExpendablePoint = (Position of (Dying destructible))
- Special Effect - Create a special effect at ExpendablePoint using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Item - Create Iron Ore at ExpendablePoint
- Destructible - Remove (Dying destructible)
- Custom script: call RemoveLocation(udg_ExpendablePoint)