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Triggers
werewolf.w3x
Variables
werewolf
turn into
make it gone
get it
get away from them
gate to hide time
gate
time to hide
timer
time
night
tag part
tag haha
the freeing part
free me plz
Untitled Trigger 001
start
start
tips
-words
people
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
time_to_hide
timer
No
turn into
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Unit - Add turn in to a werewolf to alex 0002 <gen>
make it gone
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Unit - Remove turn in to a werewolf from alex 0002 <gen>
get it
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to turn in to a werewolf
Actions
Unit - Create 1 . Beastmaster for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Replace (Triggering unit) with a Dire Wolf using The old unit's relative life and mana
get away from them
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to human form
Actions
Unit - Create 1 . Beastmaster for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Replace (Triggering unit) with a alex (werewolf) using The old unit's relative life and mana
gate
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 0149 <gen> Invulnerable
time to hide
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Destructible - Open Elven Gate 0149 <gen>
timer
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for time_to_hide with title time to hide
Countdown Timer - Start time_to_hide as a One-shot timer that will expire in 270.00 seconds
night
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Set the time of day to 18.00
tag haha
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to hider (Male)
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_000 <gen>)
Unit - Set life of (Triggering unit) to 100 %
free me plz
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to hider (Male)
Actions
Destructible - Open Demonic Gate 1873 <gen>
Wait 5.00 seconds
Destructible - Close Demonic Gate 1873 <gen>
Untitled Trigger 001
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Destructible - Make Demonic Gate 1873 <gen> Invulnerable
start
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 1 (Red) . Current lumber
tips
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled the way of stuff with the description use these codes if you want-people-lol-just be good , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
people
Events
Player - Player 1 (Red) types a chat message containing -people (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Floating Text - Create floating text that reads do not over do the death men plz at (Center of Region_002 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 100 %), and 0 % transparency
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