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Death Knight Life Transfer Copy
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Life Transfer
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Actions
- Set LifeTransferCaster = (Casting unit)
- Set LifeTransferTarget = (Target unit of ability being cast)
- Lightning - Create a Drain Life lightning effect from source (Position of (Casting unit)) to target (Position of (Target unit of ability being cast))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
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Then - Actions
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
- Wait 1.00 seconds
- Unit - Set life of LifeTransferTarget to ((Life of LifeTransferTarget) - ((Real((Strength of Death Knight 0124 <gen> (Include bonuses)))) - (Real((Strength of Death Knight 0124 <gen> (Include bonuses))))))
- Unit - Set life of LifeTransferCaster to ((Life of LifeTransferCaster) - (Real((Strength of Death Knight 0124 <gen> (Include bonuses)))))
- Lightning - Move (Last created lightning effect) to source (Position of LifeTransferCaster) and target (Position of LifeTransferTarget)
- Special Effect - Create a special effect attached to the chest of LifeTransferTarget using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect attached to the chest of LifeTransferCaster using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
- Special Effect - Destroy (Last created special effect)
- Lightning - Destroy (Last created lightning effect)
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Loop - Actions
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For each (Integer A) from 1 to 10, do (Actions)
- Else - Actions
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Events