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Warcraft IV - The Edge of Eternity

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Level 8
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An Old God race would be way too powerful to be a playable melee race. The Convent of the Blackened is my own way of adding depth to the story by making once insignificant characters (like Darion), well, significant. Plus, you only don't like the Convent because you haven't really heard much about them. Wait until some lore pieces start rolling in.
 
Level 23
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Well I was weary of them when I heard those are just corrupted people who got together, but then I heard that the town hall is alive and moving...

I mean Old God minions, like faceless ones, protoplasms, elementals and so on...
 
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Oh, but you'll be waiting to for the ogre and arakkoa campiagns of FoD. They are both really tied to each other, both explain different questions and theories and both were almost fully made by me as well as the Horde campaign which has some really awesome parts in it, like the one with Dark Scar Clan.
 
Level 49
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Very awesome.
However, may I suggest renaming the Tormented Tower? How do you torment a tower anyways? :p

What about... Ziggurat --> Darkened Tower --> Blackened Tower? Ziggurat --> Scorched Tower --> Darkened Tower? Ziggurat --> Corrupted Tower --> Darkened Tower? I don't know, it's just that "Tormented Tower" makes no sense AND sounds weird. :p

Also, perhaps you would include a "two different possibilities for an upgrade" kind of building\unit in another race? Because I really loved how you could chose between Nerubian Tower or Spirit Tower, and between Guard Tower, Arcane Tower or Cannon Tower.

I hope I'm at least slightly helpful. Don't get me wrong... I really love everything about this project. I'm just trying to help out. Pointing out stuff that could somehow be improved and such.
 
Level 4
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AWESOME project!! But I don't like the main menu,it looks to much alien! but I gues it's too late for you to change it. Good luck with the progress.
 
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Dude, because night elves have no connection to Titans like at all! Except for origin.

Humans are very close to the Titans, some can even turn some of their bodyparts metal for a small period of time, plus they are a bit related to dwarves.
 
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wow..... awesome those models you have look excellent i cant wait to see what you guys add to the warcraft lore :D maybe throw in you're own twists :D good luck anyway and i would love to beta test for you, but you probably have to many anyway gl and have fun with the project, looks amazing just saying
 
Level 8
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Hey guys!

Yes it's finally here, that gigantic media update I've been talking about for a while. While this doesn't show case EVERYTHING we are working on (after all, there are some things we want to keep under wraps), it's still quite large and I'm sure you'll all enjoy the sight of progress.

So without further interruptions, here it is:

http://www.thehelper.net/forums/showthread.php?t=152001
 
Level 49
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Really nice, although I honestly expected and really wanted to see some new unit or some models.

Also, I kind of think you ruined the whole 'creepy\scary' Undead theme, your Undead seem all happy and cartoonish and colorful rather than the dark, Gothic Undead of WC3. But, well, I guess it's like that in WoW as well, so who am I to argue?
Either way, I love the music, but I can't help but to wonder - you probably have a nice, smooth system for good transitions? Because, the battle could end without the music ending and just a sudden switch in the music is kind of... Meh.
 
Level 2
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Hmm, what's your estimation until release? This project seems the closest to completion compared to all the other projects out there right now.
 
Level 8
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Really nice, although I honestly expected and really wanted to see some new unit or some models.

The Haunted Boneyard is new, no?

Also, I kind of think you ruined the whole 'creepy\scary' Undead theme, your Undead seem all happy and cartoonish and colorful rather than the dark, Gothic Undead of WC3. But, well, I guess it's like that in WoW as well, so who am I to argue?

I hate World of Warcraft, so that's the last thing I would want. In game it will be a lot darker and creepier with the proper texturing plus the new fog which will surround buildings by default. You also have to remember these buildings and units aren't animated and don't have the death matter called Blight underneath them.

Either way, I love the music, but I can't help but to wonder - you probably have a nice, smooth system for good transitions? Because, the battle could end without the music ending and just a sudden switch in the music is kind of... Meh.

For each track we have "Points" where we've specifically made transition tracks for that soundtrack into another one.

Hmm, what's your estimation until release? This project seems the closest to completion compared to all the other projects out there right now.

End of July ;)
 
Level 49
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The Haunted Boneyard is new, no?
Yeah, but... I mean, I expected that thing you was doing before, with a detailed explanation about the unit and what it does and where it is on the techtree etc...

I hate World of Warcraft, so that's the last thing I would want. In game it will be a lot darker and creepier with the proper texturing plus the new fog which will surround buildings by default. You also have to remember these buildings and units aren't animated and don't have the death matter called Blight underneath them.
But... The buildings have a lot of light blue and gold, that's more like a Protoss theme rather than a scary Undead theme imo. :p
Plus, the units' eyes will glow light blue. Opportunity to make hollowed\rotting\dead\empty eyes or red, creepy glow(see: Dreadlord) ruined. :p
Also, I was sincerely expecting the Undead music to be something like the WC3 "Defeat" music for the Undead or the current SC2 Zerg tracks. Like, creepy. Kind of like the "idle" theme, but the Defeat and Battle musics just don't kind of fit.

