- Joined
- Feb 22, 2023
- Messages
- 1
Hello, let me preface this by saying the bug occurs on every map file I now open, from brand new ones dating back to years ago, with every version that WAS previously working over the years is now also broken.
There appears to be a bug in the current version of world editor, where trees with a custom model appear properly in World Editor, but in game only the shadow appears.
When opening an old map, it appears to work normally up until the point you save the map, even if there were 0 changes. However the mere act of saving even a very old map in the new version of the editor causes this bug to happen. It's happening to a couple other developer's maps (e.g. Fellowship by Emil) and I know it's not the model file because it was working for years, AND, because in testing on a BRAND new map, even copying a basic tree e.g. Cityscape summer tree wall, then changing the model to any base WC3 model with 1 variation, changing variations to 1 and setting lightweight to false, this bug still occurs.
I was wondering if anyone else has ran into this issue? and how they were able to get around it?
Currently my only thought is to replace all of our trees in game with a doodad that has the model instead - this seems to work around the bug.
Screenshot of the issue: Note that the trees you DO see are doodads using the exact same model as the trees, however the trees appear as shadows:
I've tried re-installing the editor, before contacting other editors and we're all having similar issues so I'm sure this must be widespread but has gone unnoticed
There appears to be a bug in the current version of world editor, where trees with a custom model appear properly in World Editor, but in game only the shadow appears.
When opening an old map, it appears to work normally up until the point you save the map, even if there were 0 changes. However the mere act of saving even a very old map in the new version of the editor causes this bug to happen. It's happening to a couple other developer's maps (e.g. Fellowship by Emil) and I know it's not the model file because it was working for years, AND, because in testing on a BRAND new map, even copying a basic tree e.g. Cityscape summer tree wall, then changing the model to any base WC3 model with 1 variation, changing variations to 1 and setting lightweight to false, this bug still occurs.
I was wondering if anyone else has ran into this issue? and how they were able to get around it?
Currently my only thought is to replace all of our trees in game with a doodad that has the model instead - this seems to work around the bug.
Screenshot of the issue: Note that the trees you DO see are doodads using the exact same model as the trees, however the trees appear as shadows:
I've tried re-installing the editor, before contacting other editors and we're all having similar issues so I'm sure this must be widespread but has gone unnoticed