- Joined
- Jul 1, 2009
- Messages
- 1,147
First of all I'll start off by saying I'm a huge fan of Diablo I and Diablo II, though I did not play them as seriously as I have Diablo III, simply for the fact that I was much younger when those two games were around. Nowadays it's just too difficult to get into a game like that with the graphics it has, etc, plus the small community it has in comparison.. with say.. Diablo III.
With that aside.. let's get into detail as to why Diablo III is a massive let-down, and why I think David Brevik should have voiced his true opinion in this interview instead of censoring.
Edit: Throughout this post I get rather heated about my opinions on this game. In an attempt to appease both the lovers and haters of this game, I've edited them out and changed them to a slightly less bias version
While reading below please try to point out all small details that are forcing players to go to the Auction House.. which we will talk about much later.
One: Talents / Spec
Let's start off by stating that in Diablo II the big thing that separated your Paladin from the next chump beside you was your Talent (or build) / spec. Let's face it; Aura paladins didnt do shit while a Hammerdin would simply pwn face in any pvp scenario. In order to build diversity and prevent everything from being straight-forward (people hate cookie cutter bullshit) and one of the biggest reasons that game did well at all was simply because you had so much customization on how your character played out.
Now let's compare that to the Diablo III model.
I understand the game creators think they were doing the community justice by giving them things like runes to modify abilities; they're easy to swap though you are deterred from doing so (you'll lose stacks) which is nice because you can explore all content of your character easily and freely, giving you massive customization simply because you can fine-tune your character until you find something you like.
But let's face it for what it really is: another fucking money grab. Why? Because after you spend the 5 to 6 minutes to figure out what ability is better than the other, you're faced with one very simple issue: all damage done by every ability and every rune is 100% dependant on your weapon. This leads me straight to the biggest Auction House problem.. which I will not cover just yet (I dont want people who know about all the problems with the AH to be forced to read it just yet).. and so I'll continue.
In the end the new system they've used has created nothing but more problems, because everything is still very cookie-cutter. And don't try to defend against it by saying "oh they didnt focus on balancing stuff until 1.0.4 because they were busy with other things! like fixing the game!" well that doesnt fuckin matter. A Paladin will always be best as a Hammerdin, a Barbarian will always be the best sword and board (or until they release a gay version of the Paladin in the expo and revamp Barbs to do what they were ment to; dps) and a Witch Doctor will always be a frail POS. It just is what it is and there isn't a whole lot you can do to fix that.
Sorry I lied. There is something you can do; you can completely balance everything making the game extremely fucking gay.. just like what you've done to WoW. But before I get anymore haters.. lets move on.
Talents rating: 4/10
Two: Combat
I have two 60s.. both in Inf, and I've had both well geared since about a week after release. Since then I havn't really done much to improve them at all cause I no longer give any fucks. At the point of making this post my Wizard has roughly 20m in gear (notice how I dont say oh he has this tier.. I'm forced to actually value it in gold) and my Barb has about 5m in gear.. and I'm EXTREMELY disappointed with both classes' style of combat.
Keep in mind I'm talking about Inferno progression here.. not leveling 1-60 (to all you damn scrubs reading).
With the Barbarian it's pretty much just run knee deep into a vast array of buttfuckery and hope to God I can click my right mouse button enough times to immediately get Revenge when it procs, and again pray that it procs enough to keep me alive. Diablo III's combat lacks serious originality, which is fine.. if used properly.. I still love D2 combat, but it takes it to an extreme.
The same applies to my Wizard. I would love to say I've tried every build possible on my Barb because maybe it was just my build that was wrong.. but we all know the only goddamn build that's viable is sword and board (and I dont want a 50 million word comment about all you 2h crit barbs out there. your build just blows. nobody wants you in their games. go die).
As for the Wizard.. though.. that is a completely different story. There are many viable builds with the Wizard that can all work quite well. When I first hit 60 I was using a Ray of Frost crit build with a 2h wep (please notice how I'm constantly referring to weapons) that was essentially pure glass cannon (I was, obviously, broke when I first hit 60 so I couldnt afford to be survivability). But it worked out fairly well; I'd just lay down a Blizzard and hold down the left mouse until shit started blowing up. This was all fun and well until I hit Act 2 (pre-nerf) where shit obviously needed to change.
So I switched to a survivability kite build, which at this point is the only viable option if you have any hopes in hell of making it past Act 2. Even with 36k health, 800 to 1000 resists in all and a fairly high armor I still get bent over and taken to brown town by pretty much any rare mob that happens to stop in and say hi. Sure I have my sparkly-fag shield that absorbs a few blows but in the depths of hell where that are billions of things wanting to snack on your face it really doesn't do much. So I'm forced to go with extremes on defence just to not get one hit and pay STUPID repair bills.. and do exactly what a Wizard ISN'T supposed to do by rule of RPG thumb; play part tank.
