- Joined
- Dec 22, 2007
- Messages
- 103
Currently I have a hero using the Royal Captain model from Tranquil. He has a shield bash that has a good animation, however, when this procs it make the
same slicing noise as his ordinary attacks. I tried remedying this with these triggers.
attacks made by the hero, thus the sound goes off far after the second bash goes off. On a side note, I don't know how I can make the sound proc when
its the killing blow to a unit. Any help is appreciated.
same slicing noise as his ordinary attacks. I tried remedying this with these triggers.
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Trigger 1
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Events
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Time - Every 0.10 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) has buff Stunned (Shield Bash)) Equal to True
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Then - Actions
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Sound - Play MetalHeavyBashMetal3 <gen> at 100.00% volume, attached to Darium
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Trigger - Turn off (This trigger)
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Else - Actions
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Trigger 2
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Events
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Unit - A unit Is attacked
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Conditions
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(Attacking unit) Equal to Darium
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(Level of Shield Bash for Darium) Greater than or equal to 2
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Actions
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Trigger - Turn on Shield Bash Sound <gen>
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attacks made by the hero, thus the sound goes off far after the second bash goes off. On a side note, I don't know how I can make the sound proc when
its the killing blow to a unit. Any help is appreciated.