- Joined
- Jun 10, 2007
- Messages
- 389
There's a model with lots of geosets, we're talking around 130.
TWO materials both footman texture, one of them is one sided the other is two sided.
OR
ONE material footman texture two sided.
The reason why we ask this is because we have many geosets some require two sided and some require one sided. If you give a geoset a twosided texture does it take up more kbs? Or it just takes more processing power to render it. or both? If you add another material to your model does it take more kbs? In-game textures we're talking about.
Its hard to explain this, sorry if you don't get it.
TWO materials both footman texture, one of them is one sided the other is two sided.
OR
ONE material footman texture two sided.
The reason why we ask this is because we have many geosets some require two sided and some require one sided. If you give a geoset a twosided texture does it take up more kbs? Or it just takes more processing power to render it. or both? If you add another material to your model does it take more kbs? In-game textures we're talking about.
Its hard to explain this, sorry if you don't get it.