- Joined
- Aug 7, 2013
- Messages
- 1,338
Hi,
I tried searching for tutorials explaining what these players do.
I know players 0-11 are the canonical 12 players.
So is player 13 neutral hostile? Player 14 neutral passive?
Then what does that make 15 and 16??
And why can't we have players higher than 16? In Starcraft Brood War, it's possible to give units an owner flag from 0-255 (only though 0-12 are valid players). Doing so causes a memory overflow, but it does not necessarily crash the game. These are called Extended Players, e.g. see http://www.staredit.net/topic/13176/, and a lot of Starcraft advanced mapping is based around using the memory overflows to perform actions which aren't supported directly.
I tried searching for tutorials explaining what these players do.
I know players 0-11 are the canonical 12 players.
So is player 13 neutral hostile? Player 14 neutral passive?
Then what does that make 15 and 16??
And why can't we have players higher than 16? In Starcraft Brood War, it's possible to give units an owner flag from 0-255 (only though 0-12 are valid players). Doing so causes a memory overflow, but it does not necessarily crash the game. These are called Extended Players, e.g. see http://www.staredit.net/topic/13176/, and a lot of Starcraft advanced mapping is based around using the memory overflows to perform actions which aren't supported directly.