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Warcraft Europe Classic 2.0.8

Matthew Meyer Presents

Warcraft Europe Classic 2.0.8
Created by Matthew Meyer

Map Info:


This is the original Warcraft Europe map I had made with new custom units and heroes.

Features:

Human, Orc, Undead, and Night Elf players have custom units and heroes.

Human Heroes: Mountain Paladin, Dark Mage.
Orc Heroes: Ogre Lord, Stormreaver Warlock.
Undead Heroes: Eredar Warlock, Pit Lord.
Night Elf Hero: Satyr Hellcaller, Draenei Seer.

Human Units: Granite Golem, Paladin, Mage, Archer.
Orc Units: Red Dragon, Ogre Warrior, Ogre Magi, Orc Necrolyte, Forest Troll Trapper, Orc Warlock.
Undead Units: Doom Guard, Fel Stalker, Burning Archer, Fel Beast, Eredar Sorcerer, Succubus, Infernal Machine.
Night Elf Units: Satyr Shadowdancer, Harpy Rouge, Draenei Harbinger, Draenei Protector, Draenei Disciple.

Some else stuff about map:

Warcraft Europe was my first project.

Screenshots and Videos:


Image Description:
Ancient Sasquatch at the peak of the mountain:

warcraft-3-warcraft-europe-classic-2-5-png.460918



Image Description:
Dark Wizard a level below the Sasquatch:

warcraft-3-warcraft-europe-classic-2-6-png.460919



Image Description:
The Ogre Lord at the base of the mountain:

warcraft-3-warcraft-europe-classic-2-7-png.460920





Image Description:
The Night Elves in Warcraft Germany:

warcraft-3-warcraft-europe-classic-2-1-png.460914


Image Description:
The Undead in Warcraft Poland:

warcraft-3-warcraft-europe-classic-2-2-png.460915



Image Description:
The Orcs in Warcraft England:

warcraft-3-warcraft-europe-classic-2-3-png.460916



Image Description:
The Humans in Warcraft France:

warcraft-3-warcraft-europe-classic-2-4-png.460917





Change Log:




Added:

  • Custom Races
  • Custom Heroes
  • Custom Units
  • Ships




Added:

  • New Terrain
  • New Creeps
  • New Custom Units
  • New Custom Heroes
  • New Gold Mine Amounts




Added:

  • New Terrain, Doodads, Neutral Passive Buildings, Gold Mines, and Creeps.
  • New Custom Heroes and Units for Human and Orc players.
  • Updated Triggers.




Added:

  • New Undead and Night Elf Custom Units and Custom Heroes.
  • New Terrain, Doodads, Neutral Passive Buildings, Gold Mines, and Creeps.
  • Updated Triggers.




Added:

  • New Custom Units
  • New Custom Heroes
  • New Custom Upgrades and Abilities
  • Updated Triggers




Added:

  • New Custom Units
  • New Custom Abilities and Upgrades
  • New Terrain and Doodads
  • New Gold Mines and Creeps





Credits:

Matthew Meyer

Author's notes:

Take advantage of the custom units and heroes.

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Contents

Warcraft Europe Classic 2.0.8 (Map)

Reviews
22:39, 20th May 2014 Orcnet: Map approved, can be acceptable

Moderator

M

Moderator

22:39, 20th May 2014
Orcnet: Map approved, can be acceptable
 
Level 11
Joined
Feb 2, 2011
Messages
342
My map is not perfect but I still think it is close to the real Europe. Northeastern Europe, in particular Russia, Finland, Estonia, and Latvia, are not perfect but I hope my map can still be approved, I worked hard on it.
 
Level 11
Joined
Feb 2, 2011
Messages
342
I updated the Outposts with a tax aspect and added a new unit/hero tech-tree for the four races.

The Outposts start under Player One control, instead of Neutral Hostile, so that the melee initialization does not erase the Outposts if less than 12 players are playing.

Early on, most of the Outposts are captured by Neutral Hostile or other players before Player 1 has a chance to collect taxes on them.
 
Level 22
Joined
Dec 4, 2007
Messages
1,532
Well it looks rather strange, judging from the minimap.

You might want to consider increasing the mapsize with newgen for adjustments.
Even if you can clearly see it's meant to be europe^^.
 
Level 11
Joined
Feb 2, 2011
Messages
342
A]mun;2834496 said:
Well it looks rather strange, judging from the minimap.

You might want to consider increasing the mapsize with newgen for adjustments.
Even if you can clearly see it's meant to be europe^^.

What is newgen? A mapping tool? I am already using the highest map size, 256x256, in the World Editor, for Empires of War.
 
Level 11
Joined
Feb 2, 2011
Messages
342
In V41 I first fixed a Snow Witch Undead AI build mistake.

Second, I added an extra Nerubian Tower and Spirit Tower build to the Undead AI.

Third, I adjusted the Nether Whelp hit points and Fel Spitter attack rate.

I also fixed the Empires of War map description.
 
Level 11
Joined
Feb 2, 2011
Messages
342
A]mun;2834527 said:
With Newgen(http://www.hiveworkshop.com/forums/tools-560/jass-new-gen-pack-279576/), you can go up to 480x480 mapsize, which is quite useful when creating larger and more realistic scenarios.

It can also disable doodad/item/tile limits, edit tile pathability and what not.

edit: you beat me to it, i will keep the message for rough info tho.

That sounds cool. With Newgen I may be able increase the map size of my Empires of War map to the point where I could add western Russia, the rest of Scandinavia, and, as a bonus, some of North Africa and the Middle East.
 
Level 11
Joined
Feb 2, 2011
Messages
342
I added new terrain, doodads, creeps, gold mines, and neutral passive buildings in version 2.0.2 and version 2.0.3. I also added new custom units and custom heroes to each standard Warcraft 3 race in my altered melee custom Warcraft Europe Classic map.
 
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