For each track we have "Points" where we've specifically made transition tracks for that soundtrack into another one.
No, I mean. The battle track for example. When the battle begins, it starts. But what if the battle ends while the track is halfway through? There should be a smooth "volume down" for that track, after which the other track slowly comes in and builds up volume.

End of July ;)

HOLY ASSFUCKING SHIT.
 
Level 23
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Oh my god, End of July? O.O

Anyway nice concepts, though I would actually expect from you to use nerubian architecture for all undead buildings. Cyan burning eyes are kinda strange, a weak cyan glow inside would be perfect, symbolizing that each soul is controlled by the Lich King.
 
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Yeah, but... I mean, I expected that thing you was doing before, with a detailed explanation about the unit and what it does and where it is on the techtree etc...

I still haven't got around to making the Haunted Boneyards one yet, because it isn't a media update. A media update just showcases new imagery, soundtracks, etc. It doesn't reveal much information.

But... The buildings have a lot of light blue and gold, that's more like a Protoss theme rather than a scary Undead theme imo. :p
Plus, the units' eyes will glow light blue. Opportunity to make hollowed\rotting\dead\empty eyes or red, creepy glow(see: Dreadlord) ruined. :p

Like I said, wait until you see it in-game. There will be a lot of effects and animations that will contribute to the creepy theme. The coloured concepts are just that: coloured concepts. They don't resemble the real technique at which the buildings will be textured in-game.

Also, I was sincerely expecting the Undead music to be something like the WC3 "Defeat" music for the Undead or the current SC2 Zerg tracks. Like, creepy. Kind of like the "idle" theme, but the Defeat and Battle musics just don't kind of fit.

We didn't feel the music was that great in Warcraft 3. Yes, it had a lot higher quality than our compositions but it felt too much like an ambient piece rather than music. Thus we aimed for a much different approach that should make you feel much more inclined to listen to the music rather than turn it off.

No, I mean. The battle track for example. When the battle begins, it starts. But what if the battle ends while the track is halfway through? There should be a smooth "volume down" for that track, after which the other track slowly comes in and builds up volume.

What you quoted is the answer you are looking for: in each track there will be specific "points" on the track where we've made transitions. For example, every 10 seconds there will be a transition point where there is a transition track made specifically to end that point off. It's harder to explain in words than to think of :p

HOLY ASSFUCKING SHIT.

I'm glad you are looking forward to the release.

Anyway nice concepts, though I would actually expect from you to use nerubian architecture for all undead buildings.

The Nerubians aren't in control of the Scourge, they are only a part of it. Since the Lich King is the leader, it only makes sense to make his buildings represent his own theme.

Cyan burning eyes are kinda strange, a weak cyan glow inside would be perfect, symbolizing that each soul is controlled by the Lich King.

Only Tier 3 units will have the really large glowing flames for eyes. However, Tier 1 and 2 units will have the cyan glow you described.
 
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Thanks debode.

As I said most of the Scourge's buildings are based or simply are nerubian architecture since Lich King is lazyass and doesnt want to spend his cool(get it?) time creating his own architecture. so he just stole the one from nerubians, plus it is good because it fits evil and was proven to work. I think that he would instead of making his own style reject all the human traits in his architecture and try to use nerubian architecture, except for some things where he would of course use his own style, but those should be unic buildings.
 
Level 2
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You guys need to stop complaining or telling this guy what to do, it's his project, let him do what he wants with it, you guys are lucky he's even letting you guys give customer feedback. Many projects have zero updates, the project leaders barely post. And like kingb said, this is just concept art -__-. You guys act as if you have NO clue what this even is...
 
Level 2
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Actually, i should rephrase my last post, criticism is good, but not for nitpicky little details. The only problem I have thus far in this project is the Undead Music. The Tainted Battle theme doesn't seem to have all it's instruments in sync, either that, or it might just be me. And, err, the Death Overture is rather a sleepy and boring track, you should throw some more rough and decisive sound into it. The other tracks on there, the Non-Undead music/themes work very well and are far more amazing than Blizzard's crapshack in Warcraft 3. I just think you should add more creepy instruments to your Undead music.
 
Level 8
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Should be out soon enough, just finishing off the lore. It's really big this time round, so hopefully you'll enjoy it.

Forgot to mention:

Hello guys, got some good news! Because our dedicated modeller and concepter (Alex) has been working hard to finish off the Scourge race and our own MusicDemon has been working on the client again, I can now officially make a statement that an in-game screenshot featuring a fully functional Scourge base will be released on the 24th of July. While a release date for the beta is not final yet, I can tell you it will be July. Thanks for the patience,

Kingbdogz.
 
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