- Joined
- Dec 22, 2007
- Messages
- 103
Currently I have a hero using the Royal Captain model from Tranquil. He has a shield bash that has a good animation, however, when this procs it make the
same slicing noise as his ordinary attacks. I tried remedying this with these triggers.
attacks made by the hero, thus the sound goes off far after the second bash goes off. On a side note, I don't know how I can make the sound proc when
its the killing blow to a unit. Any help is appreciated.
same slicing noise as his ordinary attacks. I tried remedying this with these triggers.
- Trigger 1
-
Events
- Time - Every 0.10 seconds of game time
- Conditions
-
Actions
- Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Picked unit) has buff Stunned (Shield Bash)) Equal to True
-
Then - Actions
- Sound - Play MetalHeavyBashMetal3 <gen> at 100.00% volume, attached to Darium
- Trigger - Turn off (This trigger)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Trigger 2
-
Events
- Unit - A unit Is attacked
-
Conditions
- (Attacking unit) Equal to Darium
- (Level of Shield Bash for Darium) Greater than or equal to 2
-
Actions
- Trigger - Turn on Shield Bash Sound <gen>
attacks made by the hero, thus the sound goes off far after the second bash goes off. On a side note, I don't know how I can make the sound proc when
its the killing blow to a unit. Any help is appreciated.