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Weapon Idea

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Level 11
Joined
Jul 2, 2004
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471
Some of you may know im working on a BIG Multiplayer RPG with a lot of features.

If not read about it here


I need some Idea to the Weapon, Armor, Shield, Rings and amulet. It could be nice if you have some good idea:
i.e
Weapon:

Name: Long Sword
Damage: 4 - 6
Req: 1 str, 1 dex
Attack Speed: Normal



Name: Staff of water
Damage: 2 - 2
Req: 1 str, 1 dex
Attack Speed: Normal
Magic:
+3 damage
+5 mana


Shield:

Name: Wood Shield
Armor Class: +2
Req: 2 str
Block Chanes: 10%


Armor:

Name: Leather Armor
Armor Class: +3
Req: 2 str
 
Level 13
Joined
Jul 4, 2005
Messages
1,064
Helmet of Dimensions [class: helmet]
Requrimenets: Intelligence => 8, Detailed Perceive Ability
Description: When weared, gives user an unusual ability to recognize creatures from other dimensions. In effect, gives +3 Strenght and +3 Agility when fighting against creatures from other dimensions.

[When user weaers this item fade out filter should be used]
 
Level 2
Joined
May 2, 2005
Messages
14
Some items from me:

Weapons:

Name:Fire Scipter
Damage:6-6
Req:Hero Level 4
Attack Speed:Average
Fire:Splash damage to nearby units

Shields:

Name:Dalaran Metal Shield
Armor Class:+4
Req:3str, 3 agi
Magic Rassistance:33%

Armor:

Name:Bronze Armor
Armor Class:+3
Req:2str

Helmets:

Name:Steel Helmet
Armor Class: +5
Req:4str 2agi

Joke:This Steel Helmet will weigh the hero and make him down :)
 
Name: Leather Cap
Armor Class: +1
Req: none
Description: Cheap leather cap, can be found almost everywhere.

Name: Flaming Helmet
Armor Class: +8
Req: I have no idea?
Description: When weared, gives the user 50% chance to deal extra fire damage to a unit. The user also becomes covered in flames dealing 1 damage per second to any nearby enemy units.
 
Level 13
Joined
Jul 4, 2005
Messages
1,064
Cloak of Feathers of Faerie Dragons [class: cloak]
Requrimenets: none
Description: When weared, every near creature [even allied] will take 10 damage points when trying to cast spell. Also, attacking enemy has 35% chance to blind. Blind enemy behaves as in berserk, attacking nearest units, even allied.

[Effective multi-color fade out filter should be used when enemy blinds (like rainbow)]
 
Level 13
Joined
Jul 4, 2005
Messages
1,064
Well, this one [Glass Shield] and 2 other [Glass Tower Shield and Bone Mold Helmet] I made in gmax. It was pretty easy because I haven't to break my head on animations during exporting them. The most hard thing was to force wrapping to fit pre-made textures [these models are based on ones which can be found in TES3: Morrowind, I used original game textures ;)]
 
Level 13
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Jul 4, 2005
Messages
1,064
Crabb Shield [class: shield]
Requrimenets: Strenght => 15
Description: Gives wearing person +13 AC.

[Assigned model: http://www.wc3sear.ch/index.php?p=Models&ID=3099 ;)]
----
Ice Blade [class: long sword]
Requrimenets: Strenght => 18
Description: Enemy hurt by this blade gets -35% modifier to its Speed, Attack Speed. He also has 10% chance to freeze. Frozen units cannot attack/move/cast spells, but their auras are still on. Effect remains for 3-5 seconds. You can attack frozen unit to deal it 50% more damage, but then you breaks the ice and attacked unit is no longer frozen.

[Assigned model: http://www.wc3sear.ch/index.php?p=Models&ID=3098 ]
 
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