- Joined
- Jan 10, 2023
- Messages
- 242
Does anyone have a viable solution to the displacement bug that occurs when two or more units overlap?
The bug works like this, two+ units overlap, everything is fine until one receives an order, upon receiving an order, the ordered unit is displaced to the nearest available location, but this is often outside of the player area or in a 'stuck' location like between trees.
It seems this is a but that would persist in any wc3 environment where units can be placed on top of one another. I can't seem to avoid that, but that would be one solution if there is a way that I haven't found (I am afraid the item-check won't for units with a larger collision size, I may be totally wrong about that)
Any other solutions/ tips?
The bug works like this, two+ units overlap, everything is fine until one receives an order, upon receiving an order, the ordered unit is displaced to the nearest available location, but this is often outside of the player area or in a 'stuck' location like between trees.
It seems this is a but that would persist in any wc3 environment where units can be placed on top of one another. I can't seem to avoid that, but that would be one solution if there is a way that I haven't found (I am afraid the item-check won't for units with a larger collision size, I may be totally wrong about that)
Any other solutions/ tips?