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Wc3 3D?

Discussion in 'Warcraft Discussion' started by Silvenon, Nov 1, 2007.

  1. Silvenon

    Silvenon

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    I was wondering, is wc3 a 3D game, or just not entirely 3D? I have come up with pros and cons:

    Why I think it's 3D:
    • flying heights
    • ground units | flying units
    • visual appearance
    • GetLocationZ function (terraing height)
    • ranged units: chance to miss because of terrain height difference
    • cliffs

    Why I don't think it's 3D:
    • 2D collisions
    • no jumping
    • just GetLocationZ, no GetPointZ (meaning Blizzard hasn't paid much attention to completely 3Ding the game)
    • all spells are 2D
    • no effect height (with AddSpecialEffectZ it's possible, but otherwise no)
    • no missile collisions (meaning a missile can't hit a unit that is in the way of the target)
    • no possible way of finding out how tall a unit is
    • can't hit a unit in the specific part of a body (head, arm...)

    My current conclusion: Wc3 is a 2.5D game.

    I can't think of any more pros/cons, so if you people have ideas, I will be happy to add them. I just want to know what you people think about it.
     
    Last edited: Nov 1, 2007
  2. Pyritie

    Pyritie

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    Pros is like "positive things", Cons is like "negative things". Not the way you have it. Get rid of the whole pros/cons thing.

    GetLocationZ = GetPointZ. Location = Point. Geddit? In GUI it's called Point, but in Jass it's called Location.

    How tall a unit is? That depends on the model size. I agree, there should be a GetX/Y/ZScale function, but there isn't one. So that doesn't count.

    Spells are THREE DEE. Ever zoomed in? They're 3d.

    Can't hit a unit in the specific part of a body? Again, that depends on the model. You CAN attach stuff to a unit's head/arm/penis, as long as it has the appropriate attachment points.

    No missle collisions because Blizzard is lazy. And archers shoot over units' heads, anyway.

    No jumping because again, Blizzard is lazy and their campaign sucks. All it is is just constant killing endless creeps/enemies. Nothing really that interesting.

    2d collisions? Again, Blizzard was lazy. Besides, they had no use for them, so why add them if they weren't necessary?

    Keep in mind wc3 is an old game. You can't expect it to be perfect. If it helps, think of it like this. Wc3 is a 3D game, with 2D gameplay.
     
  3. Jacek

    Jacek

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    remember that Warcraft 3 capabilities were made for campaign and melee gameplay, and it fulfills that role completely.
     
  4. Fulla

    Fulla

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    Im sure starcraft 2 will be alot more towards what your wanting.
     
  5. Silvenon

    Silvenon

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    English is not my native language, so you have to be tolerant (fixed that).

    This part was for JASSers, don't rush. I meant GetPointZ that takes two coordinates as parameters, not like GetLocationZ which takes a location.

    That's right, there isn't one, and there should be. So why doesn't that count? What do you mean by that anyways?

    Spells which are set to affect flying units will affect them even if they are five kilometers above the spell, that's unrealistic. That's what I meant with that. Blizzard made the 'affect flying units' option so it looks 3D.

    I meant to detect where the unit's been hit, and those attachment points can only be made in a model editor, which is not part of WE.

    Ok, ok, I get the point, Blizzard is lazy.

    Is that the best you got?? You disappointed me......

    Actually, it does help. That was what I wanted to hear, but:

    Code (Text):
    3D game
    2D gameplay

    3D + 2D = 5D
    5D : 2D = [color="Lime"][B]2.5D[/B][/color]
    It's amazing what simple math can do.

    When SC2 gets out...................goodbye Wc3!
     
  6. Jacek

    Jacek

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    oh well another argument why flying units are treated 2D -> Warcraft 2 was like it, Starcraft was like it, they didn't want to change something that works
     
  7. Pyritie

    Pyritie

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    There are no such things as two-and-a-half-dimensions.
     
  8. Jacek

    Jacek

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    of course, but that term is used often for isometric games like diablo
     
  9. Silvenon

    Silvenon

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    Thanks for your time guys.
     
  10. Pyritie

    Pyritie

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    Meh, it's just that this subforum is largely neglected. You should've posted it in site discussion or off topic or something.
     
  11. MasterHaosis

    MasterHaosis

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    I stll think this is 3D game
     
  12. HappyTauren

    HappyTauren

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    I still do. Why? It uses 3d models.
     
  13. Silvenon

    Silvenon

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    I said it may be 3D because of its visual appearance. I'm just saying it's not 3D enough so people have to make systems to make it completely 3D. I didn't say that it isn't 3D at all.

    I didn't post it in off-topic because it's not off-topic (figures).

    Thanks to Jacek for his support (though most of the people think I'm an idiot, which I probably am)

    ~Thread closed (god I wish I can do that)
     
  14. Kjiverx

    Kjiverx

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    yes there are. fractals.
     
  15. ragingspeedhorn

    ragingspeedhorn

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    2.5D is games where 3D models are used placed in a 2D environment. Games such as Grim Fandango, The Longest Journey, Final Fantasy and others uses this technique.
     
  16. Pyritie

    Pyritie

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    I make fractals, I'll have you know. There are 2D and 3D fractals. But no 2.5D.
     
  17. AlexM

    AlexM

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    Well an example: Sega->Sonic. The Game is confirmed to be 2.5D. The models in the game are appearing 3D but use a 2D movement style. The same style is in wc3 only that you now have 360° of the forward moving and some definition to "height".
     
  18. Silvenon

    Silvenon

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    Yeah, that's what I meant, I just couldn't express myself right... :) Tnx