- Joined
- Dec 9, 2006
- Messages
- 1,091
Finally got Wolfs song done XD
~Asomath
~Asomath
Finally got Wolfs song done XD
~Asomath
"Thing"? Great! Link me to the contest when you make it =)
Also: Everyone check my new project out! (In Sig)
Grey, what is our status on the... 'thing' with the models?
Soooo guuuys! How about that progress?
This comment is fail, but I'll get working on the UI right away =Dand sucky graphics.
Hi,
I've read some of the direction the project is heading, and while I felt some ideas are a bit weird, most of it, especially the hero ideas, is the best way a Warcraft IV-like project should take. I find the direction about heroes both innovative and cool. The gameplay will be much like sort of a mix between Warcraft 2 and 3 from what I understood.
I hope that made sense.
P.S : what I Felt it was weird :
- Ignoring wow lore is comprehensible as it's nothing like previous Warcraft lore (and has kinda ruined it) but to me if you want to start from an existing lore, you gotta take it all.
- I took a look on human and I felt the its tech-tree was too much based on wow-gnome ideas of steam tanks and all that stuff. The arachno-spider feels fun but don't feel like warcraft.
- Situational heroes are really great idea as I said. But limiting I feel that 3 heroes per race is not enough to me. It's good to alpha test the game though.
- Too many races. If you want a balanced multiplayer gameplay, I'd suggest making it a max of 3-4 races. To me you shouldn't hesitate on removing WC3 races (Night Elves and Undead). (As for the campaign, too many races will make your project really long)
Of course this is my humble point of view and it's only suggestions as I only got in here. I only felt to throw in thoses comments in here, I hope it's okay.
Damn me... Grey propably won't even remember me anymore...