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WftLK: The Sundering

Discussion in 'Map Development' started by yeohxin, Nov 13, 2010.

  1. yeohxin

    yeohxin

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    WftLK: The Sundering Project Development

    My Current Working Map:
    [​IMG]

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Index

    Index
    1. Game info/Progress

    2. System Featured

    3. Bosses

    4. Classes Featured

    5. Project Member

    6. Current Progress
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Game Info/Progress

    Story Line

    War for the LichKing: The Sundering
    As the world are almost fully covered by battles, small amount people from different races decided to move to another peace place to live . They called them-self The Azeroth and they build a magical garden. Inside the magical garden the weather, temperature, living things, are magically enchanted. You feel like Spring inside even when out side had a blizzard. But unfortunately, The Lich King still find them. Launching Invasion upon their Magical garden. Now everyone stands up and are ready to defend their new "home". New group of strong Adventure appears from every race, ready to fight their destiny.


    Game flow
    When the game start, you'll be able to pick one from several basic-class hero. Every player will start at Azeroth Tribe. Kills the invaliding undead army to leveling and earn gold to buy item/potion. Once you get to 15 level, you are able to launch an raid from Azeroth Tribe to Icecrown Citadel. In order to do that, you must first get help from Alliance's Vanguard. As soon as you get to level 20, you'll be able to choose which class your Hero will advance to. Fight into the Icecrown Citadel, faces various powerful bosses and you will met The Lich King. What will happens after you killed Lich King?Find out your self!


    Category Progress
    Total progress 3%
    Model 100%
    Terrain 22.5%
    Dungen 12.5%
    Boss 0%
    Hero 60%
    Spell 15.5%
    Npcs 1%
    Systems 75%
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Systems Featured

    Featured system Progress
    Custom Hero Reviving System 0%
    Action Experience System 100%
    Custom Boss Fight 0%
    Custom Spells 10%
    3rd Camera System 100%
    Class Advancement 40%
    Threat System 50%
    Rage System 50%
    Combat System 100%
    SpellPower/Physic System 80%
    Auto Learn System 0%


    System Info
    System Info

    System Info
    Custom Hero Reviving System A Simple Custom Revival System creates a soul move from the position the hero die to revive point. When the soul reached the revive point the hero revives.
    Action Experience System Every time a Hero is attacked/attacking/casting he become more and more experienced thus his experience is increased.
    3rd Camera System Player's camera will be locked the the back of the hero and Player can customize it through chat commands.
    Threat System A threat system works only when fighting boss. The boss will only attacks the party member with the highest threat value.
    Rage System Every Warrior-type class uses this system. Their mana bar act as rage bar. Rage degenerates when out of combat but regenerates when in combat.
    Combat System A system adds to supports threat system.
    SpellPower/Physic System Spell power is used to regen some of the Hero's mana when he casts a skill. Physic is something quite similar to spell power but it heals when attacked. Both of then are gained through leveling.
    Auto Learn System This system automatically learns/upgrade the hero ability when the hero gains a level.

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Bosses

    Bosses
    Bosses Meet at... Basic Info
    1. Parysotol the Consumer
    -Plaguework Leader-
    At Plaguework Headquarter First boss that player will encounters. It is the Leader of the Plaguework.
    Arthas
    -The Lich King-
    at Frozen Throne Final boss that player will encounter. Leader of the Scourge..


