- Joined
- Aug 26, 2010
- Messages
- 573
If you win against a korean you are definitely a korean->Win against a korean in any e-sports/e-game and you're definitely a pro
If you win against a korean you are definitely a korean->Win against a korean in any e-sports/e-game and you're definitely a pro
Who said that its harder to make strategy in DotA than in melee eh?
Win a match against a Korean then you can argue with the statement.
->Win against a korean in any e-sports/e-game and you're definitely a pro
Wow what a pro! So you are not helping your team's creeps at all! Interesting!
I don't want to be offensive as allways, but that's an epic fail of view to a game. It's AoS, not arena, kill mobs, or play another game.
Define ruining your lane? So destroying towers while creeps are tanking is bad?
Lots of nonsense and jibber jabber
@Elainiel:
lol, u said u will leave us by the way![]()
Not really, because wc3 is not like most games which has a main scenario + skirmishes... In wc3, every map can be viewed as a different game unlike in those other games in which all of the maps are just the same game with different terrain...
Its like wc3 is an older version of custom game engines like Unreal Engine... And the wc3 campaign is like the very first game made to run using that engine...
that is why i said "older version"
I know I said I were out of this thread.
I be leaving now.
Wow what a pro! So you are not helping your team's creeps at all! Interesting! DotA is officially an Arena map for you.
I don't want to be offensive as allways, but that's an epic fail of view to a game. It's AoS, not arena, kill mobs, or play another game.
Define ruining your lane? So destroying towers while creeps are tanking is bad? So much of the argument...
When I was reffering to the tactics, I thought of heavy maths equations, not some "I feel like we can go Rosh now, wanna do it guys?". Judging by the timing, and macro, melee maps are much more harder, and require greater amount of skill. Win a match against a Korean then you can argue with the statement.
EDIT: @Adiktuz
Indeed, I cannot equate it that way, but let's then look back to the logic, more specific, point of this thread. Other than some bad things, which could be lag cause, terrain, object editor, anything that is made in map, there is no really reason to hate a map, don't you agree?
I mean, we can hate either authors, or people. You can't blame a file/document. =)
I have to say that I agree on the roles part (most of it), but some Intelligence heroes are based on dealing damage, while even some tanks can do a better job in it.
Lets start off by saying that was a super cute heavy math equation. Fuckin' lolled at that heavy shit.
Lets take an actual look. Killing a tower gives 500-600 gold. Killing a creep gives an average of about 50 gold. 10-12 creeps = 1 tower. 4 creeps spawn every 30 seconds. If you can kill a tower in 90 seconds, then go ahead and don't last hit. You also have to be sure YOU are the one getting the kill, or else tower is worth just 200 (4 creeps = 30 seconds). Anyone who can take 9 towers in 90 seconds apiece gets my fuckin congratulations. That's 810 seconds, or 13.5 minutes.
In 13.5 minutes you would have to kill 9 towers to equal 13.5 minutes of the last hitting perfectly. If you have EVER played DotA you understand that is not only completely ridiculous but also impossible.
Also your arguement of "Win against a Korean" is incredibly racist you little shit.
@Drizzt Your arguements might be more convincing if you knew the language or had played the game recently. Really judging by a 5 year gap? Fucking pathetic.
Also you cannot claim that all custom maps and melee have same skillset. Being pro at melee doesn't mean you can play any custom scenario that isn't altered melee. You two dipshits proved that with your views of last hitting.
Also Vunjo, I responded to your 12 shitty little against DotA arguements. Don't know if you saw them or not but it was pretty pathetic and you should probably leave this thread before you make an even bigger fool of yourself.
Attacking towers probably isn't a good idea until you're level 7+. Then again, what do I know? You're just the super genius of this thread who everybody has agreed with and obviously knows everything about DotA.1. If you don't want extra gold from towers that's your problem. It's extra gold, not farmed gold.
Why would you purposefully handicap yourself by auto-attacking instead of last-hitting? That's like pouring a bunch of salt into a wound before you let it heal. Sure, things might be okay in the long run, but you'll experience a lot of unnecessary suffering and not enjoy it whatsoever. Additionally, it might actually hinder your success longterm...2. If you are unable to last hit creeps if you start at 100% of it's health, again, your problem. At least DotA is made in that way so you can still finish it off (It's sort of balanced, the hero's damage and the number of creeps times their damage).
I guess we all forgot that your discourse in this thread is the pinnacle of argumentation.3. Quit blaming everything on me if you don't have valid arguments.
About arena map thingy, what do you call a map, where you farm gold by finishing off creeps, and then use that gold to kill heroes?
do something more than bashing buttons.
->So you think esports is just about bashing buttons? that's a dumb thing, a big one...
http://en.wikipedia.org/wiki/Hyperbole
Why would you purposefully handicap yourself by auto-attacking instead of last-hitting?
