Hi everybody,
since this forum seems more active to me than the sc2mapster's I am
going to show my models here on the hive, too.
I'm currently working on a balrog model for lotr-maps =)
These are some impressions of the low-poly mesh and the first sculpting layer
which will be used for normal mapping etc. I will be going deeper into detail
with this model as soon as I got a working .m3-version. But the current level
of detail should be perfectly right for the starcraft engine.
I have never finished a fully working unit for any game so far, so this is my
first serious attempt to change that Animating and rigging will take
some time I think...
since this forum seems more active to me than the sc2mapster's I am
going to show my models here on the hive, too.
I'm currently working on a balrog model for lotr-maps =)
These are some impressions of the low-poly mesh and the first sculpting layer
which will be used for normal mapping etc. I will be going deeper into detail
with this model as soon as I got a working .m3-version. But the current level
of detail should be perfectly right for the starcraft engine.
I have never finished a fully working unit for any game so far, so this is my
first serious attempt to change that Animating and rigging will take
some time I think...