- Joined
- Apr 19, 2008
- Messages
- 2,562
I have a technical question: why do Reforged models have 4 copies of each mesh tagged with different Level of Detail values? I thought this would be for some options menu setting to use the lower level of detail on slower computers, but I can't find any setting to use the lower level of detail at all.
So then I thought they were used based on camera distance, that surely a unit who was further away would use a lower level of detail (similar to mipmaps but for mesh). In my testing this did not appear to be the case, either.
So all I can see is that if I'm making a custom model I can delete 3/4 of the meshes ( all levels of detail except for highest ) and the custom model is still fine.
This is of course ridiculous if true, as it would mean 3/4ths of the meshes of all Reforged assets were junk data that we could get Blizzard to delete from the game to reduce the file size if it were true.
So it's probably not true. The LOD setting probably is used. But where? How? Is anyone able to tell?
Edit: This is important to modeling because if all that stuff is junk then we could make custom models with smaller file size by always just making 1 highest detail version of the custom model. But if it's not junk, then custom models need 4 copies as well.
So then I thought they were used based on camera distance, that surely a unit who was further away would use a lower level of detail (similar to mipmaps but for mesh). In my testing this did not appear to be the case, either.
So all I can see is that if I'm making a custom model I can delete 3/4 of the meshes ( all levels of detail except for highest ) and the custom model is still fine.
This is of course ridiculous if true, as it would mean 3/4ths of the meshes of all Reforged assets were junk data that we could get Blizzard to delete from the game to reduce the file size if it were true.
So it's probably not true. The LOD setting probably is used. But where? How? Is anyone able to tell?
Edit: This is important to modeling because if all that stuff is junk then we could make custom models with smaller file size by always just making 1 highest detail version of the custom model. But if it's not junk, then custom models need 4 copies as well.
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