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Just a curious question, how can another AoS map be completely unique in terms of gameplay? they are AoS because they have the same general gameplay... haha...
On top of that, the Internationale championship for DotA 2 was the highest cash prize for a game tournament ever, with Na'Vi taking home 1 million dollars.
Please don't just hate on DotA when you obviously don't know shit about it.
Dude, that's one of the darkest days of videogaming.
This marks a shift from casual playing for fun to this competitive nerdy shit.
I don't blame the game, but the direction the gaming industry is taking, focusing on all this competitive and balanced gaming and don't giving a fuck about lore, atmosphere, story, etc..
You just have a bunch of guys punching at each other, that IS GOOD for a mod or for a short game, while it sucks for a stand alone.
This doesn't mean every game must be like zelda or FF or something, look at Halo: epic story into an epic online gameplay.
These guys at Valve are taking a FREE mod and are saying: "ok dudes we are giving you the same old shit with new graphics, now give us the money".
Blizzard did (nearly) the same with SC2.
Now, because of some guys that are good at videogames and don't like change we should play Dota 5, SC4, COD 27 and Counter Strike 89 for the rest of our lives?
LoL did the same, but christ, at least they changed every hero, much of the mechanics and did something more than porting something you already have for free.
P.S. the rumor that it's free does basically mean that you have to unlock heroes and such with points earned by playing or paying, so it's not free at all.
And Joe black: no this thread is not going nowhere, we're just bitching around.
i reason i hate DotA is also the reason i hate LoL, i suck at it
Dude, that's one of the darkest days of videogaming.
This marks a shift from casual playing for fun to this competitive nerdy shit.
I don't blame the game, but the direction the gaming industry is taking, focusing on all this competitive and balanced gaming and don't giving a fuck about lore, atmosphere, story, etc..
Now, because of some guys that are good at videogames and don't like change we should play Dota 5, SC4, COD 27 and Counter Strike 89 for the rest of our lives?
Yup all AOS maps sucks..... DOTA 2, LOL, HON, DotA, and whatever.....
It is just REALLY borring and with stupid terrain interface for such a popular game. There are no really interersting systems exapt invokers spellcrafting. Everithing macro u need to win - to know PERFECTLY all items and heroes, micro - some reaction and skill of using almost EVERY skill in game. I also hate it because when guy who doesn't play WC3/ plays dota (same things for me) sees WC3 he says smth like "this is dota. I think it is cool". And it doesn't make people teamplaying, it makes them to steal creeps. Dota is just another game for nerdy guys as every AOS is.
Another loner player who doesn't know how to play as a team...And it doesn't make people teamplaying, it makes them to steal creeps.
I also love how you immediately hate something you're bad at.
well, most DotA haters are those who got pawned by other players so bad during their first few games... meaning the people who easily quits when they get a little problem in life...
Another loner player who doesn't know how to play as a team...
Maybe you should try next time to get better at a game instead of giving up and instantly hating it.
Well, I know, how to play as team, just some games require it and some - no. For example "parasit" or "metastasis" are making people to cooperate to survive.
Have I said I gave up instantly and was playing badly?
I just don't like games which require knolledge of THEM most of all.
This map is also borring for me as mapper cuz there is nothing interesting and all systems are primitive as I already said.
You have to know how any game works before you play it. You don't have to memorize every single little thing though. In ladder play you don't have to know every number and factoid of interaction between abilities, but it certainly helps you win.
You are obviously misinformed about the game since you think it had hard micro. It doesn't. The only hero who requires even a tiny bit of micro is Chen. Unless your definition if MICROMANAGEMENT is "paying attention only to a single guy".
If the game has primitive systems why do you suck at it? And I use the phrase suck because if you hate it you obviously are incredibly bad at it. Is it because systems don't make or break a game? Is it that way with terrain to? Does the terrain serve as a functional, non-flashy tool? Maybe there are other reasons as to why there have been choices in DotA. Ignoring terrain, unneeded systems, and imports for models frees up a LOT of space. Keeping the systems simple gives more depth to fights, lane control, and placement. I'd much rather have the current depth of the game then add in a flaky spellpower system or some shitty skill tree progression.
This seems to be a major misunderstanding, that beeing a pro at Melee or Dota or some other game is done by some nerdy looking guys with big glasses and acne and talking through their front teeth, LOL. Idk about Dotaers but the players I've seen and I know some personally look smart and cool, just because only some Koreans look dorky... doesn't mean EUs are so, or Americans or even all Asians. The majority are normal cool looking guys.
Playing and outplaying your opponent is something that requires brain contrary to what some think, and more than doing maps. It is not fun for them because it requires thinking (ugh shouldn't humans use their brains even for GAMES or they should be pressing 1 button games?). But I tell you, it's fun to outplay others. Makes you feel the victory.
I do agree with Adictuz, but it is indeed kill stealing game. It's really lame when I see someone waiting for creeps to reach 10% of health, then to finish it off. AoS is meant for heroes to support all creeps, and challenge the enemy heroes, here, it's just fighting enemy heroes (at least at start of the game, first 10 minutes).
It is quite full of tactical decisions, pushing, farming, ganking.
The thing that makes dota so fun is that each game is never the same and that you have so much different things to do,
you must wait for the right time to do the right thing.
