I and my brother (TokiZR) are trying to make an single player RPG map. For the first version we choose to make only one class:
Wizard (Model: Blood Mage).
I have all the 5 skill he can learn, but he can use another spells using spell books. We need suggestions of some spells.
Spells Books in development and their actual spells:
We are waitning for your suggestions!
(Mainly for advanced spells)
Wizard (Model: Blood Mage).
I have all the 5 skill he can learn, but he can use another spells using spell books. We need suggestions of some spells.
Spells Books in development and their actual spells:
- Reise Dead: Transform a nearby corpse into a Skeleton Soldier(220HP, 22 - 44 Attack Power, "Re Birth").
- Internal Coruption: Deals 75D/s in target enemy creature. When the target dies, born a Skeleton Gladiator(750 HP, 67-134 Attack Power, "Re Birth").
- Coruption Blast: Deals 30 extra damage and, if the target dies, spawns a Zombie (350Hp, 42 - 84 Attack Power, when dies spawn a Skeleton Soldier,220HP and 22 - 44 Attack Power, "Re Birth").
- Cruel Pact: Kill an undead unit to transform her health in HP and SP to the heroe.
- Animate Dead: Raise all deads in area arrownd the heroe for 60s.
- Death Lightning: Create a death lightning, douncing to 8 enemys, damaging by 380 to each target.
- Soul Burn: Drain 300M/s to deals 800 damage in a small area arrownd the heroe.
- Soul Drain: Drain 100HP-SP/s for 10 seconds.
- Summon Death Army: Summon 8 Skeleton Soldiers (220HP and 22 - 44 of damage and "Re Birth").
- Fear: Decrease 30% of attack power and 3 of defence of all enemys arrownd the heroe.
- Internal Coruption: Deals 75D/s in target enemy creature. When the target dies, born a Skeleton Gladiator(750 HP, 67-134 Attack Power, "Re Birth").
- Coruption Blast: Deals 30 extra damage and, if the target dies, spawns a Zombie (350Hp, 42 - 84 Attack Power, when dies spawn a Skeleton Soldier,220HP and 22 - 44 Attack Power, "Re Birth").
- Cruel Pact: Kill an undead unit to transform her health in HP and SP to the heroe.
- Animate Dead: Raise all deads in area arrownd the heroe for 60s.
- Death Lightning: Create a death lightning, douncing to 8 enemys, damaging by 380 to each target.
- Soul Burn: Drain 300M/s to deals 800 damage in a small area arrownd the heroe.
- Soul Drain: Drain 100HP-SP/s for 10 seconds.
- Summon Death Army: Summon 8 Skeleton Soldiers (220HP and 22 - 44 of damage and "Re Birth").
- Fear: Decrease 30% of attack power and 3 of defence of all enemys arrownd the heroe.
- Lightning Spark: Deals 60 extradamage and steal 20 of mana by attack.
- Mortal Lightning: Deals 600 of damage in the target.
- Thunder Storm: Call the lightnings to kill enemy units, dealing 90 by lightning, with 450 AOE. 15 seconds.
- Dancing Lightning: Call down the lightnings to hit max of 9 enemys dealing 130 of damage to the hited units.
- Create Storm Cloud: Create Storm Cloud(Invunerable, 30 Attack Power).
- Wind Walk: Increase 100% your movement speed and turns you invisible for 20s.
- Lightning Protection: Deals 30 of damage by second arrownd the heroe and steals 10 of mana.
- Gods Lightning: Deals 300 of damage in the target and paralyze him for 3s.
- Thunder Bash: Deals 350 in a 250 AOE, and paralyze enemys in area for 3s.
- Chaos Storm: Create an tornado that attracts the enemys, and create 12 motionless Storm Clouds(Invunerable, 30 Attack Power), for 20s.
- Mortal Lightning: Deals 600 of damage in the target.
- Thunder Storm: Call the lightnings to kill enemy units, dealing 90 by lightning, with 450 AOE. 15 seconds.
- Dancing Lightning: Call down the lightnings to hit max of 9 enemys dealing 130 of damage to the hited units.
- Create Storm Cloud: Create Storm Cloud(Invunerable, 30 Attack Power).
- Wind Walk: Increase 100% your movement speed and turns you invisible for 20s.
- Lightning Protection: Deals 30 of damage by second arrownd the heroe and steals 10 of mana.
- Gods Lightning: Deals 300 of damage in the target and paralyze him for 3s.
- Thunder Bash: Deals 350 in a 250 AOE, and paralyze enemys in area for 3s.
