- Joined
- Dec 22, 2007
- Messages
- 102
Currently I have a hero using the Royal Captain model from Tranquil. He has a shield bash that has a good animation, however, when this procs it make the
same slicing noise as his ordinary attacks. I tried remedying this with these triggers.
attacks made by the hero, thus the sound goes off far after the second bash goes off. On a side note, I don't know how I can make the sound proc when
its the killing blow to a unit. Any help is appreciated.
same slicing noise as his ordinary attacks. I tried remedying this with these triggers.
-
Trigger 1
-
Events
-

Time - Every 0.10 seconds of game time
-
-
Conditions
-
Actions
-

Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
-

Loop - Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




((Picked unit) has buff Stunned (Shield Bash)) Equal to True
-
-



Then - Actions
-




Sound - Play MetalHeavyBashMetal3 <gen> at 100.00% volume, attached to Darium
-




Trigger - Turn off (This trigger)
-
-



Else - Actions
-
-
-
-
Trigger 2
-
Events
-

Unit - A unit Is attacked
-
-
Conditions
-

(Attacking unit) Equal to Darium
-

(Level of Shield Bash for Darium) Greater than or equal to 2
-
-
Actions
-

Trigger - Turn on Shield Bash Sound <gen>
-
attacks made by the hero, thus the sound goes off far after the second bash goes off. On a side note, I don't know how I can make the sound proc when
its the killing blow to a unit. Any help is appreciated.


