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WHITE: The Plains

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Jul 18, 2004
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WHITE

The plains. Stability, trust in that which is good, valorous, brave. Proud, defensive.. and not afraid to lay down some divine justice. To play white you must be steadfast and reactive.

Spawns:
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Serra Zealot
Basic melee attack creature.
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Longbow Archer
Long-ranged attack creature. Can mount a Cloudchaser Eagle to attack from the skies, as a Skyrider Trainee.
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Samite Healer
Ranged Healer creature. Can cast Heal, Dispel Magic and Valor, which increases armor and attack damage.

Summons:
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Savannah Lions
Summons one male and one female lion. Both have Critical Strike. The female has less HP but higher attack damage.
NOTE:Starting version 1.46, summons 2 generic Savannah Lions.
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Kjeldoran Guard
Heavy Melee Creature. Has Light-infused Shielding, which can be activated to receive less damage from Black attacks.
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Heavy Ballista
Anti-Wall / Anti-Artifact creature. Has a long range, Vorpal Blades, and Demolish.
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Foriysian Interceptor
Powerful Ranged Creature with Haste.
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Ursine Fylgja
Heavy Tanking creature. This bear can Taunt and Maul.
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Cloudchaser Eagle (x2)
Anti-Air / Anti-Caster creature. Can cast Mana Burn. Can be mounted by a Longbow Archer to form a Skyrider Trainee. While mounted, the Eagle cannot cast Mana Burn.
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Paladin of Pravh
Heavy Mounted Melee creature. Has Devotion Aura. Can cast Divine Shield and Glory, which heals all nearby friendly units.
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Serra Avatar
Heavy Aerial Assault creature. Has Storm Hammers. Can cast Lightning Fury, which deals anti-hero damage to multiple enemy creatures.

Legendary:
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Radiant, Archangel - Legendary (Melee) (Strength) Creature
Ability 1: Ressurect. Brings up to 3 nearby friendly units back from the dead.
Ability 2: Pillar of Light. A powerful healing ability which calls down a pillar of light. Units standing within it are healed for 4% of their HP every second.
Ability 3: Aura of Courage. A passive aura which increases attack and movement speeds.
Ability 4: Avatar. Causes Radiant to deal more damage, have more armor, more hitpoints, and be immune to anti-hero attacks.

Spells:
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False Peace
Pushes up to 30 enemy units out of the Plains, and into the Middle.
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Circle of Protection
Creates a defensive perimiter around the Plains, consisting of numerous Guard Towers, 2 Cannon Towers, and 2 Shelters.
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Divine Retribution
Clouds fill the air above the Middle, the Plains and Enemy Lands. Divine Lightning streaks across enemy units, dealing heavy damage.
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Wrath of God
Kills all Spawned units.
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Crusade
Causes White Shield Crusaders to spawn alongside White's regulary spawned creatures. The Crusaders are heavily armored and have Spell Steal.
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Evangelize
Causes numerous enemy units in the Middle to switch sides to White.
 
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