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WftLK: The Sundering

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WftLK: The Sundering Project Development

My Current Working Map:
188560-albums4111-picture38865.png

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Index

Index
1. Game info/Progress

2. System Featured

3. Bosses

4. Classes Featured

5. Project Member

6. Current Progress
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Game Info/Progress


War for the LichKing: The Sundering
As the world are almost fully covered by battles, small amount people from different races decided to move to another peace place to live . They called them-self The Azeroth and they build a magical garden. Inside the magical garden the weather, temperature, living things, are magically enchanted. You feel like Spring inside even when out side had a blizzard. But unfortunately, The Lich King still find them. Launching Invasion upon their Magical garden. Now everyone stands up and are ready to defend their new "home". New group of strong Adventure appears from every race, ready to fight their destiny.

Game flow
When the game start, you'll be able to pick one from several basic-class hero. Every player will start at Azeroth Tribe. Kills the invaliding undead army to leveling and earn gold to buy item/potion. Once you get to 15 level, you are able to launch an raid from Azeroth Tribe to Icecrown Citadel. In order to do that, you must first get help from Alliance's Vanguard. As soon as you get to level 20, you'll be able to choose which class your Hero will advance to. Fight into the Icecrown Citadel, faces various powerful bosses and you will met The Lich King. What will happens after you killed Lich King?Find out your self!
CategoryProgress
Total progress3%

Model
100%

Terrain
22.5%

Dungen
12.5%

Boss
0%

Hero
60%

Spell
15.5%

Npcs
1%

Systems
75%
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Systems Featured

Featured systemProgress
Custom Hero Reviving System0%

Action Experience System
100%

Custom Boss Fight
0%

Custom Spells
10%

3rd Camera System
100%

Class Advancement
40%
Threat System50%
Rage System50%
Combat System100%
SpellPower/Physic System80%
Auto Learn System0%

System Info

SystemInfo
Custom Hero Reviving SystemA Simple Custom Revival System creates a soul move from the position the hero die to revive point. When the soul reached the revive point the hero revives.
Action Experience SystemEvery time a Hero is attacked/attacking/casting he become more and more experienced thus his experience is increased.
3rd Camera SystemPlayer's camera will be locked the the back of the hero and Player can customize it through chat commands.
Threat SystemA threat system works only when fighting boss. The boss will only attacks the party member with the highest threat value.
Rage SystemEvery Warrior-type class uses this system. Their mana bar act as rage bar. Rage degenerates when out of combat but regenerates when in combat.
Combat SystemA system adds to supports threat system.
SpellPower/Physic SystemSpell power is used to regen some of the Hero's mana when he casts a skill. Physic is something quite similar to spell power but it heals when attacked. Both of then are gained through leveling.
Auto Learn SystemThis system automatically learns/upgrade the hero ability when the hero gains a level.

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Bosses

BossesMeet at...Basic Info
1. Parysotol the Consumer
-Plaguework Leader-
At Plaguework HeadquarterFirst boss that player will encounters. It is the Leader of the Plaguework.
Arthas
-The Lich King-
at Frozen ThroneFinal boss that player will encounter. Leader of the Scourge..


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Classes Featured


Class Advancement Table

ClassAdvance to ...

Warrior
Paladin
Scarlet Crusader
Deathknight
MageArcane Mage
Durid
Priest
RougeArcher
Assasin
Ninja


Basic's

ClassesInfo's
WarriorWarrior is a basic tanker class which should be have at least one on every raid. Warrior is a specialist of combat skills. Various stances makes them suitable on facing any situation. If a warrior learns Holy talent, he will be a Paladin later on; if he chooses Rage talent, then he can be a Scarlet Crusader; if he chooses to learn Dark talent, he can be a Deathknight.
Apprentices Apprentices is also a main class that should be have in a raid because after he is advanced, he can either deal or heals extreme high damage within seconds. Magical spells make apprentices a good dps in a raid. If he learns holy talent, he can be a Cleric; if he chooses Nature talent, he can be a Durid; if he chooses to learn arcane magics, he will be an Arcane Mage.
Rouge Rouge is a melee Damage Dealer with just few hp. He can deals much more damage then mages. Rouge often nuke down bosses' creep very fast as their attack speed and damage are high.If a rouge learns range mastery he is able to throws out hidden weapons and can be an Archer or Ninja later on; if he learns Stealth Combat, he can be an Assassin. Different between Ninja and Archer is an Archer have an strong range attack but weak melee combat while Ninja gets a balance between range combat and melee combat.

Advance's

ClassesClass's Info
[Warrior] PaladinPaladin uses holy power to enchat him self as to become a melee tank/healer/dps depends on which talent he chooses to learn from. Through he can be much more roles then other but these roles are not going to be super strong like others. A Judgment Paladin is a melee Dps; a Holy Paladin is a good healer;while a Defensive Paladin is a Tanker.
[Warrior] Scarlet Crusader------Coming Soon------
[Warrior] Deathknight------Coming Soon------
[Apprentice] Arcane Mage------Coming Soon------
[Apprentice] Cleric------Coming Soon------
[Apprentice] Durid------Coming Soon------
[Rouge] Archer------Coming Soon------
[Rouge] Assasin------Coming Soon------
[Rouge] Ninja------Coming Soon------

