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Possible to do some light editing in the main campaign?

Level 2
Joined
Sep 12, 2025
Messages
9
I'm trying to edit the Vanilla Reforged Reign of Chaos Campaign but only some light editing which are

Increasing Archimonde's size in every cutscene except the part where he's in the portal telling Kel'thuzard what to do but every other cutscene would have him be bigger like 2x bigger. Since I was pretty disappointed in seeing how small he was when he first got summoned at the end of the Undead campaign.

Also want to increase Archimonde's stats and damage in the final Night Elf Mission. And increasing the stats and damage of Azgalor the Pit Lord

Deceasing the food cost of each Night Unit by 1 while increasing their damage as well as Night Elf building damage. My own personal lore reason is the Night Elf are at their strongest while being so close to the World Tree.

Increasing the stats and damage of Doomguards and Infernals.

Increasing the stats and damage of Thrall and Jaina

I did all these already and saved it but when I went to test this in the campaign. It's still in default mode and when I load the map in the editor again, the settings were resetted.

I'm trying to see if it's possible to have the changes I made replace the ones in the main campaign. I'm not trying to make advance changes just these small minor changes above so wondering if there's a way to do it.
 
Check out this tutorial. It might solve you:

It's a bit complicated, but there are 3 things you should remember:
1.You have to enable Local Files first before extracting the campaign map files (use Ladik's CascView instead of opening them directly to World Editor).
2.You have to configure "campaigninfoclassic.txt" or "campaigninforeforged.txt" (they are located in "UI" folder) so that the game will load your modified campaign map files.
3.Last, but not least, you have to adjust your game cache triggers so that when you start the next chapter from the modified campaign everything (like items and heroes) will carry over.

Once you have edited your campaign map files, simply place "Campaigns" and "UI" folders to "retail" folders with Local Files being enabled.
 
Check out this tutorial. It might solve you:

It's a bit complicated, but there are 3 things you should remember:
1.You have to enable Local Files first before extracting the campaign map files (use Ladik's CascView instead of opening them directly to World Editor).
2.You have to configure "campaigninfoclassic.txt" or "campaigninforeforged.txt" (they are located in "UI" folder) so that the game will load your modified campaign map files.
3.Last, but not least, you have to adjust your game cache triggers so that when you start the next chapter from the modified campaign everything (like items and heroes) will carry over.

Once you have edited your campaign map files, simply place "Campaigns" and "UI" folders to "retail" folders with Local Files being enabled.
Thank you!

I should be able to avoid the game cache triggers since

Archimonde appears in the last mission of the Undead Campaign.

Appearing once at the start of the Orc campaign.

Appearing at the start of the Night Elf campaign

So I don’t need to worry about keeping items and hero levels.

The only one that might matter is the final night elf mission but I can remedy that by just buffing Tyrande and Mulfurion stats so won’t need to keep my items and levels for that too.
 
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