Anyways I'll jump out of class-specific and move straight to general problems with combat;
White minions are too easy, rares / champions are too difficult.
I don't even need to explain to you guys why. If you've played this game in Inferno then you know exactly what the hell I'm talking about.
Trash mobs are basically just a knife through butter.. to the point of sheer dread of even going to the next area because you know you're just going to have to either spam click the fuck out of everything or kite around half the map while using the same 2 abilities over and over to clear the packs.. which would be fine if..
The rare / champions weren't so fucking IMPOSSIBLY difficult. And I'm not talking about the one of two per game you get that have a completely garbage combination and you just roll all over them.. I'm talking about the average pack.. like mortar, fire chains, extra health, fast or some shit like that. The kind of combination that makes you either A) want to rip out your hair and cry yourself to sleep, B) skip them by massing movement abilities (leap, charge, etc, all the while losing your stacks) , or C) Dying about 50 times (yay 1m in repairs) trying to actually progress through the things. No matter which road you take the end result is always the same; the combat is always on an extreme and never has any middle ground which leaves it extremely dry and dull.
Also to anyone who would say "well just farm A1 until you can afford to go to A2". Yeah.. because I spent $67.61 on Diablo III cause I want to repeat the SAME FUCKING THING for days on end just to grind out some shitty gear that doesnt do anything for me at all, instead I sell it on the AH (hint hint) for some mediocre amount and buy some over-priced piece of crap that just happened to have dropped for some guy in Hell mode (or get scammed because Blizz took almost no stance towards preventing that.. not like they havnt had a fucking DECADE to prepare for that one).
Lets move on before this post gets any longer.
Combat rating: 2/10
Three: Boss Encounters
Nothing pleases me more than a grand cinematic where you leap an incredible amount of distance into the air and drive your blade into the thick skull of some shadow loving scum fuck from hell to finish off an impressive boss fight that you've been lead up to. Your blood gets pumping as it comes down to small decisions meaning life or death.. your mind gets racing as you try to make quick decisions to take the boss down just a little bit more.
All exactly how I felt my first time around on pretty much all the bosses (except for the spider bitch..) until about the third or fourth time fighting them when I finally realized just how dull these fights really are. It seems to amount to nothing in the end of the story and provide no better loot than that rare pack you dropped a few minutes back, and a few minutes before that, etc. There's just no tension or compulsion to even fight bosses. Infact many of my friends go to the last quest then just teleport to the first area and run through the game simply so they can avoid fighting the bosses.. as they're just a drag on time and provide nothing satisfactory both in the loot department or enjoyability department.
All in all the boss encounters were just a massive let-down. Seems a lot in D3 is pointing in the let-down area.
Boss Encounters rating: 3/10
Four: Loot, Auction House
Here we go. All those minor hints pointing to the following paragraph. The very fucking REASON Diablo III is even on the shelves, why Blizzard made the game, and what you will most likely end up spending half your time playing this game in. The Auction House.
Let's do a very quick recap of things listed before: all of your main abilities (and thus spec / talents) are reliant on your main weapon, all combat is reliant on your gear as a whole (which is to be expected, but still fuels the issue), and 98% of gear that drops is not good for you but rather another class / spec.
So let me get this straight.. 80% of the game relies on items.. and the only place to find good items is on the Auction House? That's really strange.. why would Blizzard design their entire game (no soulbound items or nothing!) around an Auction House feature?
Hmm.. oh wait.. I know why! Cause they make motherfucking COLD HARD CASH ON EVERYTHING YOU DO when you're forced to use their Auction House.
Oh, and don't forget PayPal if you actually decide to sell items for IRL$! They get their cut too! I'm sure PayPal let loose a load when Blizzard came to them with that proposition. Hell I wouldnt be surprised if PayPal is paying Blizzard just to keep them as their soul player-accountants!
So effectively what Blizzard-Activision has done between the change from D2 to D3 is take everything you knew and loved and completely warped it into a steaming pile of shit for them to make money on.
And I'm 100% sure it's not the fault of the designers or programmers. I'm sure if they had their way the loot system would follow a model closer to World of Warcraft (had a decade to perfect that too!) where everything just seems to mould better together.. and you feel that if you do manage to actually kill that boss he has about a 1/3 chance of dropping something that will actually benefit you.. so you can get better gear (not while paying millions in repair bills) and progress to another, harder boss! WOW! What a crazy FUCKING IDEA!
