- Joined
- Nov 22, 2006
- Messages
- 1,260
I was wondering, is wc3 a 3D game, or just not entirely 3D? I have come up with pros and cons:
Why I think it's 3D:
Why I don't think it's 3D:
My current conclusion: Wc3 is a 2.5D game.
I can't think of any more pros/cons, so if you people have ideas, I will be happy to add them. I just want to know what you people think about it.
Why I think it's 3D:
- flying heights
- ground units | flying units
- visual appearance
- GetLocationZ function (terraing height)
- ranged units: chance to miss because of terrain height difference
- cliffs
Why I don't think it's 3D:
- 2D collisions
- no jumping
- just GetLocationZ, no GetPointZ (meaning Blizzard hasn't paid much attention to completely 3Ding the game)
- all spells are 2D
- no effect height (with AddSpecialEffectZ it's possible, but otherwise no)
- no missile collisions (meaning a missile can't hit a unit that is in the way of the target)
- no possible way of finding out how tall a unit is
- can't hit a unit in the specific part of a body (head, arm...)
My current conclusion: Wc3 is a 2.5D game.
I can't think of any more pros/cons, so if you people have ideas, I will be happy to add them. I just want to know what you people think about it.
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