I'd acctually be really interested in a map that has less impactive objectives,
so it comes down to a classic AoS. I'm curious if HotS can also provide the same
amount of fun without the objectives, as I find them sometimes really distractive
from the actual momentum of the match.
Also on the other hand very objective based maps would also be interesting. But
not like they are right now, where objectives pop up from time to time, but where
there is something like a small story behind it. This would also mean that in the
course of a match, the objectives could become asymmetric.
In an example, a map would be devided in several phases:
And a last point would be, that there is no 'futuristic' looking battlefield yet,
something like a Protoss mothership.
What do you think? What maps would you like to see? Or would you change
things in the existing maps?
so it comes down to a classic AoS. I'm curious if HotS can also provide the same
amount of fun without the objectives, as I find them sometimes really distractive
from the actual momentum of the match.
Also on the other hand very objective based maps would also be interesting. But
not like they are right now, where objectives pop up from time to time, but where
there is something like a small story behind it. This would also mean that in the
course of a match, the objectives could become asymmetric.
In an example, a map would be devided in several phases:
1. Both teams try to take over an central control point.
2. Once a team has control over the center of the map, they try to keep it
under their control, while the other team tries to siege their defensive lines.
--> should the sieging team be successful continue with phase '1.'
--> should the defending team be successful they for example have mined
all of the magical crystals, they pack it on a cart and try to escort it to their
base (continue with phase '3.')
3. Both teams try to take control over the 'cart' (the match would now be
similar to the campaign mission with illidan in the cart)
--> once a team has sucessfully escorted the 'cart' to their base they have
to defend it for some time ....
2. Once a team has control over the center of the map, they try to keep it
under their control, while the other team tries to siege their defensive lines.
--> should the sieging team be successful continue with phase '1.'
--> should the defending team be successful they for example have mined
all of the magical crystals, they pack it on a cart and try to escort it to their
base (continue with phase '3.')
3. Both teams try to take control over the 'cart' (the match would now be
similar to the campaign mission with illidan in the cart)
--> once a team has sucessfully escorted the 'cart' to their base they have
to defend it for some time ....
And a last point would be, that there is no 'futuristic' looking battlefield yet,
something like a Protoss mothership.
What do you think? What maps would you like to see? Or would you change
things in the existing maps?