All in all, my final review for the Diablo franchise:
D1: 7/10
D2: 9/10
D3: 3/10
Eat my fucking chode Activision. I want mymoney $67.61 back too while you're at it.
Sincerely, an ex-fanboy.
With that aside.. let's get into detail as to why Diablo III is a massive let-down, and why I think David Brevik should have voiced his true opinion in this interview instead of censoring.
Edit: Throughout this post I get rather heated about my opinions on this game. In an attempt to appease both the lovers and haters of this game, I've edited them out and changed them to a slightly less bias version
While reading below please try to point out all small details that are forcing players to go to the Auction House.. which we will talk about much later.
One: Talents / Spec
Let's start off by stating that in Diablo II the big thing that separated your Paladin from the next chump beside you was your Talent (or build) / spec. Let's face it; Aura paladins didnt do shit while a Hammerdin would simply pwn face in any pvp scenario. In order to build diversity and prevent everything from being straight-forward (people hate cookie cutter bullshit) and one of the biggest reasons that game did well at all was simply because you had so much customization on how your character played out.
Now let's compare that to the Diablo III model.
I understand the game creators think they were doing the community justice by giving them things like runes to modify abilities; they're easy to swap though you are deterred from doing so (you'll lose stacks) which is nice because you can explore all content of your character easily and freely, giving you massive customization simply because you can fine-tune your character until you find something you like.
But let's face it for what it really is: another fucking money grab. Why? Because after you spend the 5 to 6 minutes to figure out what ability is better than the other, you're faced with one very simple issue: all damage done by every ability and every rune is 100% dependant on your weapon. This leads me straight to the biggest Auction House problem.. which I will not cover just yet (I dont want people who know about all the problems with the AH to be forced to read it just yet).. and so I'll continue.
In the end the new system they've used has created nothing but more problems, because everything is still very cookie-cutter. And don't try to defend against it by saying "oh they didnt focus on balancing stuff until 1.0.4 because they were busy with other things! like fixing the game!" well that doesnt fuckin matter. A Paladin will always be best as a Hammerdin, a Barbarian will always be the best sword and board (or until they release a gay version of the Paladin in the expo and revamp Barbs to do what they were ment to; dps) and a Witch Doctor will always be a frail POS. It just is what it is and there isn't a whole lot you can do to fix that.
Sorry I lied. There is something you can do; you can completely balance everything making the game extremely fucking gay.. just like what you've done to WoW. But before I get anymore haters.. lets move on.
Talents rating: 4/10
Two: Combat
I have two 60s.. both in Inf, and I've had both well geared since about a week after release. Since then I havn't really done much to improve them at all cause I no longer give any fucks. At the point of making this post my Wizard has roughly 20m in gear (notice how I dont say oh he has this tier.. I'm forced to actually value it in gold) and my Barb has about 5m in gear.. and I'm EXTREMELY disappointed with both classes' style of combat.
Keep in mind I'm talking about Inferno progression here.. not leveling 1-60 (to all you damn scrubs reading).
With the Barbarian it's pretty much just run knee deep into a vast array of buttfuckery and hope to God I can click my right mouse button enough times to immediately get Revenge when it procs, and again pray that it procs enough to keep me alive. Diablo III's combat lacks serious originality, which is fine.. if used properly.. I still love D2 combat, but it takes it to an extreme.
The same applies to my Wizard. I would love to say I've tried every build possible on my Barb because maybe it was just my build that was wrong.. but we all know the only goddamn build that's viable is sword and board (and I dont want a 50 million word comment about all you 2h crit barbs out there. your build just blows. nobody wants you in their games. go die).
As for the Wizard.. though.. that is a completely different story. There are many viable builds with the Wizard that can all work quite well. When I first hit 60 I was using a Ray of Frost crit build with a 2h wep (please notice how I'm constantly referring to weapons) that was essentially pure glass cannon (I was, obviously, broke when I first hit 60 so I couldnt afford to be survivability). But it worked out fairly well; I'd just lay down a Blizzard and hold down the left mouse until shit started blowing up. This was all fun and well until I hit Act 2 (pre-nerf) where shit obviously needed to change.
So I switched to a survivability kite build, which at this point is the only viable option if you have any hopes in hell of making it past Act 2. Even with 36k health, 800 to 1000 resists in all and a fairly high armor I still get bent over and taken to brown town by pretty much any rare mob that happens to stop in and say hi. Sure I have my sparkly-fag shield that absorbs a few blows but in the depths of hell where that are billions of things wanting to snack on your face it really doesn't do much. So I'm forced to go with extremes on defence just to not get one hit and pay STUPID repair bills.. and do exactly what a Wizard ISN'T supposed to do by rule of RPG thumb; play part tank.
