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We've come a long way in creating a sequel to the Warcraft 3 game, and we're at the stage now where we must decide how exactly heroes will play out in melee gameplay.
Just like how we wanted your idea on our lore, we want you all to help us determine how exactly heroes will play out in Warcraft: A New Dawn.
The Two Main Options:
Just like how we wanted your idea on our lore, we want you all to help us determine how exactly heroes will play out in Warcraft: A New Dawn.
The Two Main Options:
- Option 1: Warcraft 3 Styled
The first option we can go with is to copy the style in which heroes played out in warcraft 3. This would mean that heroes would be very easy to get early in the game, they would be extremely powerful, and they would be absolutely necessary in order to win.
Some of the advantages to this option would be:- It would bring that warcraft 3 feel into our mod, and remind people of the difference between Warcraft 3 and other RTS games.
- It would allow developers to not be concerned as much with reducing the potency of spells, as heroes should and would be very very strong.
Some disadvantages to this option would be:- It would force people to use heroes, so if you didn't care for the hero system as much, you're out of luck.
- It would make our game entirely based around micro-gameplay. Like Warcraft III, other units would be relatively unimportant in the big picture. (some may not see this as a disadvantage)
- Option 2: Limited Heroes
This second option would include making heroes more of a choice, rather than a requirement. Heroes would either be considerably weaker, or they would be very expensive to invest in. The main goal with this idea is to make heroes still interesting, yet not a requirement. This would include changes like the first hero not being free, heroes would not have as many levels, but they would level up from creeps quicker, and having multiple heroes would be limited.
Some of the advantages to this option would be:- This type of method would allow both players and developers to experiment in both using and skipping out on heroes. Some people may find they like the micro-intense gameplay while others don't.
Some disadvantages to this option would be:- A large part of what made Warcraft III so unique and successful would be changed. Players may feel as if this mod really isn't warcraft anymore, and it would be de-evolving the game instead of progressing forward.
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