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About the orcs and trolls. I'm convinced orcs and trolls were in Stratholme because Blizzard has not yet reforged the bandit models. So, they used grunts and headhunters as creeps.
Death is an inevitable fate, the greatest source of anguish and distress, and the most powerful driver of human culture. Repeatedly retconning deaths only makes Warcraft seem ever more hollow, at least to me.
- In Roc UD campaign. When we attack high elves we get access to crypt fiends.
They just walk in. Change it to something: "Let's make use of our new allies from Northrend".
- Make Sylvanas turn into Drow Ranger, not Banshee.
- In Blackrock & Roll, Too! mission we get access to Frost Wyrms.
Would be nice if Blizz could change it to something liek: we find some dragon boneyard on the map (blackrock orc's killed them) and then Arthas decides to "revive" them.
- I didn't like mounted Arthas in UD campaign.Paladin with frostmourne was the best. Would be nice if they could just reskin him a bit.
- Give warsong orcs different model skin.
- How did Cairne know about Oracle? Was he always talking about Medivh? Or something else.
Yeah... or it might've been intended as an Easter egg.Orc skin color: There is one red-skinned orc in Strahnbrad, which questionable, but not necessarily lore-breaking, I guess.
I hope so.Muradin: In Warcraft 3 it is shown that the ice shard in which the Frostmourne was sealed in, kills Muradin, but this whole scene was later changed and Muradin doesn’t actually die. Also, this doesn't technically have to show in WC3 in any way, therefor the actual retcon only happens in WotLK
Detheroc too. At least this one didn't appear afterwards(?).Dreadlords’ deaths: Not technically a retcon, but in Warcraft 3 it is implied that Mal’Ganis and Balnazzar are killed, when this is later shown not to be the case
Hopefully on (even in TfT) and his glaives grayish and with the panda face on the hand guard.Illidan’s Blindfold:
He consumed it indeed and even mentioned it. Not to mention, that the skull was huge as a shrine and it had fire coming out of it whilst in Warcraft II it was a normal sized and looking skull (enchanted though of course).Skull of Gul’dan: Illidan is seen to destroy the Skull of Gul’dan upon absorbing its powers, but it is later seen that it’s not actually destroyed and Illidan takes it with him
So, why are you not also defending WcIII on this one? Just curios.Suramar & Tomb of Sargeras: The Suramar and ToS tilesets should resemble Suramar from WoW, rather than the Sunken Ruins in Warcraft 3
Yeah, that was weird. I think those were supposed to go with Zuluhed the Whacked to take his skull out of there(?) (out of Warcraft I-III material, of course).Gul’dan’s servants: In Warcraft 3 Gul’dan is shown to have shamans with him, even though during the Second War, Horde didn’t have shamans, but warlocks
In Warcraft III, the only high elves to survive were those with Kael.Blood Elves: Not necessarily a retcon either, but in Warcraft 3 it is implied that only the high elves following Kael’thas are called blood elves, when it is later shown that in fact mostly all (with the exception of a few individuals) high elves changed their name
Yeah. Also, the Draenei were never the eredar in Warcraft II and the orcs made a total genocide of them. Plus, the name of the planet, it's Draenor so Draenei being from another planet while the orcs call the planet the same, is weird as if the orcs came after the Draenei.Akama and other draenei: Only retconned thing that I really noticed, was their model. Also, Illidan might raise his eyebrow a bit, because of the similarities between draenei and Kil'jaeden
Rend & Maim: According to events in WoW there is no way they could be in Outland during the events of Warcraft 3 Frozen Throne, let alone be killed by Illidan and Kael’Thas
He doesn't say he's from Pandaria but that he's a brewmaster of Pandaria and also has the quote: "For Pandaria!"Chen Stormstout: In Warcraft 3 Chen says he’s from Pandaria, but in WoW Mists of Pandaria Chen says he is in fact from Wandering Isle, and hasn’t ever set foot on Pandaria before the WoW Expansion
It's only logical. I really don't see it being necessary. Of course, Arthas is their prince and royalty was important in the Middle Ages.This is a very powerful one line, if you ask me. It immediately shows how Arthas could do what he did and why people followed him.
Exactly. That's why he did go to Northrend because he wanted vengeance so bad for what his people had to endure and what Arthas had to go through in Stratholme.It also shows why Arthas is obsessed with killing Mal'Ganis, because he in return loved his people.
I would also appreciate if they didn't add obvious things like you've just mentioned. They should concentrate on why Uther and Jaina left Arthas and didn't resort to do anything at all especially when Uther said: "There has to be another way!".If they keep adding things like this - just a few lines here and there - I'm all for it. And I don't think they'll do anything to "ruin the WC3's story", as many seem to be so afraid of.
I think it's for gameplay reasons. It's weird though since there are Ogres but they couldn't change the Troll models to Forest ones!?I was talking about the trolls in the second mission of Human campaign and in the Undead campaign mission where there are several orc clans to destroy, so Kel'thuzad can use the Demon Gate.
About that. I had a theory long before Battle for Azeroth about Sylvanas only looking as if she had a body while actually still being a Banshee. Well, of course. It depends on how they want to connect RoC to TfT and WoW that matters.Make Sylvanas turn into Drow Ranger, not Banshee.
