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Ward on water

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Level 4
Joined
Jan 22, 2009
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62
basicly how to make the "healing ward" ability be casted on water.....i tried everythin i know...but i'm noob at triggerin so....

EDIT:eek:r make an ability (preferebly dat shows area of effect) dat will spawn a summoned unit where targeted
 
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basicly how to make the "healing ward" ability be casted on water.....i tried everythin i know...but i'm noob at triggerin so....

EDIT:eek:r make an ability (preferebly dat shows area of effect) dat will spawn a summoned unit where targeted

you can cast it on land and water if the ward has a movement type of amphibious...
 
Level 12
Joined
Aug 22, 2008
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911
You could make a dummy ability (that does nothing) and trigger the effects. Since we're looking for a ward ability, you could simply do this:
  • Water Ward
    • Events
      • Unit - A unit starts the effect of an ability
    • Conditions
      • (Ability being cast) equal to Water Ward
    • Actions
      • Unit - Create 1 Water Ward at (Target point of ability being cast) facing WTF
      • Unit - Add a X second General expiration timer
Now, to look at what we've done:
The event states that the trigger will fire when a unit starts the effect of an ability, here summoning a Water Ward.
The condition states that the trigger will fire only if the ability that was casted by the unit was Water ward and not otherwise.
The actions are:
-Create a Water Ward where the ability was casted (NOTICE: The ward needs to have movement type Amphibious so it can stand on water but 0 movement speed so that it cannot walk)
-Add an expiration timer of X seconds to the created ward, which means that after X seconds it will be destroyed.

If there's any more you need to know it really means that you're not too farmiliar with the editor and should learn a bit: explore it by yourself or try some relevant tutorials.
Good luck!
 
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