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Why blizzard have import on the WC3 TFT two Maiev models?

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Artifact from development. Same question for why the cinematic version of the abomination exists.

They probably planned more art assets to be made and used models as placeholders, but never got around to replacing them.
 
The "cinematic" models are a bit of a kludge. I don't know if you've ever explored the war3low and war3med MPQs that are inside war3/war3x -- these contain the 'low' and 'medium' models for those graphical settings. When you put your model detail to medium, all it's doing is loading the equivalent model from that MPQ and using it instead -- so each of these MPQs contains a progressively more optimised mesh and so on. The so-called 'cinematic' models simply don't have optimised equivalents overriding them, so regardless of graphical setting, these remain in full quality... Which is okay since they're only used in cinematic close-ups rather than spammed in normal gameplay.

They ain't daft, that Blizzard.
 
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