Yeah, especially when there are no Nerubians in Azeroth (continent). Either they were teleported via Acolyte summoning techniques, brought by Sky Barges/Ships or they dug a way from Northrend to Azeroth under the ocean depthsIn Roc UD campaign. When we attack high elves we get access to crypt fiends.
They just walk in. Change it to something: "Let's make use of our new allies from Northrend".
We only see Arthas raising Frost Wyrms (Sapphiroth) once. Maybe those flew in from Northrend?In Blackrock & Roll, Too! mission we get access to Frost Wyrms.
Would be nice if Blizz could change it to something liek: we find some dragon boneyard on the map (blackrock orc's killed them) and then Arthas decides to "revive" them.
Horses are iconic to Death Knights (Warcraft III didn't like mounted Arthas in UD campaign.Paladin with frostmourne was the best. Would be nice if they could just reskin him a bit.
It's possible that Medivh contacted him through dreams like he did with Thrall or through magical means.How did Cairne know about Oracle? Was he always talking about Medivh? Or something else.
I think the story was about possessing another elf's body. Imagine that taking back her own body would have meant the corpse being mostly a skeleton by that time(?).Also about that Sylvanas thing, I heard or read somewhere someone saying that Arthas actually raised her as a banshee, but then later she went back to her body and "used Possession" to get her own body back, but I'm not sure about the source, like how canonical this is. However, if is this is the case, it actually makes a lot of sense and I always wondered why they suddenly changed her model. Maybe this could be shown in-game in some little cutscene.
So, why are you not also defending WcIII on this one? Just curios.
Yeah, that was weird. I think those were supposed to go with Zuluhed the Whacked to take his skull out of there(?) (out of Warcraft I-III material, of course).
Also, why would Maiev know how to read orcish runes and why would Gul'dan log his journey like that? I don't think he intended to warn anybody to stay out of there because he was pretty confident he would take Sargeras' power from there. The runes should have been written when he realized he would not get out alive but then that could have been too late for him to do it (especially when they were all spread out like that in various parts of the tomb) and the demons could have just erased them.
In Warcraft III, the only high elves to survive were those with Kael.
Yeah. Also, the Draenei were never the eredar in Warcraft II and the orcs made a total genocide of them. Plus, the name of the planet, it's Draenor so Draenei being from another planet while the orcs call the planet the same, is weird as if the orcs came after the Draenei.
Ner'zhul uses Obsidian Statues and Destroyers. These originate from Silithus and Uldum in WoW and are not present in Northrend. They are also agents of the Old Gods. I want an explanation even if not in game.
Ner'zhul having human armor... He was an Orc Shaman.... Ah well, no one really cares about this one.
Sorry. I meant that you disagree with some things but agree with others which is weird if you consider it but I too have less problems with them making places look like WoW than changing units/characters to fit WoW. However, I hope they don't make things too unrecognizable for Warcraft III players in what zones are concerned.What do you mean 'defend WC3'?
In the Warcraft II manual it is specifically called Draenor by the orcs but it is not mentioned why. See my post here too.I believe the draenei named the planet Draenor. Orcs didn't have a name for it, or it was called just "World" like we call our planet just Earth.
If Akama was living since Velen's time. Also, the Draenei as the Eredar came in TBC. I don't think they had the idea from before, especially since TfT.Draenei have a connection to Eredar. Akama should know who Kiljaeden is.
It's funny how now Warcraft III has to explain all that WoW failed to...Ner'zhul uses Obsidian Statues and Destroyers. These originate from Silithus and Uldum in WoW and are not present in Northrend. They are also agents of the Old Gods. I want an explanation even if not in game.
Honestly, something like that was not mentioned so it might not necessarily be that much of a retcon. However, there were only three archmagi including Antonidas in Dalaran when Arthas attacked it. There were some others in the level that follows (Under the Burning Sky). However the Warcraft III manual says:Dalaran is headed by the council of six which didnt exist in War3
What didn't exist back then was the dragons turning into/hiding as humans (meh anyway).The dragon aspects and their specific dragonflight powers did not formally exist yet. Bronze dragons breathe lightning, blue dragons breathe frost. Should this be mentioned or changed?
Yeah, they should say something about this but hopefully nothing about Balnazzar faking his death... (Detheroc included).Scarlet Crusade or Argent Dawn references?
Gameplay reasons I guess (preparing for multiplayer) but yeah, it's a bit weird especially when you think about Fiends as constant reinforcements. Maybe, giant undead spiders insteadNerubians not being part of the forsaken. Not a deal breaker but something that bugs me
How do you know it's human armour? It's only part of an armour. It's indeed for a humanoid, but human?Ner'zhul having human armor... He was an Orc Shaman.... Ah well, no one really cares about this one.
That was Ner'zhul's plan of getting out of there. Being Kil'jaeden's plan doesn't make sense. The demon wanted to use the orc as a pawn hence why he locked him there to do his bidding. He punished him for breaking the pact he made with him and his orcs before the Second Great War.if Kil'jaeden always had the plan to lure Arthas to the Lich King, it would be only logical to place Ner'zhul's shredded soul into armor pieces that fit Arthas.
Sorry. I meant that you disagree with some things but agree with others which is weird if you consider it but I too have less problems with them making places look like WoW than changing units/characters to fit WoW. However, I hope they don't make things too unrecognizable for Warcraft III players in what zones are concerned.
