Hello!
First of all, i'm a big fan of your game ^^ 1.18 is definately an improvement. When can we expect to see 1.19? Also, it seems that the 'fish hatching' net, only displays 'it have reached it's capacity' when the capacity actually is reached. It'd be great if it also displayed it, when the next hatch would be superficial.
Also, what about making a burrow-type tower, (in shape of a small tower) that then must have 1 archer in it to fire or something? it's tiring that only the war looms act as towers.
pt. 3: When you fish, sometimes, the fish spawns on land, and is pulled over land. I don't know what kind of check you do, to see if you're in water. (If you'd like to tell me, i'd be greatly honored, i usually use the 'sand' terrain from sunken ruins to make fishable areas, but it's annoying work.) But you could use the same check, as if to see if the fisher's in the water. (another obvious solution would be to make the ability point-target, but it would make it take more time.) (Oh, also, the reel in-special effect works OK, but the fish should be reeled in more flowingly.
pt. 4 It is possible to fish, even when you're reeling in a fish, the pause duration should be longened, when you actually catch something, if you want to make more realistic gameplay.
pt. 5 Is it supposed to be so, that the zombies aren't allied with the werewolf? It seems odd.
That was some error messages
here's some suggestions:
Well... I'm shure that you've probably played 'dark deeds' (I'm sure of it, actually) where it, not only is a randomly selected player, but also a randomly selected evil character. I, and many others, i'm sure of, like the variable types of evildoers. I think it could possibly be implemented as a game mode.
Also, the whole 'reality and mystery theme' looks good, but what about listing the percentage stolen on the death bell?