ClassRelated to...Spell NameSimple Description
WarriorRage Talent/
Dark Talent/
Holy Talent
Defensive StanceChange Warrior's stance position into Defensive Stance. Increasing his armor,parry chance, dodge chance but reduces his damage based on his learned talent.
Rage Talent/
Dark Talent/
Holy Talent
Surviving TacticWarrior's surviving tactic gains him extra chance to dodge/parry/heals when attacked based on his learned talent.
Rage Talent/
Dark Talent/
Holy Talent
Heavy StrikeStrikes a target heavily. Dealing damage and apply rampage on self if rage talent is learned;a over time heal on self if holy talent is learned;stuns the target if dark talent is learned.
Rage Talent/
Dark Talent/
Holy Talent
Weapon MasteryImproves the use of warrior's weapon. Gains bonus attack speed and damage if rage talent is learned; chance to regain life when attacking if holy talent is learned;life steal if dark talent is learned.
Rage Talent/
Dark Talent/
Holy Talent
Armory MasteryImproves the use if Armory the Warrior wears. Gain bonus armor, hit point, hp regeneration if rage talent is learned; chance to increase armor when attacked if holy talent is learned;auto shooting dark blot every several seconds if dark talent is learned.

This is current's Idea. More and more will be added in future updates.

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Project Team

Team Member

MemberPosition
Yeohxin(Me)Idea/Terrain/Trigger/Project Leader
x3Glike2D Artist
P4C-M4NTerrainer

Recruitment


-Terrainer
-Triggerer
-Idea Giver
1.I need someone good in triggering to help improve/fix a lots of trigger-related things in the game.:goblin_good_job:
2.Because of my terraining skill is bad:vw_sad: I need someone to help improve my terrain.
3. Idea was lack. Too less of them. So I would need a people with bunch of idea to spam it out xD.
Any one who are interested in my project please go to this thread.

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Current Progress

Current Progressing FieldBy who?
Terrainingby naga.

And please leave a post after your read this post because suggestion or comment are strongly appreciated.
Thanks in Advance.:goblin_good_job:
 
Last edited:
Level 33
Joined
Mar 27, 2008
Messages
8,035
I got an advice for you
The MOST IMPORTANT thing for a Map Project, is that you first MUST have a TERRAINER
That person's job IS the most important element in Map Project
Find that person first (start from friends, then unto thread)
I can help you (since I was helping you from behind ^_^)
But I can't make a commitment into a project because I'm overloaded with other things
Good Luck though =D
 
Level 19
Joined
Oct 15, 2008
Messages
3,231
Hmm... The Azeroth Tribe sounds a bit weird, why not change the name of it to something else you can think of, that sounds more 'united' in terms of Warcraft Lore too:)
 
Level 10
Joined
Mar 19, 2010
Messages
622
Miss Foxy said:
Hmm... The Azeroth Tribe sounds a bit weird, why not change the name of it to something else you can think of, that sounds more 'united' in terms of Warcraft Lore too:)

Agree too.But I'm out of idea! :)

naga said:
Sry for double post but this thread died :(?????
This thread is not died. I'm just inactive for several days until Wednesday.
And instead of double posting you can use the "EDIT" button. :)

have a nice day~

Edit: Boss info and System info and will be added in next update along with some more classes info.
 
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Level 9
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Dec 8, 2009
Messages
654
dude, you have an entire garden for your ideas =)

As your description says, you can make millions of tribe and make each tribe raidable. By doing so, you allow the player to get something unique from each tribe. for eg,

The Dragon Tribe (blue dragons, red dragons, black dragons, green dragons)
Available items to take from raids: dragon egg, dragon sword, dragon shield etc.


From then, after you have up to 50 tribes, you can make each class dynamic. How? After each raid, they can 'absorb' the essense of the tribe, allowing them to learn spells from the tribes itself. Therefore, you can create an original spellbook. If you did not understand what i meant, let me give you an example:

Warrior wins dragon raid. He gets +1 dragon essense and for 10 dragon essense, he can learn : dragon breath But, if warrior have 10 dragon essense and 10 water essense, he can learn : steam breath.

Get it? It means you use each raid as a reward to the player so that they would continue raiding to learn spells and upgrade them. That would improve the playability.

PM me if you still do not understand what i meant
 
Level 10
Joined
Mar 19, 2010
Messages
622
Thanks for suggestion.
The Heroes' Spell idea is now open for every visitor to suggest.
Update 2/12: Added Basic Class' Spells Column, Completed Warrior's basic spell concept. Added a Spell auto learn system into list.

Edit: Added a thread on idea factory. Here's it.

Edit2: Improved/changed the Front PAge
 
Last edited:
Level 5
Joined
Nov 6, 2010
Messages
139
yeohxin did you see the map it wont work on B net or other its 25 MB and its not half finished :)
 
Level 13
Joined
Oct 27, 2008
Messages
1,176
Well whenever I get the list of updates from you, I'll give you the link to it so you can put in the first post so people can see all the updates done to the game as you up it's version fixing bugs and doing small changes.
 
Level 1
Joined
Dec 13, 2010
Messages
5
Ability Level up

This probably belongs in the map idea subforum, but you requested a reply.
After reading the system section about the experience gain, I had a light bulb idea. How about doing the same for an ability? The everytime one uses an ability. The ability itself gains exp for a level up. Do not use on passives though.

The Azeroth Tribe wording does need to be changed. I'll think about it for the next few days and come up with something.
 
Last edited:
Level 1
Joined
Dec 13, 2010
Messages
5
No Idea either.
I think it will be one of those things you throw in .5 beta or later on once some research can be done on it in the parameters of the game.
The abilities would still have the same levels I think.
It allows specialization.

Problem
Easily abused.
Use one spell continually on low level creeps.
 
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