- Jul 18, 2004
The Island, a matrix of magic, where the rage of the seas submits to the calm yet overpowering gaze of the master sorcerer. To play Blue you must be cunning, calculative, and keep the entire game under your control.
Sturdy melee attack creature. Changes into a more powerful Tidal Courier when Metamorphosis is cast. Tidal Couriers have Haste.
Quick-attacking mid-ranged attack creature. Changes into a more powerful Brine Elemental when Metamorphosis is cast. Brine Elementals have a low-% Bash.
Ranged attack creature. Can cast Forceful Illusion, which creates an illusionary copy of itself.
Melee attack creature. Changes into a more powerful Metathran Elite when Metamorphosis is cast. Elites can cast Ensnare.
Flying anti-air creature. Can cast Cloud. Has the Winds of Destruction ability, causing its attack to strike numerous air units. Changes into a more powerful Storm Elemental when metamorphis is cast. Storm Elementals can cast Cloud and Cyclone. Also has the Winds of Destruction ability.
Ranged caster creature. Can cast Frost Shield and Overcharge, which causes his generic attack to strike up to 10 enemy units.
Melee attack creature. Can cast Hold Enemy, which keeps an enemy land unit pinned in place while being damaged.
Ranged attack creature. Has "Cannons", allowing its attack to hit multiple creatures, and even continue while the ship moves about.
Flying caster creature. Can cast Clone, which makes an illusionary copy of a target creature. The copy receives more damage and deals less then the original. Can cast Unseen, which makes friendly creatures invisible. Can cast Aquatic Orb, which creates a shield around a target friendly creature, which soaks up magic and anti-hero damage.
Powerful melee assault creature. Can cast Pulverize and Crushing Wave.
Ranged Flying Anti-caster creature. Has Wind Drift, allowing it to become invisible and move faster. Has Mind Bomb, which removes a large amount of mana in a target area.
Ability 1: Crystallize. Damages enemy creatures in a row, after which they are crystallized for a long period.
Ability 2: Tornado. Summons 2 controllable Tornadoes which slow enemy creatures, damage walls and artifacts, and toss enemy creatures randomly up in the air.
Ability 3: Tidal Wave. Causes powerful explosions of water in a target area, dealing heavy damage. An Enraged Water Elemental spawns from each geyser.
Ability 4: Unspoken Truth. Gives The Unspeakable a small chance to deal double damage or evade an enemy attack. Also allows it to fly, despite being targetted as a land creature.
Floods the Island with water, dealing damage to enemy creatures on the Island as well as the right side of the Middle.
Transforms Tidal Warriors, Water Elementals, Metathran Soldiers and Air Elementals into more powerful incarnations.
Rises up numerous Walls of Ice and Stationairy Deep-Sea Serpents at the entrance to the Island. Walls of Ice slow enemy movement speed. Deep-Sea Serpents have a corrosive breath attack.
Counters the last enemy spell cast, either weakening it or completely nullifying it.
Removes up to 20000 mana each for all enemy players.
Moves all enemy creatures back to their respective Lands, as well as dealing minor damage to each. After they return to their Land, they are stunned for 12 seconds.