"Six years have passed since the last war between man and orc..."
Blood and Thunder
Blood and Thunder (BaT) is a strategic single player campaign currently under development that takes place aduring the second war on Azeroth, with the Orcish Bleeding Hollow clan in the limelight.
The Team:
- Linaze, (Project Leader and Triggerer).
- matyko, (Terrainer).
Features:
- Two entirely new techtrees for the Orcish Horde and the Human Alliance featuring units such as the holy Paladins, the ruthless Ogres and the undead Death Knights.
- A strategic campaign that requires base construction, unit training and attack strategies that puts you in control of the Orcish Bleeding Hollow Clan during the Second War.
- Other than just pure action, this campaign aims to tell the entire story of the second war via cinematics to make the characters feel more alive, as though they have emotions, rather than just appearing as war machines.
- Triggered abilities, custom AI's and other goodies.
Gameplay:
As mentioned above, the campaign will be a strategical one where you need to construct bases, harvest resources and train armies to defeat your enemy. So that part is rather similar to Blizzards Warcraft 3 campaigns. However, one of the big differences is that in my campaign, you will almost never begin with a base other then a Great Hall and a Pig Farm at best. I believe this is good because in Blizzards campaigns on later missions, you began with almost all necessary buildings up to like Tier 2. That way, you never needed to build Grunts/Footmans or almost any other T1 untis and could get Taurens/Knight almost directly. But in my campaign, you will need to build a base from scratch and you will need to train those T1 units, as they are the only ones available in the beginning. The result will be that all units will be usable and not only the heavy T3 ones (such as Taurens and/or Wind Riders).
Units:More to come.
--
At the moment, progress it going quite well. The first mission is nearing completion, there's basically just cinematics and enemy AI left before that mission is done. I am planning to have 5 or 6 missions in the campaign once it's finished.
If you got any ideas, thoughts or want to contribute to the project somehow, please speak your mind in this thread.