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werewolf tag

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
play with 12 of you freind or enimeis its like tree tag i used Dan van Ohllus model for the werewolf thank you Dan van Ohllus this map is a basic tag map im trying to make it better evry day somthing has changed

Keywords:
tag,fun,werewolf,survival,team
Contents

werewolf tag (Map)

Reviews
17:51, 13th Oct 2010 ap0calypse: Rejected
Voting for re-bloody-jection.

Edit: Na that was mean. Ok here is why:

1. Bad terrain

2. Bad map idea (just another tag map)

3. Inefficient triggering (lots of location leaks read this http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/complete-list-things-leak-126761/)

4. Not much time obviously spent on this map (14 triggers and 8 custom units for a TAG map)

5. And lets not forget, the bad description (rules violation) (great tutorial here: http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/importance-description-127031/)
 
Level 6
Joined
Oct 21, 2009
Messages
298
gianni, I understand this could be your first map and you are new here. If you feel unhappy that your map got rejected, throw your emotions away! Remove them for the time being. Continue working on your map. This could very well be the next viral map. How did you think DotA or Tree Tag came about? Stand strong, and don't be a fool who sits in a corner and cries just because everyone is voting for rejection. Moderation here is for a purpose.

'Nuff said.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Voting for re-bloody-jection.

Edit: Na that was mean. Ok here is why:

1. Bad terrain

2. Bad map idea (just another tag map)

3. Inefficient triggering (lots of location leaks read this http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/complete-list-things-leak-126761/)

4. Not much time obviously spent on this map (14 triggers and 8 custom units for a TAG map)

5. And lets not forget, the bad description (rules violation) (great tutorial here: http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/importance-description-127031/)

He pointed all of it, Review Marked.
 
Level 3
Joined
May 9, 2010
Messages
27
i testet and opened your map i saw some mistakes in your few triggers
maybe use this

[Trigger=Example]Example
Events
Time - Every 5.00 seconds of game time
Conditions
or - any (conditions) are true
(Player 1 (red) slot status = Not in use
(Player 1 (red) slot status = has left the game
[/trigger]
 
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