I don't have any problem with football basket etc, because people that get money from that can do something more than bashing buttons.
1. If you don't want extra gold from towers that's your problem. It's extra gold, not farmed gold.
2. If you are unable to last hit creeps if you start at 100% of it's health, again, your problem. At least DotA is made in that way so you can still finish it off (It's sort of balanced, the hero's damage and the number of creeps times their damage).
3. Quit blaming everything on me if you don't have valid arguments.
@Adiktuz, stealing creeps is not helping, or if it is, it's just 1 or 2 hits from mobs, which clearly don't help much. I can't call it supporting creeps.
EDIT: About arena map thingy, what do you call a map, where you farm gold by finishing off creeps, and then use that gold to kill heroes? Angel Arena is the perfect example of such map, but in there, you one hit kill the creep most of the time, but it turns out the same.
And for those who don't like striking creeps at all, there's DotA Tournament/Fun Wars.
Killing a creep gives an average of about 50 gold. 10-12 creeps = 1 tower. 4 creeps spawn every 30 seconds.
Guy, who said you can't stop auto-attacking and last-hit another creep, then if no more almost dead creeps you go auto-attacking again - not just idling and wasiting?
eImtoR you can say what you want, but esports is a dumb thing. A big one.
I don't have any problem with football basket etc, because people that get money from that can do something more than bashing buttons.
I mean, you compare Edson Arantes do Nascimento (Pelè), to some esports pro guy?
I can't see how are people interested in esports. I mean, these guys are the new modern idols? We came from Jim Morrison, Ian Gillan, Maradona, to these guys?
If you think that the dude who sang Jesus Christ Superstar and In Rock is less cool than some esport pro, then man, i'll stop to argue with you.
It's not subjective, it's objective. Point.
No one is saying that esports has reached the fame and importance that football or some other sports have reached. (Although in Korea SC and China War3 it is the same - a national sport. Read the articles where they became national sport War3 for China specially).
And obviously other sports take a lot more to be good and on a world level, talking about physical exercises, gawd knows how much of that, so it is explainable (like athletics).
However claiming that is dumb is dumb by itself. That is like saying that Chess is dumb, does anyone force you to watch it or play it, or your OPINION is the truth? I'm sick of such noobs like you who don't like something, don't play it, suck at it, therefore it's dumb. Seriously, go make maps and stfu, clueless one.
@Jazz, Who are you to tell me I can't play? If I was a kid right now, I would challenge you, but it won't solve any of our problems.
I have no reason to reply to someone's post who thinks he's better than someone who can earn more gold.
Besides, nobody can apsolutely prove me wrong, in the part when I said about terrain. Visibility modifiers exist for a reason, there's apsolutely no reason not to make a beautiful terrain. I am terrainer myself, and I know these things.
This is where I end with this thread.
I have no reason to reply to someone's post who thinks he's better than someone who can earn more gold.
Besides, nobody can apsolutely prove me wrong, in the part when I said about terrain. Visibility modifiers exist for a reason, there's apsolutely no reason not to make a beautiful terrain. I am terrainer myself, and I know these things.
if something attacks unit who is standing above it or is moving
No, look in game constants in world editor, there are both this constants.That's a Wc3 function, and does not apply to moving, only above you.
And you clearly have no fucking idea what they are talking about. They aren't saying the terrain in Dota (ie. Wc3) is distracting. They are saying the terrain in Dota 2 is distracting.If terrain draws your attention - replace all terrain tiles in war3x.mpq(i don't remember exaxtly, may be in another .mpq file) by black squares
DotA is almost at the max file size limit, they cannot really actually add much stuff...
The discussion within the thread changes genius. It doesn't always stay on the topic set out originally by the OP, though it is usually relevant.k, if that discusion was just a comaprison between dota and dota 2 - why the hell it is going in thread "Why do you hate dota..??"
How is Dota2 terrain not "functional"? It's the same thing
Also, the terrain doesn't draw your attention man, it does the first time, but if you really go "OOOOH, WHAT A NICE TREE" instead of "shit, i'd better move or that pudge will hook me", then you've got problems.
The DotA 2 terrain isn't functional because it is harder to focus on heroes and spell effects. In DotA the terrain is a very bland and monochromatic thing, and the spells/heroes are vibrant and lots of colors. In DotA 2, the terrain is monochromatic and the hero colors are a lot less vibrant. Some of the visuals of the spells are not flashy enough to draw attention because it is actually hard to see it.
Have you ever played DotA 2? Do a few matches and you'll understand why the terrain makes the game worse in DotA 2. I will say it looks nice as shit but it hurts the gameplay. I've had the DotA 2 beta for about 3 months and I just don't play it, it isn't worth it.