What is your main activity when modding in warcraft?

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dunno what you mean by "modding".. but for me, I'm usually testing maps that have some concept I could put into my own maps.. like now, I'm testing some SRPG's so that I could find more ideas or concepts to put into my map.. but sometimes, when I'm really bored, I create spells and maps that contain random ideas like Super man vs Hulk mini game or zerg attack..
 
dunno what you mean by "modding".. but for me, I'm usually testing maps that have some concept I could put into my own maps.. like now, I'm testing some SRPG's so that I could find more ideas or concepts to put into my map.. but sometimes, when I'm really bored, I create spells and maps that contain random ideas like Super man vs Hulk mini game or zerg attack..

By modding I mean anything that somehow relates to modifying or creating maps.

I have hundreds of tiny testmaps. Most of them are fairly basic and were never meant to be more.
 
making actual maps
Surely that pretty much covers every single modding activity possible? Maybe not custom artwork, but "making actual maps" tends to require triggering, terraining, object editing, writing...

So, I guess "making actual maps" is my main focus too. It's just that making actual maps, for me at least, involves doing everything.
 
Surely that pretty much covers every single modding activity possible? Maybe not custom artwork, but "making actual maps" tends to require triggering, terraining, object editing, writing...

So, I guess "making actual maps" is my main focus too. It's just that making actual maps, for me at least, involves doing everything.

To me the actual making of maps mainly means object editor and terraining. Triggering takes so much time that I consider it a separate area now.
 
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