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Expansions suck?

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Level 12
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Seriously, does anyone share my opinion? I just checked some of the upcoming WOTLK items, and the crappiest drop from a Northrend mob turns out to be as powerful as a Warglaive of Azzinoth (which takes forever to obtain, 4% drop, 10 people rolling for it, about 20% chance of even succeeding the raid, do the math).

So, people have grinded for six months to get some gear, then wham, expansion comes out and all of that is utterly useless. There are tons of ways to make a game more interesting. I guess that the only reason why blizzard does this is to get the players who are through with the game to play more, more and more.
 
Level 36
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It's just Blizzard kicking things up a notch. Nobody would want to buy the expansion if it just promised more of the same. You have another ten maximum levels to go up! This means that premo gear just got even more premo! Greens dropping in Outland are better than 60 epics. That's just how it works.

And Blizzard isn't overdoing it. Everquest/EQ2 both have a retarded number of expansion packs, each growing progressively worse.
 
Level 2
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Seriously, does anyone share my opinion? I just checked some of the upcoming WOTLK items, and the crappiest drop from a Northrend mob turns out to be as powerful as a Warglaive of Azzinoth (which takes forever to obtain, 4% drop, 10 people rolling for it, about 20% chance of even succeeding the raid, do the math).

So, people have grinded for six months to get some gear, then wham, expansion comes out and all of that is utterly useless. There are tons of ways to make a game more interesting. I guess that the only reason why blizzard does this is to get the players who are through with the game to play more, more and more.
I think you are over exaggerating:hohum:
 
Level 13
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Seriously, does anyone share my opinion? I just checked some of the upcoming WOTLK items, and the crappiest drop from a Northrend mob turns out to be as powerful as a Warglaive of Azzinoth (which takes forever to obtain, 4% drop, 10 people rolling for it, about 20% chance of even succeeding the raid, do the math).

So, people have grinded for six months to get some gear, then wham, expansion comes out and all of that is utterly useless. There are tons of ways to make a game more interesting. I guess that the only reason why blizzard does this is to get the players who are through with the game to play more, more and more.
So wait... you want gear to stay absolutely the same!?!? Why the HELL would anyone raid in Northrend when they already got epics from sunwell?
 
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So wait... you want gear to stay absolutely the same!?!? Why the HELL would anyone raid in Northrend when they already got epics from sunwell?

How about moderately improved? I never said that I want the gear to stay absolutely the same, try paying attention.

No one ever raids the good ole' Molten Core or Ahn'Quiraj. Soon, Tempest Keep, Hyjal, and Black Temple will get the same fate.

I don't want them to make the items equally, or even nearly powerful as the TBC items. I just don't want them to ruin all the point in what took both them and the players months to create. Which they will do, with greens that are as good as the best of TBC epics.
 
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How about moderately improved? I never said that I want the gear to stay absolutely the same, try paying attention.

No one ever raids the good ole' Molten Core or Ahn'Quiraj. Soon, Tempest Keep, Hyjal, and Black Temple will get the same fate.

I don't want them to make the items equally, or even nearly powerful as the TBC items. I just don't want them to ruin all the point in what took both them and the players months to create. Which they will do, with greens that are as good as the best of TBC epics.
You seriously do not understand the idea of MMORPG expansions...

Hell, why is it that in Warhammer Online I grind long to get an epic chest armor, only to have it replaced in the next tier? That's how MMORPGs work! You work to get the best things, experience everything and then wait for more (expansions and content patches).

If you'd ask people who have actually played Black Temple and Sunwell and got the best epics then I can almost quarantee you that they're more than happy to get new gear in an expansion.
 
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The moment the expansion comes out, no one will ever do any of the pre-WOTLK instances.

What's the point of even making them then? Where's the logic in a bat dropping something more powerful than a ten thousand year old sword enchanted by ten thousand demons?
 
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What's the point of even making them then?
So that people will raid them while they are still valid. After that they move on to harder and harder until they have done it all. Then they wait for an expansion.

What's the point in expansions, what's the point in levels? Why isn't Wailing Caverns valid at level 70?

Also gameplay > lore, as unfortunate as it is. If they seriously stick true to lore then Warglaives should keep you up and running and easily wtfpwning the whole northrend.
 
Level 9
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Perhaps some of you miss one of the points of MMO's, or at least you don't play them for the same reason I play them: Because I can see cool new content with cool new bosses.

Now, usually, this requires a certain amount of gear to kill these bosses. And after killing said bosses, I get more gear and can kill even more bosses. This allows me to move through an X-pack and experience all the content. This, to me, is fun. And, the warglaive comment was a bit of an exaggeration. You won't be replacing those legendary weapons till you hit 80.

Expansions are great because they release more content in them. More playable content. Isn't that what you want?
 
Level 12
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Yes, I over exaggerated a bit due to not taking a closer look to the item's status.

Though still, an average level 75 quest rewards you with a definitely better weapon than a Warglaive.

If you like it this way, fine. I myself don't, for multiple reasons. The contrast between TBC and WOTLK will be much greater than between the first release of WoW and TBC. There's plenty of ways to make it more appealing and rewarding that don't include shunning level 70 instances into a corner.

And as for the Wailing Caverns comment, it's much different. While WC takes less time, and it's drops will probably serve you well for the next 5-10 levels, BT takes months and everything you obtain will be replaced within the next 3-5 levels.

