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WC3 GFX Bug?

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Dr Super Good

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I think that is caused by you using green lights? WC3 has a buggy lighting system where it actually maps the lighting so with too many lights it can cause sections to not be lit while others are not, basicly meaning that a light wont work properly. Also try giving other people the map to test, maybe its your computer.
 
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Err I'm sure you've all seen those black and green boxes that WE places when it cant read a model or a skin or something. I havent quite seen it at this scale, but if you're using a custom model and dont have a proper skin assigned to it, it may look like that. Or if you have a custom tile set.
 
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Well... like ANY other forum would've been better to post this in :)

Though I have no idea what that is... If this happens on any map you play, maybe try updating your drivers? If nobody else knows, maybe you should contact blizzard about this?
It's not happening to me. Nor is it happening constantly. Just like my post says, random people, random times, random.

Problem is that you have imported cliff texture, or have replaced ingame one, but BLP was corupted. Maybe you have even edited .MPQs and imported default cliff texture, which messes it all up. I think you should reinstall wc3.
No, because we haven't. And reinstalling WC3? Is everyone missing the fact that it's not happening to a single computer, or even every time?

Think before you post! It's not actually fun for me to move your threads around.

Moved to wehz.
It's not a world editor problem, which is why I posted in the map section. Maybe make it more clear that ALL problems related to WC3 should go in the World Editor Help Zone? Even if they have nothing to do with the editor itself? Because thats kind of hard to figure.
Maybe you should step down from being an admin if it's that painful for you to even move a topic?

I think that is caused by you using green lights? WC3 has a buggy lighting system where it actually maps the lighting so with too many lights it can cause sections to not be lit while others are not, basicly meaning that a light wont work properly. Also try giving other people the map to test, maybe its your computer.
Hm, as far as I know we don't use any green lights. However there are a lot of lights in the map, from torches and whatnot. No custom lights though. And again, not happening to me, only other people. And it doesn't happen all the time, or at any specific time.

Err I'm sure you've all seen those black and green boxes that WE places when it cant read a model or a skin or something. I havent quite seen it at this scale, but if you're using a custom model and dont have a proper skin assigned to it, it may look like that. Or if you have a custom tile set.
We do use custom models, but as far as I can tell they're all textured properly. (Many of them are from this site actually)
 
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Happytauren, which part of his post did you not understand? He clearly stated that this problem only occurs on certain computers, excluding his. Above that, he did NOT import a clifftile at all. No offence HT, but to me it's obvious it has nothing to do with cliff textures, not to mention that the green/black lines are ALSO on the tiles. That'd make tiles buggy TOO.

If I read your post correctly, I'll try to rephrase your problem, as it might not be clear to everyone:
Certain people, but far from everybody, who play this map get green/black lines shattered on the screen, as you can see on screenshots 1, 2 and 3. This only happens after entering a certain area in the map (correct?), and it only happens on certain pc's.

Apparently you (the mapmaker?) are not experiencing this problem, so you're going to have to ask some info to those where the problem occurs. Ask them for their videocard and their driverversion. If this matches on all "buggy" computers, the problem might lay here. Also ask them what version of warcraft they have and whether they're experiencing this on every map or only on this one.
 
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Happytauren, which part of his post did you not understand? He clearly stated that this problem only occurs on certain computers, excluding his. Above that, he did NOT import a clifftile at all. No offence HT, but to me it's obvious it has nothing to do with cliff textures, not to mention that the green/black lines are ALSO on the tiles. That'd make tiles buggy TOO.

If I read your post correctly, I'll try to rephrase your problem, as it might not be clear to everyone:
Certain people, but far from everybody, who play this map get green/black lines shattered on the screen, as you can see on screenshots 1, 2 and 3. This only happens after entering a certain area in the map (correct?), and it only happens on certain pc's.

Apparently you (the mapmaker?) are not experiencing this problem, so you're going to have to ask some info to those where the problem occurs. Ask them for their videocard and their driverversion. If this matches on all "buggy" computers, the problem might lay here. Also ask them what version of warcraft they have and whether they're experiencing this on every map or only on this one.
Your rephrase is pretty accurate, except I don't know if it only happens once they enter certain places. Seems it's just random.
They would be using the latest version of WC3 since this was on B.NET.
Some people have seen it before on other maps.
It seems it might somehow be related to low-mid-end computers, but that's just me taking a wild guess.

It must be lightning then. Lightning sometimes looks WIERD once attached to BONES and not to HELPERS.
Why must it be lightning? I already told you, no custom lighting on the map. However, there are a tone of WC3 vanilla doodads that emit light (Torches, lightposts etc) Do you actually know those to be the problem or just guessing? (Seems like guessing since you were sure it was cliffs earlier)

Maybe but he also stated he didn't use any custom lighting. Above that, I don't see a decent explanation why certain computers don't encounter this bug while others do.