Anyways I'll jump out of class-specific and move straight to general problems with combat;
White minions are too easy, rares / champions are too difficult.
I don't even need to explain to you guys why. If you've played this game in Inferno then you know exactly what the hell I'm talking about.
Trash mobs are basically just a knife through butter.. to the point of sheer dread of even going to the next area because you know you're just going to have to either spam click the fuck out of everything or kite around half the map while using the same 2 abilities over and over to clear the packs.. which would be fine if..
The rare / champions weren't so fucking IMPOSSIBLY difficult. And I'm not talking about the one of two per game you get that have a completely garbage combination and you just roll all over them.. I'm talking about the average pack.. like mortar, fire chains, extra health, fast or some shit like that. The kind of combination that makes you either A) want to rip out your hair and cry yourself to sleep, B) skip them by massing movement abilities (leap, charge, etc, all the while losing your stacks) , or C) Dying about 50 times (yay 1m in repairs) trying to actually progress through the things. No matter which road you take the end result is always the same; the combat is always on an extreme and never has any middle ground which leaves it extremely dry and dull.
Also to anyone who would say "well just farm A1 until you can afford to go to A2". Yeah.. because I spent $67.61 on Diablo III cause I want to repeat the SAME FUCKING THING for days on end just to grind out some shitty gear that doesnt do anything for me at all, instead I sell it on the AH (hint hint) for some mediocre amount and buy some over-priced piece of crap that just happened to have dropped for some guy in Hell mode (or get scammed because Blizz took almost no stance towards preventing that.. not like they havnt had a fucking DECADE to prepare for that one).
Lets move on before this post gets any longer.
Combat rating: 2/10
Three: Boss Encounters
Nothing pleases me more than a grand cinematic where you leap an incredible amount of distance into the air and drive your blade into the thick skull of some shadow loving scum fuck from hell to finish off an impressive boss fight that you've been lead up to. Your blood gets pumping as it comes down to small decisions meaning life or death.. your mind gets racing as you try to make quick decisions to take the boss down just a little bit more.
All exactly how I felt my first time around on pretty much all the bosses (except for the spider bitch..) until about the third or fourth time fighting them when I finally realized just how dull these fights really are. It seems to amount to nothing in the end of the story and provide no better loot than that rare pack you dropped a few minutes back, and a few minutes before that, etc. There's just no tension or compulsion to even fight bosses. Infact many of my friends go to the last quest then just teleport to the first area and run through the game simply so they can avoid fighting the bosses.. as they're just a drag on time and provide nothing satisfactory both in the loot department or enjoyability department.
All in all the boss encounters were just a massive let-down. Seems a lot in D3 is pointing in the let-down area.
Boss Encounters rating: 3/10
Four: Loot, Auction House
Here we go. All those minor hints pointing to the following paragraph. The very fucking REASON Diablo III is even on the shelves, why Blizzard made the game, and what you will most likely end up spending half your time playing this game in. The Auction House.
Let's do a very quick recap of things listed before: all of your main abilities (and thus spec / talents) are reliant on your main weapon, all combat is reliant on your gear as a whole (which is to be expected, but still fuels the issue), and 98% of gear that drops is not good for you but rather another class / spec.
So let me get this straight.. 80% of the game relies on items.. and the only place to find good items is on the Auction House? That's really strange.. why would Blizzard design their entire game (no soulbound items or nothing!) around an Auction House feature?
Hmm.. oh wait.. I know why! Cause they make motherfucking COLD HARD CASH ON EVERYTHING YOU DO when you're forced to use their Auction House.
Oh, and don't forget PayPal if you actually decide to sell items for IRL$! They get their cut too! I'm sure PayPal let loose a load when Blizzard came to them with that proposition. Hell I wouldnt be surprised if PayPal is paying Blizzard just to keep them as their soul player-accountants!
So effectively what Blizzard-Activision has done between the change from D2 to D3 is take everything you knew and loved and completely warped it into a steaming pile of shit for them to make money on.
And I'm 100% sure it's not the fault of the designers or programmers. I'm sure if they had their way the loot system would follow a model closer to World of Warcraft (had a decade to perfect that too!) where everything just seems to mould better together.. and you feel that if you do manage to actually kill that boss he has about a 1/3 chance of dropping something that will actually benefit you.. so you can get better gear (not while paying millions in repair bills) and progress to another, harder boss! WOW! What a crazy FUCKING IDEA!
All in all, my final review for the Diablo franchise:
D1: 7/10
D2: 9/10
D3: 3/10
Eat my fucking chode Activision. I want my
Sincerely, an ex-fanboy.
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