    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Classes Featured

    Classes' Info

    Class Advancement Table

    Class Advance to ...
    Warrior Paladin
    Scarlet Crusader
    Deathknight
    Mage Arcane Mage
    Durid
    Priest
    Rouge Archer
    Assasin
    Ninja

    Class Info

    Basic's

    Classes Info's
    Warrior Warrior is a basic tanker class which should be have at least one on every raid. Warrior is a specialist of combat skills. Various stances makes them suitable on facing any situation. If a warrior learns Holy talent, he will be a Paladin later on; if he chooses Rage talent, then he can be a Scarlet Crusader; if he chooses to learn Dark talent, he can be a Deathknight.
    Apprentices Apprentices is also a main class that should be have in a raid because after he is advanced, he can either deal or heals extreme high damage within seconds. Magical spells make apprentices a good dps in a raid. If he learns holy talent, he can be a Cleric; if he chooses Nature talent, he can be a Durid; if he chooses to learn arcane magics, he will be an Arcane Mage.
    Rouge Rouge is a melee Damage Dealer with just few hp. He can deals much more damage then mages. Rouge often nuke down bosses' creep very fast as their attack speed and damage are high.If a rouge learns range mastery he is able to throws out hidden weapons and can be an Archer or Ninja later on; if he learns Stealth Combat, he can be an Assassin. Different between Ninja and Archer is an Archer have an strong range attack but weak melee combat while Ninja gets a balance between range combat and melee combat.


    Advance's

    Classes Class's Info
    [Warrior] Paladin Paladin uses holy power to enchat him self as to become a melee tank/healer/dps depends on which talent he chooses to learn from. Through he can be much more roles then other but these roles are not going to be super strong like others. A Judgment Paladin is a melee Dps; a Holy Paladin is a good healer;while a Defensive Paladin is a Tanker.
    [Warrior] Scarlet Crusader ------Coming Soon------
    [Warrior] Deathknight ------Coming Soon------
    [Apprentice] Arcane Mage ------Coming Soon------
    [Apprentice] Cleric ------Coming Soon------
    [Apprentice] Durid ------Coming Soon------
    [Rouge] Archer ------Coming Soon------
    [Rouge] Assasin ------Coming Soon------
    [Rouge] Ninja ------Coming Soon------


    Basic Classes' Spell
    Warrior's Spell
    Class Related to... Spell Name Simple Description
    Warrior Rage Talent/
    Dark Talent/
    Holy Talent
    Defensive Stance Change Warrior's stance position into Defensive Stance. Increasing his armor,parry chance, dodge chance but reduces his damage based on his learned talent.
    Rage Talent/
    Dark Talent/
    Holy Talent
    Surviving Tactic Warrior's surviving tactic gains him extra chance to dodge/parry/heals when attacked based on his learned talent.
    Rage Talent/
    Dark Talent/
    Holy Talent
    Heavy Strike Strikes a target heavily. Dealing damage and apply rampage on self if rage talent is learned;a over time heal on self if holy talent is learned;stuns the target if dark talent is learned.
    Rage Talent/
    Dark Talent/
    Holy Talent
    Weapon Mastery Improves the use of warrior's weapon. Gains bonus attack speed and damage if rage talent is learned; chance to regain life when attacking if holy talent is learned;life steal if dark talent is learned.
    Rage Talent/
    Dark Talent/
    Holy Talent
    Armory Mastery Improves the use if Armory the Warrior wears. Gain bonus armor, hit point, hp regeneration if rage talent is learned; chance to increase armor when attacked if holy talent is learned;auto shooting dark blot every several seconds if dark talent is learned.


    This is current's Idea. More and more will be added in future updates.

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Project Team

    Team Member

    Member Position
    Yeohxin(Me) Idea/Terrain/Trigger/Project Leader
    x3Glike 2D Artist
    P4C-M4N Terrainer


    Recruitment

    Places Empty for Applying

    -Terrainer
    -Triggerer
    -Idea Giver
    1.I need someone good in triggering to help improve/fix a lots of trigger-related things in the game.:goblin_good_job:
    2.Because of my terraining skill is bad:vw_sad: I need someone to help improve my terrain.
    3. Idea was lack. Too less of them. So I would need a people with bunch of idea to spam it out xD.
    Any one who are interested in my project please go to this thread.

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Current Progress

    Current Progressing Field By who?
    Terraining by naga.


