1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  5. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  6. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  7. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  8. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  9. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Werewolf - Transylvania

Submitted by Wasted_Savior
This bundle is marked as approved. It works and satisfies the submission rules.
Version 1.29.01
A werewolf is picked at random from the 8 players; 7 shall raise armies to thwart the werewolf, while the werewolf must hunt down the villagers.
Created by Jesse_James (AKA Wasted_Savior)
Edited by: Jesse_James, Antiseen(ud), Pwnage, Falanor


Villages
Villages get to choose between Hunting, Farming, Fishing, Merchant, Forging, Crafting or a combination to generate an income. It is the goal of the villager to raise an army to defeat the werewolf either during the day when he is weak or at night when he is strongest. Teamwork is suggested but not necessary for victory.

Werewolf
The werewolf plays much like the villager in that during the day he must hide from the other villagers while doing jobs to build his own army. During the night the werewolf transforms and is able to hunt the other villagers. The werewolf has no team mates, though he can play the rest of the villagers because of his anonymity.

Screen Shots
Screen Shots

[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]


Changelog
Change Log for 1.29.01

Desync Issues
Latest version of the game is now playable again. Tests show that desyncs are not occurring as often as they did on 1.28 after latest Blizzard’s patch.

Role Preference
You will be able to set your role preference at the start of the game. You have 25 seconds to choose if you want to be werewolf or not before the game start. Keep in mind that if everyone chooses “NO” it will still be chosen randomly.

Easter Egg
Three strange wizards wandered into our map. They love to talk and make comments on different players.

List command
List command was removed.

You can find full list of changes in #change-log on our official Discord server.
Or on our forums here.



Authors Notes
If you have any bugs/errors/suggestions you'd like to submit or simply want to chat with people who like playing Werewolf Transylvania, please join our Discord Discord


Keywords:
Werewolf, Transylvania, Wolf, Survival, magic, simulation, Village, Farming, Hunting, Fishing
Contents

Werewolf - Transylvania (Map)

Reviews
Moderator
Dr Super Good: This map is a newer version of an already existing map that was approved. The map author requested the other be removed because it was obsolete and was submited by another user (not him) and so could not update it.
  1. oadza000

    oadza000

    Joined:
    Mar 21, 2009
    Messages:
    3
    Resources:
    0
    Resources:
    0
    This is the best map i ever play!!!!!!!!!!!!!!!!! 555+
     
  2. Gecior

    Gecior

    Joined:
    Nov 21, 2009
    Messages:
    51
    Resources:
    0
    Resources:
    0
    Very nice map 5 :)
     
  3. Morigan

    Morigan

    Joined:
    Nov 6, 2009
    Messages:
    35
    Resources:
    0
    Resources:
    0
    Nice game , but i have a suggestion. Wish it would help.
    I have been trying to brew stuffs. The difficulty is so high because the herb merchants are always walking around. And sometime, disappear out of no where. It is also relatively difficult to base on the slope as the trees blocked the wall walling. Therefore, people who go for herb brewing resulted in running all around the map to buy herbs and return to collect crops for different combinations.
    Also , do implement stats, damage and armor herbs.
     
  4. supertoinkz

    supertoinkz

    Joined:
    Dec 29, 2008
    Messages:
    2,813
    Resources:
    25
    Models:
    15
    Icons:
    7
    Maps:
    1
    Tutorials:
    2
    Resources:
    25
    Can someone tell me how does the unit leveling works?
    I would like to implement that system on my map.
     
  5. ike_ike

    ike_ike

    Joined:
    Nov 19, 2007
    Messages:
    969
    Resources:
    0
    Resources:
    0
    Seems like endurance aura with 10-ish levels, and every time a unit is killed the killing unit gains a level of it.
     
  6. RaidonGod

    RaidonGod

    Joined:
    Oct 7, 2008
    Messages:
    285
    Resources:
    5
    Models:
    3
    Icons:
    2
    Resources:
    5
    Your map is kick ass :D best game I played the last few month :wink:
    I like all the professions, but could be quite more IMO. I want to suggest some professions, to make the game more interesting ... "(Armor-)Smith", he has to find rare metals with a pick-axe and can make armors in a smith out of them. :D
    Brewing could be expanded to "Cook" or both, just that the cook can cook meals instead or brewing potions ... :xxd: The meals boots could boots stats or could also be used as heal-over-time items.
    Now, another suggestion. :D
    As Morigan said, its very difficulty to brew. The herbs are not the problem, but the water! IMO
    I would also say ... you have to dig for water! or you have to buy it. But you can build a well!!! oO So what about a cooldown spell which creates an item called Water! :D

    Okay thats all. I hope that you have understood my problems. Maybe you will change or not, or improve it. I dunno. I hope I could help you.
    You map is my fave map, and I care about the players reactions and mine. :D

    RaidonGod
     
  7. mr.roflofl

    mr.roflofl

    Joined:
    Jan 29, 2010
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Hey, I played this map alot, and find it great, but the problem is, since the maps started getting hosted by EastHive it hasn't allowed me to join, any reason for this?
     
