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As I said in the first reply...And for extra context, this is for something else. I'm just trying to test something is all!
You do have to manually remove them from the heroes' ability lists and re-add them as unit abilities. You can also constantly set available hero skill points to 0, but this requires dealing with a couple edge cases:Convert all of the abilities into unit abilities instead of hero abilities. If a unit has no hero abilities then that button will not appear.
Events

Time - Elapsed game-time is 0.10 seconds
Conditions
Actions

Custom script: set bj_wantDestroyGroup = true

Unit Group - Pick every unit in (Units in (Playable Map Area) matching (((Matching Unit) is a Hero) equal to True)) and do (Actions)


Loop - Actions



Hero - Modify unspent skill points of (Picked Unit): Set to 0 points
Events

Unit - A unit enters (Playable map area)

Unit - A unit Gains a level
Conditions

((Triggering Unit) is a Hero) equal to True
Actions

Hero - Modify unspent skill points of (Triggering unit): Set to 0 points
[CmdSelectSkill]
Art=CommandNewSkill
Buttonpos=0,-11
Rawcode: AHerI appreciate the suggestions and those who took time giving me an alternate solution! But the most important thing I need is the actual raw code of the Hero Ability. I was able to find Aatk (attack) and Amov (move) searching around, but I still need the Hero Ability one. Disabling is part of it but I need the code nonetheless.
Thank you Uncle! I did Google for it and couldn't find it. Either was typing in the wrong terms or it didn't show unfortunately.Rawcode: AHer
Y'all got to start googling this stuff!Ability code for Hero Learn Skill
I would like to toggle hiding a Hero's Learn Skill button. Anyone know the name of the 'Learn Skill' ability? (like 'Amov' for the move skill)www.hiveworkshop.com
Also, telling us what you actually want to do with this rawcode could go a very long way in getting a good solution. We might know a better alternative to what you're trying to do.
Also, telling us what you actually want to do with this rawcode could go a very long way in getting a good solution. We might know a better alternative to what you're trying to do.