    And please leave a post after your read this post because suggestion or comment are strongly appreciated.
    Thanks in Advance.:goblin_good_job:
     
    Last edited: Dec 15, 2010
  2. defskull

    defskull

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    I got an advice for you
    The MOST IMPORTANT thing for a Map Project, is that you first MUST have a TERRAINER
    That person's job IS the most important element in Map Project
    Find that person first (start from friends, then unto thread)
    I can help you (since I was helping you from behind ^_^)
    But I can't make a commitment into a project because I'm overloaded with other things
    Good Luck though =D
     
  3. x3GlikE

    x3GlikE

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    i can help you :D
     
  4. yeohxin

    yeohxin

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    Bump.
     
  5. yeohxin

    yeohxin

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    Bump again. Added Recruitment Thread.
     
  6. aki15

    aki15

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    Very promising systems, but i don't like the bowman classes. :)
     
  7. yeohxin

    yeohxin

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    @aki15: Thanks for suggestion. bowman's classes changed to rouge's.

    Update 21/11: Updated progress, current progress and changed bowman's class advance to rouge's class advance.
     
  8. naga

    naga

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    I can help with terain :)
     
  9. yeohxin

    yeohxin

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    @naga: You are in. I'll send you the map tomorrow. Now going to sleep.
     
  10. yeohxin

    yeohxin

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    Update 25/11: Updated progress, map handed to naga for terraining and Explanation for System featured will be included in next update.
     
  11. naga

    naga

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    I will Pm you tomorrow about my progress :)
     
  12. Miss_Foxy

    Miss_Foxy

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    Hmm... The Azeroth Tribe sounds a bit weird, why not change the name of it to something else you can think of, that sounds more 'united' in terms of Warcraft Lore too:)
     
  13. naga

    naga

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    ok good news from me i made the Starting Village :) ...
     
  14. naga

    naga

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    Sry for double post but this thread died :(?????
     
  15. yeohxin

    yeohxin

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    Agree too.But I'm out of idea! :)

    This thread is not died. I'm just inactive for several days until Wednesday.
    And instead of double posting you can use the "EDIT" button. :)

    have a nice day~

    Edit: Boss info and System info and will be added in next update along with some more classes info.
     
    Last edited: Nov 26, 2010
  16. yeohxin

    yeohxin

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  17. Skycraft

    Skycraft

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    bump~~
    I love the storyline with the magical garden.

    have a nice day.
     
  18. yeohxin

    yeohxin

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    Thanks =)
    Did you have any suggestion on how to improve it or did you wished to see any thing in the game?
     
  19. ACdestinydream

    ACdestinydream

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    dude, you have an entire garden for your ideas =)

    As your description says, you can make millions of tribe and make each tribe raidable. By doing so, you allow the player to get something unique from each tribe. for eg,

    The Dragon Tribe (blue dragons, red dragons, black dragons, green dragons)
    Available items to take from raids: dragon egg, dragon sword, dragon shield etc.


    From then, after you have up to 50 tribes, you can make each class dynamic. How? After each raid, they can 'absorb' the essense of the tribe, allowing them to learn spells from the tribes itself. Therefore, you can create an original spellbook. If you did not understand what i meant, let me give you an example:

    Warrior wins dragon raid. He gets +1 dragon essense and for 10 dragon essense, he can learn : dragon breath But, if warrior have 10 dragon essense and 10 water essense, he can learn : steam breath.

    Get it? It means you use each raid as a reward to the player so that they would continue raiding to learn spells and upgrade them. That would improve the playability.

    PM me if you still do not understand what i meant
     
  20. yeohxin

    yeohxin

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    Thanks for suggestion.
    The Heroes' Spell idea is now open for every visitor to suggest.
    Update 2/12: Added Basic Class' Spells Column, Completed Warrior's basic spell concept. Added a Spell auto learn system into list.

    Edit: Added a thread on idea factory. Here's it.

    Edit2: Improved/changed the Front PAge
     
    Last edited: Dec 2, 2010