- Chaos Storm: Create an tornado that attracts the enemys, and create 12 motionless Storm Clouds(Invunerable, 30 Attack Power), for 20s.
- Fearie Fire: Reduce the target armor by 8 for 20 seconds.
- Pacifism: Destroy all buffs in the area and deals 300 fo damage in the summoned units.
- Nature Cure: Regenerate 400HP-Sp over 10 seconds.
- Entangling Roots: Giant roots immobilizate the target and deals 20D/s for 15s.
- Roar: Give all nearby allies units 25% bonus damage, of the base damage, for 20s.
- Nature Strike: Hurls a nature magical concentration, dealing 180 fo damage in the target and paralyzing for 3 seconds.
- Summon Bear: Summon a powerful Bear(1250 HP, 74-148, 150 SP, Roar)
- Summon Crow: Summon a powerful Crow(450 HP, flier, 36-72, 800 SP, Feari Fire)
- Tranquility: Heals all allies arrownd you. 40HP/s for 20s.
- Starfall: Make the stars strart to fall in enemys head. Each star deals 100 of damage, for 20s, 1 wave for second.
- Nature Wrath: Adds 45 damage on the attack.
- Pacifism: Destroy all buffs in the area and deals 300 fo damage in the summoned units.
- Nature Cure: Regenerate 400HP-Sp over 10 seconds.
- Entangling Roots: Giant roots immobilizate the target and deals 20D/s for 15s.
- Roar: Give all nearby allies units 25% bonus damage, of the base damage, for 20s.
- Nature Strike: Hurls a nature magical concentration, dealing 180 fo damage in the target and paralyzing for 3 seconds.
- Summon Bear: Summon a powerful Bear(1250 HP, 74-148, 150 SP, Roar)
- Summon Crow: Summon a powerful Crow(450 HP, flier, 36-72, 800 SP, Feari Fire)
- Tranquility: Heals all allies arrownd you. 40HP/s for 20s.
- Starfall: Make the stars strart to fall in enemys head. Each star deals 100 of damage, for 20s, 1 wave for second.
- Nature Wrath: Adds 45 damage on the attack.
- Howl of Terror: Reduce nearby enemys attack by 70%.
- Consume Magic: Consumes all buffs in the area, healing 75 HP - SP for each buff consumed.
- Curse of Confusion: Make the target fail in 33% of attacks for 20s.
- Life Drain: Steal 40 HP/s of the target for 20s.
- Dark Portal: Summons two random demons. Demons that can be summoneds:
Fel Beast: 450 HP, 23 - 46 of damage;
Succubus: 575 HP, 575 SP, 58 - 116 of damage and Chaos Bolt;
Felguard: 1675 HP, 68 – 136;
Demonic Warlock: 1350 HP, 675 SP, 221 - 431 of damage, Howl of Terror, Cripple, Curse of Confusion.
- Summon Infernal: Calls down an meteor dealing 200 of damage to the units in the area. From the meteor, a Infernal is summoned(4000HP, 473-900 of damage, Demon).
- Curse of Agony: Curses the target, preventing he to cast spells, dealing 15D/s, reducing the attack speed for 50% and reducing damage done by 50% for 15s.
- Reduces speed and attack power by 50% of a target enemy for 15s.
- Demonic Grounds: Damages all enemys in the area for 10% of them base HP for 15s.
- Consume Magic: Consumes all buffs in the area, healing 75 HP - SP for each buff consumed.
- Curse of Confusion: Make the target fail in 33% of attacks for 20s.
- Life Drain: Steal 40 HP/s of the target for 20s.
- Dark Portal: Summons two random demons. Demons that can be summoneds:
Fel Beast: 450 HP, 23 - 46 of damage;
Succubus: 575 HP, 575 SP, 58 - 116 of damage and Chaos Bolt;
Felguard: 1675 HP, 68 – 136;
Demonic Warlock: 1350 HP, 675 SP, 221 - 431 of damage, Howl of Terror, Cripple, Curse of Confusion.
- Summon Infernal: Calls down an meteor dealing 200 of damage to the units in the area. From the meteor, a Infernal is summoned(4000HP, 473-900 of damage, Demon).
- Curse of Agony: Curses the target, preventing he to cast spells, dealing 15D/s, reducing the attack speed for 50% and reducing damage done by 50% for 15s.
- Reduces speed and attack power by 50% of a target enemy for 15s.
- Demonic Grounds: Damages all enemys in the area for 10% of them base HP for 15s.
We are waitning for your suggestions!