Don't get me wrong. I am waiting in anticipation for WOTLK to come out, and will play it with enjoyment. I just dislike the way in which they keep screwing the lore over the gameplay, even though the lore could have been saved.
 
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If you like it this way, fine. I myself don't, for multiple reasons. The contrast between TBC and WOTLK will be much greater than between the first release of WoW and TBC. There's plenty of ways to make it more appealing and rewarding that don't include shunning level 70 instances into a corner.

For me, I've had enough of playing 70 content (except for Sunwell). But I don't think the jump from TBC to Wrath is as great. Why? Just look at HP scaling (tanks notwithstanding).
At 60: ~4,000 hp
At 70: ~10,000 hp
At 80: ~16,000 hp
As you can see, the hit points don't even double from TBC to Wrath, while they more than double from Vanilla to TBC. The other reason I have that supports my theory that the jump won't be as great is the fact that the item levels per level from Venilla WoW to TBC rose from 1 to 3 (post-60), while from TBC to Wrath they only go from 3 to 4 (post-70).

I also dislike how severely unbalanced the game has become as of late, but of course Blizz picked up on that one with the new balance revisions promised.

They're just slow with the action.
 
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If you ask me warcraft 4 is screwed, With world of warcraft's killing chars with players, OVER AND OVER AND OVER again... Wc4 will never be like it's brothers, however it will still be good i'm sure, Just the story wont be as good as it is in warcraft 1, warcraft 2, and warcraft 3, and my view on the Wotlk is "Oh no, Not another costly expansion set =O" Lol, I think it will be O K, not the best game in the world, not the worst.
 
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Though still, an average level 75 quest rewards you with a definitely better weapon than a Warglaive.
No, I say. Kingsfall was the best dagger in the game. Very, very comparable with several level 70 heroic blues.

Glaives are the best weapons avaliable for a sword rogue, so yes, I think they'll last until level 80 heroics or something.
 
Level 12
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Not really. Go compare Sulfuras and Corrupted Ashbringer to some of the TBC quest rewards

I was aiming at the Kingsfall-Shard of Azzinoth-Anarchy comparison.

As for the 75 quest item, I got my information from wowhead. I might post it a bit later, if not, you can check it yourself.
 
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If you ask me warcraft 4 is screwed, With world of warcraft's killing chars with players, OVER AND OVER AND OVER again... Wc4 will never be like it's brothers, however it will still be good i'm sure, Just the story wont be as good as it is in warcraft 1, warcraft 2, and warcraft 3, and my view on the Wotlk is "Oh no, Not another costly expansion set =O" Lol, I think it will be O K, not the best game in the world, not the worst.

No, if WC4 is ever made then it would be done so that the events of WoW do not count and are basically not a part of the continuity/canon.
 
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Thats not neccesarily true, my friend hated Outland, he thought the idea was stupid, and he leveled in Blasted Lands and the Dark Portal (Azeroth).

... Uh...

So how is he 70? Blasted Lands only goes up to level 60 elites. He'd stop gaining worthwhile experiance at level 62, and he'd stop gaining it at all at 64. Then he'd be stuck, because everything above level 64 is through the Dark Portal

Also, he missed out on Nagrand then. Poor guy. That's really one of WoW's best zones
 
Level 12
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I'm obviously losing an argument here.

The thread was started a while ago, and I hoped that it would be forgotten. The name of the thread itself is misleading, and was made with no thought at all. I don't really think that "expansions suck", I just dislike certain details about them. Since it got revived, I tried to back my arguments up with a milder view, so I don't look like a complete asshole.

I hereby withdraw most of my statements made here, except the ones concerning Blizzard messing the lore over the gameplay. That's true, you all know it, and it blows. And yes, I still think that the items are overpowered to an annoying point, but I guess it's not bad enough to not enjoy the game.


There you go. The first and probably the last time I'll tell you I might have been wrong.
 
Level 1
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If we buy a expansion pack that only let u lvl from 70-80 and the item all drop is white green or blue who the hell will buy it unless for the lvling. Of course they will put in new weapon to make people buy the game. i dont think it possible that a weapon drop by the most crap monster will be stronger than the weapon Warglaive of Azzinoth unless they are under elite or have a very small chance of dropping around 0.1% to 3% <----just a rough guess.
 
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For me personally, i play the game to experience the instances and enjoy the environments that are put in front of me.

Original WoW was great, because I played the beta and saw it progress to what it became at retail, but stopped for a few months, to have a little breather, before playing it in Feb.

My longest breaks were 8 months to 1.5 years, and they were worth it in the end, as it's just a game to play on occasion, but you also have really life to worry about.

MMOs are great, If you don't overdue them, because you'll always have something to do, regardless of how much time you have.

1 year from retail, is enough time to experience everything in the game, just because someone's goal was to achieve everything the fastest they could, doesn't mean that you have too.
In the end, you'll enjoy it a lot more than that person, because you could take yourself away from the world and actually focus on stuff that matters in your life, like family, friends, and career.

We all have a choice, and by saying that it's boring, just means that your playing it too much.

P.S. Look at Athletes, your career, gaming, as they all have their limit before they become repetitive, but it's how you challenge yourself in what your doing, is what matters.
 
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