Seems like you've started something you are capable of finishing, and thats whats most important. The terrain looks ok, not better. Although im not a terrainer i still think you need more types of doodads (and a tip when taking screensshots: View -> Sky -> Turn On ).
Keep working on the basics of the game and then add a few heroes (2-4) so you can test it out. Dont start off with the details, thats all i have learned in mapping so far !
.. and btw, you should update this post with more info about the game before a mod starts yelling at you...
Yeah that would be really good.But.since it's the first version of the map i don't use any triggered abilities,i just change name,icons etc. of the spells and stuff like this.I want the first version to come up quickly.
Ok!!As i already told every kind of help is greatly appreciated!I had to log in for some days and i have put much work on the map!The map is playable right now,it has only 3 heroes and one half done(i will make heroes when i end with basic triggers etc.)
I will post the map in a few days which is the Beta map,so you can look at it!!!Also new screenshots(with sky)
Thanks for your support!
Ok, the map is in post #1. It's not protected(of course)and you can open it on WE to see my triggers and different stuff.The game needs much more triggering so it would be great for some help.
Plz test the map and send comments in the thread
I tested your map UchihaSasuke.gr .
I want to point you on the following things :
- REMOVE the echo sounds. It realy ruins the game, and it sounds horrible.
- When your hero died, you can't ressurect it duo cost of lumber / (gold).
- You can select multipline heroes at the start, the tavern should remove all other selectable heroes.
- Your terrain looks terrible in game, but NO offense at it!
The terrain is a mess because of your massive doodads, and the corpses at
the vulcano don't fit. Try making it more realistic. If u place a rock, please use control + page down in order to make it fit. Now the rock is just half floating.
- Add more items.
- Split up the creeps, they're way too close to each other.
> Concept looks good.
> Idea is good.
> Work on , dude!
-Sounds will be removed.
-Hero revival system will be made soon.
-I want when all players choose their hero the tavern will be destroyed but i dunno how to do it.
-Why??I will fix the volcano cave.And i didn't knew that thing about the rocks.
-I will make lots of items,don't worry.
Oh,how much would you rate the map right now??Do you think it has some potential??
-Finished Dremor the Mud Golem.
-Fixed bounty on Base Defenders.
-Added 2nd Boss on Valley of the Kings.
-Added Revival System.
-You have to choose hero in 3 minutes.The tavern dissapears.
-Some eye-candy and improved terrain.
-New items.(Still few items but more coming)
-Creeps respawn every 65 seconds.
-Gold Per Second.
-1 new hero.
The map is still a Beta.So don't be angry about the 4 heroes :-(
1.I want heroes to be able to carry one weapon as their primary,like in Requiem Of The Gods.Then after getting your weapon you can upgrade it's damage,speed or add it to have special effect on attacks.
2.Mini-games every 5 or 10 minutes.
3.Recipes or not???
That's all for now,i will edit the post when i can,with more suggestions.
I'm still thinking on arming items but without the complications,once you acquire an item,use triggers to do something like...
Event - Unit Acquires an Item
Condition - Item of Type (Sword) equal to Item Carried by (Unit)
Trigger - Create (sword) And Give to (Unit) in Slot 1
Trigger - Remove (Item Carried by (Unit)
its something like that,I don't have my Editor openned,but heres how I do items:
Slot 5:Random Item
Slot 6:Random Item
Try arranging it like that,it might take a TON of triggers but it adds a small bit of flavour to the map.
Currently,some people are helping me create some heroes.I think there will be 12 heroes at least on the next 4-5 versions.
I am creating items every day and i am trying to find some good ideas.
I haven't found some ''good'' quests to create.Right now i am thinking on how to improve the gameplay.