  8. Bloodspine

    Bloodspine

    Joined:
    May 21, 2009
    Messages:
    33
    Resources:
    0
    Resources:
    0
    One of my favorite maps! Really great map to play with friends. The best thing about this map is that you decide the way you`ll play, there is no right or wrong way to play it. For example some maps I`ve seen maked you barricade yourself into a corner, unlike this map where you have lots of options. ...and yay it`s in Transylvania the place I live :D
     
  9. Tleno

    Tleno

    Joined:
    Jul 6, 2008
    Messages:
    4,783
    Resources:
    2
    StarCraft II Resources:
    2
    Resources:
    2
    Hooray, new version! But could you make some kinda like changelog so everybody would knew what you've changed?!
     
  10. RaidonGod

    RaidonGod

    Joined:
    Oct 7, 2008
    Messages:
    285
    Resources:
    5
    Models:
    3
    Icons:
    2
    Resources:
    5
    Well, well. Nice improvements. I like the abilities that you gave the dog. :)
    But there is a lil' bug I've found out. If you exchange wood to gold or gold to wood, you lose gold/wood but don't getting wood/gold for it. :(
    If you change this, the map is quite more fun. ;D
    Love this map, freakin' funny. :)
     
  11. supertoinkz

    supertoinkz

    Joined:
    Dec 29, 2008
    Messages:
    2,813
    Resources:
    25
    Models:
    15
    Icons:
    7
    Maps:
    1
    Tutorials:
    2
    Resources:
    25
    When would this map have ai :D
     
  12. eleteguard

    eleteguard

    Joined:
    Jul 24, 2007
    Messages:
    23
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Here:
    Change Log
    -Over planting xp glitch removed
    -AoE HUD add for Scarecrow Ability
    -In the pirate attack update [inhabited] is now spelled correctly
    -In the wolf cave hint [Although] is now spelled correctly
    -Replaced Good Harvest on the scarecrow with Crop Protection which actively effects crop growth (50% boosted growth)
    -Colored growth indicator reflects the current weather on crops now
    -Tooltip updated on 'Good Harvest'
    -Removed spear spamming glitch
    -Zero charge spear packs no longer give one extra throw
    -Edited the text of +250 gold and +400 lumber blessings
    -Spear Bundles now appear on the back of the villager
    -Villager's melee can hit "wards"(animals) now
    -Spear/sword combat system added: when the villager has spears he will use them on targets afar, and use a sword on near by hostiles.
    -Rare beasts are no longer spell immune, except the Lucky Rabbit
    -'Possess' used on unit higher then level 5 will result in failure and the message: "Wandering Spirit: Soul to powerful to be possessed!"
    -'Fishing Pole in hand' ability removed from 'Fishing Pole' item
    -Missed attacks with spears no longer counts as used charge as they could be recovered
    -Fishing poles only appear in hand while fishing
    -Spears can now be used on all units; all hitting throws count toward 'Spear Shot'
    -Fish now only reeled in from the water not from cliff above you or trees
    -Removed the second period from the message: 'Villager: Not even a nibble.'
    -Reeling in time for a failed catch is now 2 seconds no longer 3 seconds
    -Reeling in time for a catch is now 4.5 seconds instead of 3, no more double fishing
    -An animal killed by your dog the floating text "Bark!" will appear over it's head.
    -'Anti Stupidity' added to stop people from pick up tomes with non hero units if you do try you will get the message: "Tomes are picked up with your villager."
    -North well shift right along with its region 'Well'
    -New werewolfs should be able to win now
    -Animals that get stuck get kill after 30 seconds (like if it spawns in a bunch of trees)
    -Werewolf Icon on the quest tab updated
    -Axe-Men now have inventories
    -Bear traps completely redone
    -Trade menu redone for improved ease of use
    -One type of Hunting spear now sold in packs of 3 and 15
    -Brewing now only consumes one charge at a time
    -Fixed villager's return resource tooltip
    -Haunted corpse can no longer be zomobified
    -Espionage icon changed
    -Archers effectively gained an extra 100 range with Composite Bows now (400 instead of 300)
    -Fishing boats can no longer use items
    -All buffs are lost when an Owl eater item is turned in
    -Max level black gun powder effectively grants a bonus 100 range now. (300 instead of 200 total)
    -Mana regeneration bonuses for Arcane Adept Training and Tenant Apprentice Training Techs reduced to .30 from .32
    -Shifted the Critical Strike icon on the elite foot man one slot to the left
    -Spell placement on all magical units have be shifted.
    -Zombies can no longer infect mechanical units
    -Spear bundles cap out at 45
    -Fishing Net redone: AoE and two stage effect
    -Ivory Tower swapped with Enchanted Oak Trees
    -Hunters can no longer use items
    -Only Villagers, Adolescent Males, Dogs, and Hunters will get a pelt when they kill an animal
    -Movements Speeds are now capped at 1 and 500 (was 150 and 400)
    -Removed the second period from the failed tracking message
    -Hint typo fix
    -Quests updated
    -Greeting message changed a bit
    -Dogs can now eat corpses and track
    -Hunter no longer have shadowmeld
    -Hunters now have hide and track
    -Wells don't heal until completed
    -Hidden Eye effect and tooltips changed
    -Now spear 3 bundle max stock of 4 and 15 bundle max stock 2
    -Fishing nets now have one charge and 7 minute stock delay and cost 65 gold stacks up to two
    -Dynamite carriers no longer explode
    -Dynamite can be disarmed, right-click it when your next to it, Villagers and Adolescent Males only.
    -Dynamite damage system reworked
    -Bear traps now have 7 minute stock delay
    -Villager names removed
    -Changed Grape Vine item tooltip to clear up some confusion
    -No more night murlocs
    -The bonus 7 spear damage is applied to base damage now

