• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Weirdest bug ever

Status
Not open for further replies.
Level 3
Joined
May 12, 2010
Messages
35
ok so I was playing a map called final fantasy epic rpg
and someone was being warned for being afk I was like whos afk?
and continued to play until I got kicked cuz I was the one being afk when I was actually playing the host said I was afking has ninja when I actually was wizard

heres a ss of my version
2rm4gvm.jpg


anyway when I looked at reds replay I was indeed ninja but when I looked at my own replay I was wizard how can we both be right?

heres a ss of reds version
bdnsd1.jpg


is this some sort of weird half splitted server bug? or what?

heres the replay
 

Attachments

  • LastReplay.w3g
    70.3 KB · Views: 68
Level 3
Joined
May 12, 2010
Messages
35
Looks like an out of sync bug where you were not both disconnected like usual. If you could find how this was done it would allow some cull stuff like local units.

Also as far as I know FF epic RPG does not kick you for being AFK, I was AFK for hours in it and never was kicked.
red got host bot I play private server bot is almost a must have if one wants to host games there and the bot got several functions like ban list n the ability to kick ppl from hosted game
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,287
That explains it. You should have been disconnected if you played on the legal battlenet servers (which you should) due to falling out of sync but the bot obviously is not programmed to respond to out of sync notifications. Propper ghost one bots however should say "X has fallen out of sync" even if you are not kicked.
 
Level 3
Joined
May 12, 2010
Messages
35
well I would have preffered the normal battlenet server but my game have disappeared several times so I ended up copy a copy from my schools computers n play the private server cuz of the cd key thing

anyway whats the cool things like local units good for? I didnt literally get that part
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,287
WC3 was not programmed as tightly as SC2 was. As such desyncs can happen spontaniously even for no apparent reason although those generally are once every 100 games odd. Common desyncs are caused by a flaw in the porting process to MAC whereby rounding behaviour can be different at times so certain actions like trerrain height changes via triggers can cause a desync between the two client versions. Additionally unsafe local code is a common cause of desyncs. The hardest to fix cause of desyncs are undocumented or discovered bugs inside the engine which may result in a desync.

Also this should be closed as it was solved and revived for no reason.
 
Level 8
Joined
Jun 26, 2010
Messages
530
As such desyncs can happen spontaniously even for no apparent reason although those generally are once every 100 games odd.

That frequently? That would explain my atomic footmen raping some crypt fiends lol well, nevermind.

Also this should be closed as it was solved and revived for no reason.

Isn't this the off-topic? And i don't think Lodrak was looking for a "solution".
Whatever, let the thread be closed ;p
 
Status
Not open for further replies.
Top