- Joined
- May 16, 2011
- Messages
- 57
Hello,
I've been away for a while, but recently I picked up some inspiration again to pick up this old project some of you may remember. However, there's a debate going on at the moment as to what I should use to get back to work with it. On the one hand...
Warcraft III
+ Familiar with the basics of Mapping and Triggering. Don't ask me how to build lengthy triggers, but can walk my away around the editor without too many issues.
+ A version of this project already exists in this Editor, so we can basically just pick up the work there (or transfer over old code into a new map if I decide to do that).
+ Good variety of public assets to pull from.
+ Game core basics (i.e: The Hero System) good for this sort of thing.
- Possibly clunky gameplay - Warcraft III after all was designed with Swords and Magic in mind over Guns & Ammo after all.
- Map Size Limit - trying to remember if it's 8MB or 80MB. Either way, Size Limit is bad.
Starcraft II
+ Much, much more powerful Map Builder.
+ Better designed to incorporate Science Fiction.
+ The Arcade Feature.
+ Less dependant on Public Models.
+ Potentially larger maps.
- I am completely unfamiliar with how the SC II Map Editor works. This means requiring LOTS more help putting everything together, especially in terms of Trigger Coding and Scenario Design.
- In addition to a possible size limit, maps are subject to approval from Blizzard - who can pull your map/game mode if they find something they dislike.
- Longer time to wait before beginning because Legacy of the Void.
- Unsure if Public Models exist.
I'm sure there's some Pro's and Con's I'm missing off here, but I'm wondering what people would prefer to play and experience it on and then get back to work.
PS: I mention Public Assets quite a bit. While I have some 3D Modelling experience, 3D Modelling is something that in order to construct something good, I would require either a Tutor or a Course on doing (which as I checked, the closest anyone in my area does on any of this is a CAD course, which would only give experience in modelling very specific things). Plus, I also heard that you need someone who can skin and animate a Model, which I have zero experience in. So for now I depend on Public Models and/or kind requests. Just so we're clear on that.
PPS: If I've posted this thread in the wrong place, I apologise. I wasn't 100% on where a topic like this should go.
I've been away for a while, but recently I picked up some inspiration again to pick up this old project some of you may remember. However, there's a debate going on at the moment as to what I should use to get back to work with it. On the one hand...
Warcraft III
+ Familiar with the basics of Mapping and Triggering. Don't ask me how to build lengthy triggers, but can walk my away around the editor without too many issues.
+ A version of this project already exists in this Editor, so we can basically just pick up the work there (or transfer over old code into a new map if I decide to do that).
+ Good variety of public assets to pull from.
+ Game core basics (i.e: The Hero System) good for this sort of thing.
- Possibly clunky gameplay - Warcraft III after all was designed with Swords and Magic in mind over Guns & Ammo after all.
- Map Size Limit - trying to remember if it's 8MB or 80MB. Either way, Size Limit is bad.
Starcraft II
+ Much, much more powerful Map Builder.
+ Better designed to incorporate Science Fiction.
+ The Arcade Feature.
+ Less dependant on Public Models.
+ Potentially larger maps.
- I am completely unfamiliar with how the SC II Map Editor works. This means requiring LOTS more help putting everything together, especially in terms of Trigger Coding and Scenario Design.
- In addition to a possible size limit, maps are subject to approval from Blizzard - who can pull your map/game mode if they find something they dislike.
- Longer time to wait before beginning because Legacy of the Void.
- Unsure if Public Models exist.
I'm sure there's some Pro's and Con's I'm missing off here, but I'm wondering what people would prefer to play and experience it on and then get back to work.
PS: I mention Public Assets quite a bit. While I have some 3D Modelling experience, 3D Modelling is something that in order to construct something good, I would require either a Tutor or a Course on doing (which as I checked, the closest anyone in my area does on any of this is a CAD course, which would only give experience in modelling very specific things). Plus, I also heard that you need someone who can skin and animate a Model, which I have zero experience in. So for now I depend on Public Models and/or kind requests. Just so we're clear on that.
PPS: If I've posted this thread in the wrong place, I apologise. I wasn't 100% on where a topic like this should go.