If you ask me, it's a bug caused by blizzard... Send the pictures to blizzard and notify them about this.
Yeah, already contacted blizzard, got the standard "It's a custom map you are noobs!"

maybe he doesnt know he is using lightning, some models have lights and he doesnt know of it. And lighting works local, it doesnt have to be seen by all players at once, but first time you see lightning, it is activated.
Even if it was like you claim, most people should get it it they repeat the same tasks as the guy who got the bug. You know, reproduce the problem. We can't. Again, do you actually know lighting to be the problem, or you're just guessing?

Unless you link us to the map, we can not say it is thoes peoples graphic cards malfunctioning, maybe overheating? My card runs WC3 flawlessly so if I encounter it, it is definatly a bug.
We already know it's a bug. We don't know what's causing it.



@Mini-Me REAL mature to give me negative reputation just for not figuring general wc3 bugs should go in world editor help zone.
Maybe it's obvious to you that WARCRAFT 3 BUGS = WORLD EDITOR HELP ZONE but it's not that obvious to everyone.
I suggest putting up a notification about it, so you won't have to suffer the immense pain of moving a topic in the future? Just a helpful little advice.
 
Why must it be lightning? I already told you, no custom lighting on the map. However, there are a tone of WC3 vanilla doodads that emit light (Torches, lightposts etc) Do you actually know those to be the problem or just guessing? (Seems like guessing since you were sure it was cliffs earlier)
no custom lighting on the map? You said you have doodads that emit light, and THAT could be the problem, but I've had it only with custom doodads that emitted light, because of attaching lightning to bones instead of helpers. You should review all models in map, and convert them with guesst's mdlx converter to .mdl, and then convert back to .mdx
 
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no custom lighting on the map? You said you have doodads that emit light, and THAT could be the problem, but I've had it only with custom doodads that emitted light, because of attaching lightning to bones instead of helpers. You should review all models in map, and convert them with guesst's mdlx converter to .mdl, and then convert back to .mdx
We really need less guessing and more actual knowledge.
You've gone from cliffs to lighting to the standard wc3 doodads.
And again, all custom models are from this site, and are pretty well known.

Before we go about converting several dozens of models, or removing doodads, we need to know that it's actually those things that are causing the problem.

And you're not exactly coming off as the most reliable source of information. (You can't even point out what screenshot you disliked...)
 
Level 21
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As long as we don't get to play the map ourselves, we can't do ANYTHING but guess.

If you're not linking it, I will:
Clicky for the download link.

Could you tell us if this problem occured too at the previous version? (ask the "bugged" players to play both versions & compare graphics) What are the big changes between the versions?

I've tested it in single player and I get some message like "select the chicken" and that's all I can do... huh?
 
We really need less guessing and more actual knowledge.
You've gone from cliffs to lighting to the standard wc3 doodads.
And again, all custom models are from this site, and are pretty well known.

Before we go about converting several dozens of models, or removing doodads, we need to know that it's actually those things that are causing the problem.

And you're not exactly coming off as the most reliable source of information. (You can't even point out what screenshot you disliked...)

I was busy these day so, sorry, I could' t test anything. I will test that map throughly tomorrow and comment and tell you what the problem is. also I will give you advice for terrain. I don't lack anything but TIME
 
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As long as we don't get to play the map ourselves, we can't do ANYTHING but guess.

If you're not linking it, I will:
Clicky for the download link.

Could you tell us if this problem occured too at the previous version? (ask the "bugged" players to play both versions & compare graphics) What are the big changes between the versions?

I've tested it in single player and I get some message like "select the chicken" and that's all I can do... huh?
A better link would be http://www.fvorpg.com/?downloads as the one you provided is only valid for as long as r14 is available (Which is at most a day or two)

No idea if it occured in previous version, and as said a few times now, the people who got it don't get it again (At least not yet)
It's random, if people kept getting it, over and over, it would be pretty easy to work by elimination. Now it's just wild guessing.

You can play the map solo on LAN or B.NET


@HappyTauren can you PLEASE just tell me what screenshot you are refering to! Seriously...
 
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One would think with this topic about WC3 bugs being located in the world editor help zone that dozens of intelligent people with knowledge of WC3 bugs would reply.
I mean, it IS the obvious section to post in after all (Ask Mini-me; He's awesome by the way, please give me more negative rep because you're a dumbass)

So far all I've seen is wild guessing and "I'm always right" with some "I'm too dumb to click 'Downloads'" thrown in for good measure... I love you guys...

Thanks for all the help nevertheless.

This bug is not related to the world editor, because the world editor works fine.
But this is the correct forum nevertheless. (If you can't figure out why then you're dumb, and Mini-me will give you negative rep.)


I have to stop typing now, or the sarcasm will overflow, eradicating the world as we know it.
 
