I ruined a system I'm working on ;_;
Plus, in an attempt to reduce the amount of code in my map so that it's maintainable, I actually increased it from 170 triggers, to 180 ;_;
Also, I broke half the systems >.<
Compatibility is gone D:
I replaced my TimerUtils with TimerUtilsEx, SoundUtils with SoundTools
CommonEvent -> RegisterPlayerUnitEvent
ASS 2.1.0.0 -> ASS 4.3.0.0
RecipeEngine 1.1.0.0 -> RecipeEngine 2.0.0.0
Board -> Multiboard
SpellEvent -> SpellEffectEvent
And I messed up Status by Jesus4Lyf ... I'm going to recode it so that it only handles bonuses like HP, mana, armor, damage, etc..
I'll write another library for Unit statuses like Hex, immunity, reflect piercing, banish, invisibility, disarm, disable, etc...