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Which Race is the Most Unique

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Level 23
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Well hybrids arent exactly original, but I sure liked them =P
And hybrid buildings... would be simply epic. I think would be somewhat similar to the lorekeepers in stasis, Zeratul seeked.
Anyhow, I think they would need a leader other then Dark Voice then. Well Dark Voice being their main leader, but some secondary leader. Like... Ulrezaj who went hybrid archon =O

And vat creatures are just failed experiments to create the hybrids, which ended up having strong mental potential, but useless physical form.

Anyhow, if they give hybrids some unique features they could be an awesome race =P
 
Level 7
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Here's some delicious copypasta: The origins of the vat creatures are unknown. However, Ulrezaj has a history of using Dark Templar energy and warped Khaydarin crystals to control Zerg.

The Xava'tor had taught the Tal'darim to capture Zerg. The giant Xel'Naga-crafted psionic crystal can be used to drain the "life force" from Protoss, such as six Protoss from different tribes during the Aeon of Strife. It had been used by Protoss mystic Savassan to learn secrets of the Xel'Naga and by Ulrezaj to drain the energy from six of his followers."

More energy for Ulrezaj? LOL, MAAR MUCH?
 
Level 7
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GUYS STOP IT. the protos have technology but they take forever to train units.... the zerg swarm in thousands although there units aren't the best..... and terran are regular..... so all the races have advantages and disadvantages


[protos still kicks ass though]
 
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I wonder if protoss will finally ally Umoja. And yea, hard of void is gonna be the coolest.

I heard in it you will be uniting protoss tribes, and getting one tribe can result another tribe hating you and vica versa, all to create a united protoss force that could fight against the hybrids and survive, while the rest are destroyed.
 
Level 23
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Dunno, it is said that it will be shown in HotS and there is loads of evidence to that. My only worry now is that they could ruin Umoja, by destroying them with zerg, destroying them with hybrids, making them side with hybrids...
 
Level 14
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In starcraft 3 the hybrids will have killed all protoss and zergs and will fight against terrans.The terrans are the best they made the goliath(I hate starcraft 2 because there is no goliath and because of that terrans have nothing against air exept thoses wikings who are not able to cloak opposite to wraith they also removed because they hate starcraft fans of terrans so now terrans have nothing interesting that zerg become ugly and that protoss have no dragoons and dark archons I hope that starcraft 3 will make the terrans like before)
 
Level 21
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Wow easy, though it is more likely all races will unite against hybrids (terran led by Raynor, Kerrigan with "good" zerg (the prophecy demands...) and who ever survives protoss politics).

Actually Goliath and wraith are both in sc2 just in campaign so they could eventually return to multyplayer either by mod or expansion. Terran also hardly feel week against anything or uninteresting to many. Ok I personally do think zergs failed in sc2 (just 1 caster, hydralisk is now basically walking AA turret...) though protoss even though lost some of their iconic units at least got cool stuff too like warping units directly to the battle, colossus (seen also in many other sci fi films and games)...
 
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The hybrids are supposed to kill only protoss and zergs in the prophethy
wtf the medics now have a lightning effect it is absurd in sc the medics had no lightnings effects.also instead of academy there is tech centers it is not logical and in multiplayer there is no firebat how will terrans manage zerglings.
 
Level 27
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Erm, hybrids want to destroy all of the life in the sector, or maybe even entire galaxy or universe.

Rejoice zerg huggers, now they're getting that viper thing and that Lurker 2.0.
Now see, all those scrapped units still exist in SC universe and are used by armies, just don't exist in melee which doesn't resemble the real situation in SC universe battlefields, but does have various and very intresting units and a balanced gameplay.

Erm, Terrans do have lots of more intresting. Sure, it needs more time to get used, but I say Terrans are as cool as they were. So are the Protoss. Zerg... yeah.

Zerglings can be managed with Hellions and various anti-vermin pesticides.
 
Level 21
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Well in the protoss vision terran die first don't they. Besides it would be rather stupid to genocide two races for stupid prophecy.

And the walking infested bunker for zerg. Though that may be to cool unit for actual use. Well we can expect zerg to get some much needed benefits in their own expansion. Even though the story might scare innocent fans.

Terran kinda have pesticides for everything. Fire for zerg and emp spam for protoss.
 
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Why they does not have the sience vaissel with complete emp like before it would be powerfull also protoss loosed arbeiter and have an equivalent but who is limited to one letting less strategic possibilities like having one arbeiter at each base for moving instantly their army when they are attacked
 
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Well if Sc2 was copy of Sc it would be just bad and boring. Also Ghost has emp of science vessel and since ghost are easier to mass produce they are more effective vs protoss. So that means you can in editor give it to S.V.

Actually starcraft was in that time unique sort of as all 3 races weren't identical yet were ballanced and is kinda the most sold rts. But still Sc2 is far from bad (though some of ideas can be traced in other games), it is probably best to consider that game is unfinished. When all 3 expansion come out the game will truly be done. But Blizz wanted to advertize it as all companies do with their new games unlike the good old days where you just get the finished game and have fun.
 
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Because 100% emp shot is overpowered but also most protoss can't handle 102 shots anyway. And also you have now that raven thing with auto turrets and missiles for support plus the while arsenal of terran units who are all rather powerful. You are basically whining that terran aren't same as in sc1, which is weird as whole point of sc2 was to reinvent races not just copy-paste.
 
Level 27
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Starcraft 2 does have 3D.

Erm, the only drawback of SC2 is story, which is weak comparing to SC, but that can be explained because Protoss and Zerg are not as mysterious as they used to be - that's not a big surprise.

And new units are really great (Except for Overseer). If you really prefer old over new so much, then go play your beloved SC1 and stop complaining about SC2.
 
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Think he meant starcraft I 3D, so basically solution is to play sc1 till mod for sc2 tomes out.

Well story also stinks of fantasy instead of sci-fi, with only the terran rebellion being appropriate as protoss have shifted from jedi-klingon-predators to religious elves without mouths. And zerg are now just ugly puppets of some dark voice and are good just misunderstood (I also hate kerrigan but I did that also in sc1 so doesn't count).

Well they all function great just some units are kinda taken from other games. Like reapers are very similar to dawn of war jet pack units, viking is like mecha tengu from red alert 3, colossus like tripod from tiberium 3... though what I would like to see is just zerg improvements really.
 
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War of the Worlds film and novel were made before sc2 and they had tripods, tripods are quite used thing in sci fis. I said Reapers are from Dawn of war so that's 2004. Only viking is redeemed unless there is some anime of them or were based by starscream. But still you do prove that it is more likely EA stole the idea.
 
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That's earlier than 2004. I mean, Wh 40 was released long time ago as boardgame. Still mechanics are different, repears don't use jetpacks to leap somewhere (Actually, stalkers are more close to assault marines with their blink), but just to jump up/down cliffs.

Dunno about vikings, I mean they sure were inspired by transformers, but transformers are inteligent beeings, not vehicles.
 
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