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the problem is: this has never occured to anyone here, and I tried it and I didn't encounter the bug either. That's why all we can do is guess. I think you can only make sure this bug doesn't come back by remaking the map completelly...

Oh and put the sarcasm aside, I know this thread doesn't belong here. It's just that when you're an admin, you have to read through many threads and it's just easier to move them to somewhere else instead of reading more closely
 
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the problem is: this has never occured to anyone here, and I tried it and I didn't encounter the bug either. That's why all we can do is guess. I think you can only make sure this bug doesn't come back by remaking the map completelly...

Oh and put the sarcasm aside, I know this thread doesn't belong here. It's just that when you're an admin, you have to read through many threads and it's just easier to move them to somewhere else instead of reading more closely
Someone else probably got the same bug, and they probably got their topic moved to some hidden place too. Preventing them from ever getting a proper reply. (Thanks a bunch mini-me, you're an immense help! I wish you were an admin/mod on all of my sites, you're simply awesome and helpful and friendly and just so super good at being a mod/admin!)

If admins/mods can't do their job properly, they should step down and let someone else handle it.
Moving topics just because you're too fucking stupid to read them through, is not a valid excuse. (Some guy has a custom title with that word in it. So I'm assuming it's OK to use)
 
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i found your problem and can 100% recreate it

try this start a game acquire a wolf skull and then simply pick it up in your inventory
the item glitches to a white box and the green lines appear
this also happens with the wolf tooth

so it seems to be a graphics error tied into the disbtn of these items

i reproduced this effect 4 times without fail


on a side note to your actual map
you need to be able to abandon quests period
i gained the kill big angry boar quest at level 3 and there is no way you can do this at that level solo so i was then stuck unable to gain exp and basically done with game

second and the thing that has made me hate this map for the rest of time
your wolf ai needs to be fixed
why would deers fight and wolves run
made my testing nearly impossible and just generally infuriated me since they have such high HP it made no sense and is just agitating

only took me 2 hours time find this bug ><
 
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Can't reproduce it.
Whats your graphics card, and at what resolution and bit-depth do you run WC3?

The wolf skull and tooth are created in the same way the other custom icons were created. That those two alone would glitch seems odd, to say the least.

Also, why do you say it's the disbtn? When you pick the item up thats the active cmd icon, not the disbtn.


We really appreciate you taking time to try and help us fix this.


EDIT: Regarding the wolf AI "problem" they hunt in packs. And flee when alone, or few. Try going into the wolf cave, and you'll see they wont flee unless near death (Or alone).
Deers actually have a higher flee % than wolves, you just don't notice it as much because deers die quicker.


EDIT: Tried changing resolution, all the way from 640x480x16 up to 1280x1024x32, had no effect, I'm unable to reproduce the bug. However, in some resolutions the icons do not use their disbtn version (Not even the blizzard icons) perhaps that could be the source of the problem? (Meaning it's a blizzard bug, not a map issue)
 
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Radeon 9600 series

i honestly didnt test it with any other custom icon items i could just constantly reproduce it with these

i run game at defaults which is everything high gama at 1
I still can't reproduce it... All you did was pick the skull up, right? (There are several skulls lying in the forest when the game starts)
We've had numerous players collect skulls without problem, I've done so myself probably hundreds of times and never encountered the bug.

It's starting to look more and more like a Warcraft 3 problem that appears at random rather than a problem with either the map, lighting, triggers, JASS, icons or anything else we have control over.

If anyone else is able to reproduce the bug, please tell how you did it, what graphics card you're using and what your in-game graphics settings are.
 
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once u have the skull in your inventory pick it up as though you are going to drop it

if i can reproduce it so readily it seems as though it must be a problem with your graphics even if it is in the interaction of those graphics and certain drivers
 
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Maybe you should step down from being an admin if it's that painful for you to even move a topic?
And maybe you should understand that if every one did the same, the forum would be unmoderable!
if it's that painful to try to post to the right place, maybe you should step down from being a simple member!

I hate useless people who blame the one who try to be helpfull!

and them, you publicly blame someone who rep neg you...
that's coward!

I'll rep neg you too
you egocentric, egoist and thankless
 
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Look, mister ego, either accept the help you're being given or shut the high holy hell up before I ban you for flaming

We have ourselves an understanding?

As for your problem, I have had it before and have no bloody clue what caused it. It popped up on a test map of some doodads I was using, which, aside from the doodads, was a perfectly normal map, albiet an awesome terrained one. I'm going to go ahead and guess it relates to their placement or something, seeing as there's nothing else I can think of that could cause it, as I imported the doodads to a different map and they worked fine, no errors
 

Dr Super Good

Spell Reviewer
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Maybe it is caused by a global fog effect, try removing all fog and seeing if the bug is still there since especially if you are using an oddly shapped map or a map that is enhanced in any way, it could cause fog effects to be streched or distorted in an unsightly way.
 
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