    The new version with the trade menu fix and a other adjusts should be out within the week.
     
    Last edited: Feb 27, 2010
  13. Archangel_Tidusx

    Archangel_Tidusx

    Joined:
    Feb 24, 2007
    Messages:
    1,080
    Resources:
    9
    Models:
    1
    Icons:
    4
    Maps:
    4
    Resources:
    9
    Trade menu is broken in this map.
    Edit: I see you noticed that. Its really annoying.
     
  14. RaidonGod

    RaidonGod

    Joined:
    Oct 7, 2008
    Messages:
    285
    Resources:
    5
    Models:
    3
    Icons:
    2
    Resources:
    5
    hmmm ... I rather have to say. NICE! :D
    finally bugfixed version! I've seen the change log. You removed the night murlocs, good choice. :D
    I will test and report, then.
    +rep for this nice project. ;D

    EDIT:
    Well well, you have fixed up the trade menu. No murlocs fucked me up and the green ubersplats on the minimap which were created because of them are aswell fixed. :D
    I like the idea with the sword. But my question is, does it give any bonus on attack? :D
    I know that you can attack animals without spears or loss of them, but does it have some neat effects beside of this?
     
    Last edited: Feb 27, 2010
  15. eleteguard

    eleteguard

    Joined:
    Jul 24, 2007
    Messages:
    23
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Here:
    1.20b Change Log
    -Fishing Nets can hit wards or animals now
    -Sword added to back
    -Sword is manually drawn
    -Using spears at a melee range results in heavy missing
    -Using spears on structures no longer counters towards spear shot unlock
    -Trade menu fixed and changed to a non interrupt spell
    -Call dog moved into villager's skills command card
    -Compressed images lowered file size about 800kb


    As of now the sword has a lower dps then a spear throw.

    No not really, have anything in mind?
     
  16. Luffy_299

    Luffy_299

    Joined:
    Jan 17, 2010
    Messages:
    360
    Resources:
    0
    Resources:
    0
    1.20 had lots of bugs.All i found are:you can hunt whithout spears,to throw spears you must let the animal atack you and dont click it because you will hit the animal without the spear,trade menu doesnt work.
     
  17. rockthar

    rockthar

    Joined:
    Mar 6, 2010
    Messages:
    26
    Resources:
    0
    Resources:
    0
    I think you sould put the changelog in the map information instead of in the comments. Anywaysz, great map! =) 4/5
     
  18. War3_WE_FAN_XD

    War3_WE_FAN_XD

    Joined:
    Jul 20, 2010
    Messages:
    11
    Resources:
    0
    Resources:
    0
    lol Cant load the map -.-
     
  19. best_player_88

    best_player_88

    Joined:
    Dec 19, 2007
    Messages:
    1,131
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Bugged

    I find the map Enjoyable but I found a bug where I try to put more trees to grow , not only that the more cost of tree the less % of future gold you bounty is not ok (cheep give less % of what u gave to it) but also when u put more than 6 trees not only that the tree item lost , it also drain a gold from ur player for doing "illigal move"
     
  20. RaidonGod

    RaidonGod

    Joined:
    Oct 7, 2008
    Messages:
    285
    Resources:
    5
    Models:
    3
    Icons:
    2
    Resources:
    5
    another bug. finally I can report. The fishing encloseure ( or so :s ) doesn't work. YOu put fishes in, wait the whole game and they don't grow. :(
    Are you intented to make a new fix version or waiting for more content to make a 1.21? :p