There is tons of different roles on each different hero, and each hero is playable in so many different ways.
It is though, fairly unfriendly towards new playes. It doesn't become as great as I find it until you know every item and every hero's behaviour.
Nah, no casual rpg/action needs thinking a lot.
->Then you're not much of a gamer or at least you only really play those games which just need you to click... If that is the case, I understand why you would not like to play something like DotA...
If you play a random hero (most players like this) you need to know every hero not to suck just because of randomness.
->Then don't play random hero...
I played it for about a year~This just proves that most haters don't play it much or got pawned on their early days and quitted...
Just because dota has a more steep learning curve than lots of games does not make it a lesser game.
90% times host writes -ar...
I played it for about a year~
I don't really hate it, I just think it is borring. I hate only the thing that noobs(many doters doters too) think that wc3 is just a dota, don't u think they don't?
Lol, comparing to Dwarf Fortress or event any other rogue-like game (I play them a lot) dota learning curve is just a horisontal line.
I bet you didn't find it fun before you learned how to properly play it, am I right?
- I am blaming people not map in this aspect -.- You can re-read my posts if you don't think so.Blame the people, not the map.
You are wrong, I found it intresting even before I played it because it is unique. At least it is obviously most reallistic strategy ever existed with most powerfull health and relationship systems I saw (about relations - don't ask if I had played sims - yes). You are missing a lot if u haven't tried it. You can read about it here if you want:
http://dwarffortresswiki.org
But that was oftopic, exuse me for that.
As i said I just find dota borring in every way. And I am sure I missed many changes in that 5 years, but I don't think that affected badly on me...
- I am blaming people not map in this aspect -.- You can re-read my posts if you don't think so.
This is simply your take on AOS maps. Also, am I wrong when I say that I believe you haven't played that much dota, maybe only a couple of games?
It is quite full of tactical decisions, pushing, farming, ganking. The thing that makes dota so fun is that each game is never the same and that you have so much different things to do, you must wait for the right time to do the right thing. There is tons of different roles on each different hero, and each hero is playable in so many different ways.
It is though, fairly unfriendly towards new playes. It doesn't become as great as I find it until you know every item and every hero's behaviour.
Nah, no casual rpg/action needs thinking a lot. Only rogue-likes, strategies and tactic games need. Without thinking it is just a way to waste your time.
Dota requires more thinking than doing maps? Have you ever made one? Is it popular? I don't think so if u say smth like that.
So far the only reasons for hating that I saw in this thread which are actually map related are:
1)Terrain is bad
2)Systems are old
the others are player related already...
so magic is realistic? dragons are realistic? orcs are realistic?
logic maybe, but realism, nope...
True, true, I don't play RPGs too I was talking about melee. But even in Dota it would be fun outplaying the opponents, now I'm not into it. I am in SC2 melee, so I don't really care how it is in Dota. I don't do public mapmaking but I see it can be pleasure which is why I do it from time to time, making my Promotion System map cause I was basing it off the real one, did require lot of thinking to figure out.
And yes I was using a guide when playing Dota and when I played Sotis (aka SC2's Dota made by vjeux) I used a guide to learn the item combinations and which first, guess what - people choose the IMBA heroes rather than the one they like. So with my supporter hero on Sotis (same was in Dota if I chose intelligence hero), ofc I could never be from the most powerful unless the opponents are complete noobs.
When I played with supporter heroes, the ones kicking ass in Dota and Sotis were always the one with lots of HP and Agility, and tanks. In Dota intelligence hero at late game was weak and the moment to kill many was early but late game - all Str Agi heroes became tanks, one would have to waste all their ultis on a single tank hero lol.
Sure.Then we have different meanings for realism... So we cannot and won't ever reach the same conclusion...![]()
Now you have a wrong theory. Just because I hate the map, doesn't mean I wasn't playing it, and that I am not pro in it.
I do not know for battlenet, or any other gaming zone, but on garena, players do not strike creeps all the time.
So many things to do? Indeed, tactics, and ways of killing/supporting or whatever, else, nothing. It is an AoS map, so I guess it's alright for a map.
Although above thing is fine, I can't agree that it always ends up differently. It's either you win, or lose. Most of the time, it's 1 hero per team that is overpowered, the others are just helping him (Now I said most, not all the time).
If that's the case, then we have different views of DotA, you as a map, me as the community. I do not understand, or see a reason just to hate a simple map, it's the people that make it worse.
I am glad at least THW members are exceptions, by damaging the creeps constantly.
It has such big impact on when you do certain things, Is it time to push right now? Is it time to gank? Is it time to kill roshan? Etc. And all of these different decisions have major impact on the game depending on when and how they are done.
Also, dota is a game that shines within competetive play, just as tf2. Normal casual players are mostly just playing random games, and that is far from as interesting as real cw/games.
These statements are saying different things. If you don't suck at dota, then you would know that auto-attacking creeps is one of the worst thing to do in order to ruin your lane.
It has such big impact on when you do certain things, Is it time to push right now? Is it time to gank? Is it time to kill roshan? Etc. And all of these different decisions have major impact on the game depending on when and how they are done.
Also, dota is a game that shines within competetive play, just as tf2. Normal casual players are mostly just playing random games, and that is far from as interesting as real cw/games.