- Joined
- Jul 18, 2004
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- 1,862
The forest, full of hidden wonder and lurking danger. Impenetrable to those who do not know the way, yet a giving and forgiving home to those who do. To play Green you must know your enemy, and be tranquil yet defensive.
Spawns:
Basic melee attack creature. Changes into a powerful Hunting Pack Wolf when the spell Hunting Pack is cast.
Ranged creature. Can cast Abolish Magic.
Melee creature. Can cast Web.
Summons:
Melee creature that can change into a tree. While a tree, it is hard to kill, cannot attack, cannot move, and has a powerful Thorns aura.
Melee creature that can change into a Bear. While in humanoid form, it can cast Rejuvination. While in Bear form, it can cast Bestial Strength, which increases the attack damage of nearby units.
Slow-moving Flying anti-wall / anti-artifact creature. Cannot attack other air creatures. Attacks walls and artifacts at a long range. Has Demolish and Cause for Haste, which drops defense for a temporary movement speed boost.
Powerful Anti-Air melee creature. Attacks air creatures with a powerful ranged attack. Has Aerial Wrath, causing his anti-air attack to splice in three, and can cast Eat Tree to regain health.
Long-ranged creature. Can cast Poison Arrow.
These tiny creatures are immune to magic spells and attacks. Has Poison Sting and Evasion, but low HP.
Powerful Land Melee Creature. Has Pulverize and can cast Trample, which stuns enemy land creatures nearby.
Immense creature with incredible HP. Can cast Regeneration, which restore HP as long as it isn't being hit. Can cast War Club, which uproots a tree to give him increased range, and an anti-hero attack. Has the Gaea's Embrace ability, which causes him to spawn 3 Stone Kavu's upon death. His size is so great, that his melee attack can hit enemy air creatures.
Legendary:
Ability 1: Wolf Pack. Summons Father Wolf, a powerful wolf creature with Aura of Hunger, which causes friendy land creatures to restore HP when hitting an enemy. Also spawns numerous Dire Wolves.
Ability 2: Summon Sabretooth Cobra. Summons a Sabretooth Cobra, a spitting snake with a slow poison ranged attack.
Ability 3: Call of the Crows. Calls numerous crows to soar through the skies around Jolrael, pecking at enemy creatures and restoring Jolrael's HP upon return.
Ability 4: Change Mounts. Changes Jolrael's Mount to a giant Flying Owl. While on an Owl, Jolrael cannot be targetted by melee attacks. Her Arctic Battlecat will fight solo, with a powerful melee attack and Devotion Aura.
Spells:
AOE healing for green creatures across the entire map.
Creates hidden paths in the back of the Forest, giving Green creatures a secret route to the backs of enemy lands.
Creates Choking Vines in the Middle and in the Forest, heavily debuffing enemy creature movement speed, attack speed, and armor.
Creates numerous Protectors within the Forest, as well as a powerful defensive Spiketree near the Forest entrance.
Creates a Whirlwind in the Forest, which gradually destroys all air creatures nearby.
Summons a powerful Great Cat Beast with Bestial Strength and Aura of Courage. Also changes all current Dire Wolves under Green's command into powerful Hunting Pack Wolves.
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