So I use the wait function quite often in spells, especially when creating/destroying special effects, but sometimes the trigger bugs and the special effect stays forever without being destroyed.
this is basically what I'm doing:
Event: Unit starts the effect of an ability
Condition: Ability being cast equal to xxx
Action:
-Create a special effect on unit ...
-Wait xxx seconds
-Destroy last created special effect
What is wrong with this ?
this is basically what I'm doing:
Event: Unit starts the effect of an ability
Condition: Ability being cast equal to xxx
Action:
-Create a special effect on unit ...
-Wait xxx seconds
-Destroy last created special effect
What is wrong with this ?