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[Solved] Spell problem

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All of the spell is working fine, except that the unit doesn't take damage and isnt added to the damage over time section of the trigger. I think it might have to do with that unit group, so if someone could help me with that, then that would be cool. Thanks in advance

  • Events
    • Map initialization
  • Conditions
  • Actions
    • -------- Hashtable --------
    • -------- ------------------------------------------------------------------------- --------
    • Hashtable - Create a hashtable
    • Set FS_Hash = (Last created hashtable)
    • -------- ------------------------------------------------------------------------- --------
    • -------- Number of fires --------
    • -------- ------------------------------------------------------------------------- --------
    • Set FS_Fires = 5
    • -------- ------------------------------------------------------------------------- --------
    • -------- Configurable Options --------
    • -------- ------------------------------------------------------------------------- --------
    • Set FS_DestroyTrees = True
    • Set FS_Burn = True
    • -------- ------------------------------------------------------------------------- --------
    • -------- Damage --------
    • -------- ------------------------------------------------------------------------- --------
    • Set FS_Damage = 25.00
    • -------- ------------------------------------------------------------------------- --------
    • -------- Burn Damage --------
    • -------- ------------------------------------------------------------------------- --------
    • Set FS_DOT = 1.00
    • -------- ------------------------------------------------------------------------- --------
    • -------- One --------
    • -------- ------------------------------------------------------------------------- --------
    • Set FS_One = 1
    • -------- ------------------------------------------------------------------------- --------
    • -------- Burn Radius --------
    • -------- ------------------------------------------------------------------------- --------
    • Set FS_Radius = 120.00
    • -------- ------------------------------------------------------------------------- --------
    • -------- Time --------
    • -------- ------------------------------------------------------------------------- --------
    • Set FS_Timer = 3.00
  • Events
    • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Fire Storm
  • Actions
    • -------- ------------------------------------------------------------------------- --------
    • -------- Spell Variables --------
    • -------- ------------------------------------------------------------------------- --------
    • Set FS_Caster = (Triggering unit)
    • Set FS_Level = (Level of (Ability being cast) for FS_Caster)
    • Set FS_Point1 = (Position of FS_Caster)
    • Set FS_Direction = ((Facing of (Triggering unit)) + 40.00)
    • -------- ------------------------------------------------------------------------- --------
    • -------- Totals --------
    • -------- ------------------------------------------------------------------------- --------
    • Set FS_DamageTotal = (FS_Damage x (Real(FS_Level)))
    • -------- ------------------------------------------------------------------------- --------
    • -------- SFX --------
    • -------- ------------------------------------------------------------------------- --------
    • Special Effect - Create a special effect attached to the hand, left of FS_Caster using Abilities\Spells\Orc\TrollBerserk\HeadhunterWEAPONSLeft.mdl
    • Special Effect - Destroy (Last created special effect)
    • Special Effect - Create a special effect attached to the hand, right of FS_Caster using Abilities\Spells\Orc\TrollBerserk\HeadhunterWEAPONSLeft.mdl
    • Special Effect - Destroy (Last created special effect)
    • Special Effect - Create a special effect attached to the hand, left of FS_Caster using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
    • Special Effect - Destroy (Last created special effect)
    • Special Effect - Create a special effect attached to the hand, right of FS_Caster using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
    • Special Effect - Destroy (Last created special effect)
    • -------- ------------------------------------------------------------------------- --------
    • -------- Create Flames --------
    • -------- ------------------------------------------------------------------------- --------
    • For each (Integer FS_One) from 1 to FS_Fires, do (Actions)
      • Loop - Actions
        • Set FS_Point2 = (FS_Point1 offset by 20.00 towards FS_Direction degrees)
        • Unit - Create 1 Fire Storm for (Owner of FS_Caster) at FS_Point2 facing FS_Direction degrees
        • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
        • Unit - Make (Last created unit) Explode on death
        • Unit Group - Add (Last created unit) to FS_FireGroup
        • Set FS_Direction = (FS_Direction - 16.00)
        • Custom script: call RemoveLocation(udg_FS_Point2)
    • -------- ------------------------------------------------------------------------- --------
    • -------- Save stuff --------
    • -------- ------------------------------------------------------------------------- --------
    • Hashtable - Save FS_DamageTotal as 1 of (Key (Target unit of ability being cast)) in FS_Hash
    • Custom script: call RemoveLocation(udg_FS_Point1)
  • Events
    • Time - Every 0.04 seconds of game time
  • Conditions
  • Actions
    • Unit Group - Pick every unit in FS_FireGroup and do (Actions)
      • Loop - Actions
        • -------- ------------------------------------------------------------------------- --------
        • -------- Variables --------
        • -------- ------------------------------------------------------------------------- --------
        • Set FS_DamageTotal = (Load 1 of (Key (Picked unit)) from FS_Hash)
        • Set FS_PickedUnit = (Picked unit)
        • Set FS_Point1 = (Position of FS_PickedUnit)
        • Set FS_Point2 = (FS_Point1 offset by 15.00 towards (Facing of FS_PickedUnit) degrees)
        • -------- ------------------------------------------------------------------------- --------
        • -------- movement --------
        • -------- ------------------------------------------------------------------------- --------
        • Unit - Move FS_PickedUnit instantly to FS_Point2
        • -------- ------------------------------------------------------------------------- --------
        • -------- damage part --------
        • -------- ------------------------------------------------------------------------- --------
        • Set FS_BurnGroup = (Units within FS_Radius of FS_Point2 matching (((Matching unit) belongs to an enemy of (Owner of FS_PickedUnit)) Equal to True))
        • Unit Group - Pick every unit in FS_BurnGroup and do (Actions)
          • Loop - Actions
            • Unit - Cause FS_PickedUnit to damage (Picked unit), dealing FS_DamageTotal damage of attack type Spells and damage type Fire
            • Special Effect - Create a special effect attached to the chest of (Picked unit) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
            • Special Effect - Destroy (Last created special effect)
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • FS_Burn Equal to True
              • Then - Actions
                • Unit Group - Add (Picked unit) to FS_BurnGroup
              • Else - Actions
        • Custom script: call DestroyGroup(udg_FS_BurnGroup)
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • FS_DestroyTrees Equal to True
          • Then - Actions
            • Destructible - Pick every destructible within FS_Radius of FS_Point2 and do (Actions)
              • Loop - Actions
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • ((Picked destructible) is alive) Equal to True
                  • Then - Actions
                    • Set FS_DestructiblePos = (Position of (Picked destructible))
                    • Special Effect - Create a special effect at FS_DestructiblePos using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
                    • Special Effect - Destroy (Last created special effect)
                    • Destructible - Kill (Picked destructible)
                  • Else - Actions
          • Else - Actions
    • Unit Group - Pick every unit in FS_DOTGroup and do (Actions)
      • Loop - Actions
        • Set FS_Timer = (Load 5 of (Key (Picked unit)) from FS_Hash)
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • FS_Timer Greater than 0.00
          • Then - Actions
            • Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - FS_DOT)
            • Hashtable - Save (FS_Timer - 0.04) as 5 of (Key (Picked unit)) in FS_Hash
          • Else - Actions
            • Unit Group - Remove (Picked unit) from FS_DOTGroup
            • Hashtable - Clear all child hashtables of child (Key (Picked unit)) in FS_Hash
 
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