Hi guys... I downloaded Civilization Landscape Pack which contains several tree models i intended to use. So i imported them, changed the paths to the correct ones mentionned in the readme file and created a new tree with one of the new models, but they aren't working (display a green cube in the editor and only a shadow in Warcraft III.
What i observed from my tests :
1 - I Checked the path of the imported file as a wrong texture path was frequently the cause of such bugs. No succes.
The extract of the readme file :
Oak Tree
Filesize: 79.49 KB
Filenames: Tree_Oak.mdx, WotKPlants.blp
Paths:
The paths of the files in my map :
- war3mapImported\Tree_Oak.mdx
- WotKPlants.blp
2 - I thought that maybe there was a conflict with another imported model, but the bug is still here in the test map where only 1 imported tree model is present.
3 - Delete all files, Restart World Editor, computer and import again, then save and restart everything. Still not working
4 - I can see the model working perfectly in the little «preview» screen when editing the model line in the object editor, but when i put the new tree on the map, i only get a green cube in the editor and a shadow in Warcraft 3.
5 - There are no problems when i use a doodad instead of a tree. Is the bug really coming from some obscure destructible/tree properties ??
I apology if my question is stupid or if i missed something obvious but i really don't know what to do... Is their no way to make it work for a tree ?
I included a test map if you want to test things.
I'm awaiting the knight in shinning armor that will save me !!!
What i observed from my tests :
1 - I Checked the path of the imported file as a wrong texture path was frequently the cause of such bugs. No succes.
The extract of the readme file :
Oak Tree
Filesize: 79.49 KB
Filenames: Tree_Oak.mdx, WotKPlants.blp
Paths:
- WotKPlants.blp
The paths of the files in my map :
- war3mapImported\Tree_Oak.mdx
- WotKPlants.blp
2 - I thought that maybe there was a conflict with another imported model, but the bug is still here in the test map where only 1 imported tree model is present.
3 - Delete all files, Restart World Editor, computer and import again, then save and restart everything. Still not working
4 - I can see the model working perfectly in the little «preview» screen when editing the model line in the object editor, but when i put the new tree on the map, i only get a green cube in the editor and a shadow in Warcraft 3.
5 - There are no problems when i use a doodad instead of a tree. Is the bug really coming from some obscure destructible/tree properties ??
I apology if my question is stupid or if i missed something obvious but i really don't know what to do... Is their no way to make it work for a tree ?
I included a test map if you want to test things.
I'm awaiting the knight in shinning armor that will save me !!!