- Joined
- Jun 7, 2008
- Messages
- 6
I've been trying to move the waypoints for spawns you might see in a standard TD to the locations of units that the player builds using two simple triggers
I've tried circumventing the problem by replacing the spawn with a trigger that always sends the 2nd unit to the next region instead but that doesn't work either. The only solution that has partially worked so far is the trigger
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Events
- Unit - A unit enters (Playable map area)
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Conditions
- (Unit-type of (Triggering unit)) Equal to Relay Point 1 (Incorporeal)
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Actions
- Region - Center 1 <gen> on (Position of (Triggering unit))
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Events
- Unit - A unit enters 1 <gen>
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Conditions
- (Owner of (Triggering unit)) Equal to Player 2 (Blue)
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Actions
- Unit - Order (Entering unit) to Move To (Center of 2 <gen>)
I've tried circumventing the problem by replacing the spawn with a trigger that always sends the 2nd unit to the next region instead but that doesn't work either. The only solution that has partially worked so far is the trigger
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Events
- Unit - A unit owned by Player 2 (Blue) Is issued an order with no target
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Conditions
- (1 <gen> contains (Triggering unit)) Equal to True
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Actions
- Unit - Order (Triggering unit) to Move To (Center of 2 <gen>)