Warcraft 3 Massive campaign : Recruiting (Big project)

Status
Not open for further replies.
Level 3
Joined
Apr 22, 2013
Messages
53

Warcraft 4 : The gathering of armies



This a custom campaign which in my "mind" woudl've been the outcome if w3 was ever to be continued.

In order to achieve this massive project i would need some/alot of people to help me on this.

Project Spots :
-experimented trigger editor (If you know jass it is even better) [Required in general to make all the custom spells and events on all 36 map work without any leaks]
-cinema editor :[Required to make all the scenes and prologues for the campaigns as well as some endings ]
-mapping editor : [Required to make all 36 maps based on templates from me and to add it's own experience into creating those ]
-Model/Reskin editor :[Required to make small modifications to custom units and buildings to be in line with the faction ]

Extra spots : Photoshop Designer[For custom icons for the campaign]
Sound editor [So the cutscene aren't with only subtitles]

This is a big and major project,no fooling around no joking. I am a serios person that wants to see this done,it will take alot of time and alot of work but i will bet that it will be hell of a campaign.

Everything is subject to change : The storyline,the maps the units the factions.I will mostly discuss those with the members of the team.

Waiting dedicated w3 editors to apply for this project and to get things going.

You can contact me either via : PM
Comment here
Skype : Blood4u2
Steam : SaphironOfBlood


P.S. : Only the ursa race is finished completly on paper and i still need to search models for the dwarves.



Background story: On the bring of distruction the lich king has deafeated Ilidan in the last duel for claiming the Frozen Throne.Now he seeks revenge on the world,amas of power and dominance of this mortal world.Now new alliances will be forged,hatred between old enemys will be vanquished for the greater good Gathering of the armies against the prime enemy seeking the destruction of this world,against the Lich King.

This warcraft 4 campaign will be suited in an original 4-campaigns stages.

Presenting the first Campaign:Wrath of Stormwind
Now with the scourge beating upon the gates of stormwind,the new king that encarcerated Varian cannot hope to defeat them without help,he seeks it from the last aliances with the zul'gurub trolls but has been ambushed caught and beheaded.With no king to rule Stormwind internal wars start.Now the country is in perril and is on the brink of destruction holding by on thread.Should the scourge break the gates this Mighty Empire will fall as Lordaeron did.

First mission:Ruler of the prisoners
Description:While the heavy civial armies struck the main castle,a small group of the resistance went on a special mission in stormwind catacombs to rescue of the last true king Varian Wrynn.

Second mission:Gathering Rebelion:
Description:With Varian now out of the prison ,he starts gathering an rebel army to struck and recapture the throne.

Third mission:Strucking the dead:
Description:Varian wrynn goes with full force to siege the throne using any means to capture it.Upon coming to the throne he senses a vision in his mind while entering he meets with medivh the dead prophet which will tell him his destiny.

Forth mission:Forging alliance:
Description:Now as the new king of the Stormwind ,Varian wrynn being aware of Medivh's warning ,goes backv in the mines where he was encarcerated ,seeking to go even further down to reforge the last alliance and brining back the mighty army of the dwarves.

Fifth mission:Blessing from the skies:
Description:Following medivh's guidance Varian goes on a joruney with the Dwarve comander on seeking the Last oracle on the Island Of Doom,for the blessing before the last battle:

Sixth mission:Refiling blood to the lands.
Descritpion:The undead managed to destroy the gates that separate them from lands of the living and crushed the local viligares.Varian rides on to defend the people and to strike the undead back.

Seventh mission:Flow of Horses:
Description:Varian starts the offensive against the undead to make them retreat back from the lands,destroying them.Upon entiring the camp site near the Gates of Stromgade he meets with an *unexpected enemy....

Eight mission:Double edge:
Description:Varyan engages in battle with Baron rivendare,after the battle both of them die ,with varyan dead the army continues and manages to finish the undead in the close vicinity,after the battle Varian Wrynn is being burried as the greates Hero of Stormwind.

Presenting the second campaign:Marching of the Dwarves.
With Varian Wrynn dead the leader of the dwarves goes for the second time to the last oracle seeking a way to destroy the Lich King,and his army of undead.Once again because Stormwind is left wihtout a leader the people start rioting agaim.Magni Bronzebeard of the dwarves need to keep his oath made to Varian and take care of Stormwind.

First mission:The last visit:
Description:Magni bronzbeard goes on seeking the last oracle again.Upon arriving on the isle of doom he gets ambushed by the undead.

Second mission:Ultimate gift:
Description:The last orcale tranforms itself into an powerfull gem enchancing magni bronzbeards hammer,now he seeks on fulfiling his destiny,killing the lich king.

Third mission:A visit to the empire:
Description:Magni decides to go to the Stormwind empire before trying to hunt Lich King,when ariving the riots have almost dismembered the empire,now he seeks to rebuild it and to become the king of the 2 most powerful empires in Azeroth.

Forth mission:Twin-Empires
Description:Magni struggles on building a way to combine the 2 empires togheter.

Fifth mission:A trip to the forge:
Descrption:After building the deputram Magni goes to the forge to enhance his new weapon with the fire of the dwarves .

Sixth mission:Clearing the scourge
Description:Magnis begins his wrath against the scourge and eliberates most part of the forgoten empires of Lordaeran,Dalaran and Quel'thalas.

Seventh mission:Back into the frozen lands:
Description:Upon ariving in northrend Magni meets with the nerbuian king and goes into a bloody fight for survival.

Eight mission:Searching for the king:
Description:After destroying the nerbuian empire Magni searches for the lich king,finding him in front of his throne. Magni dies while tryng to kill the lich king,but inflicting a major wound to him.

Presenting the third campaign:Fellwood Blood-pact
After the battle for the tree of life,the satyrs from fellwod started rooting up again trying to bring hatred and death back into the lands.But they get a surpise visit from Furiton Stormrage and a furbolg ambasador seeking an alliance,to clean out the scourge before they will decay the lands of kalimodr and put all creatures to suffer .The satyrs did not agree and tryied to kill furion.Strucked by his rage they started to defile the lands in fellweood to prove their powers.

First mission:Rage of the clans:
Description:Upon meeting the clans decide to start destroying the powerfull monuments of the night elves:

Second mission:Elunes altar.
Description:The satyrs decide on striking the first monument and so on bringing more destruction to the night elves.

Third mission:A stop at the furbolgs:
Description:After destroying the first monument the satyrs aim to break the alliance between the furbolgs and the night elves.

Forth mission:Loss of the necronomicon:
Description:Upon ariving back the satyrs realize that the most pretios artefact of them has been stolen,they start looking for prints revealing the thief.

Fifth mission:The revelation:
Description:The satyrs descover that the undead have stolen the artefact ,but the seaching party gets ambushed and behadead,the corpse now lie hanged in the sacred tree in the middle of fellwod.

Sixth mission:An audience at the Prophet.
Description:The satyrs form a party to meet with furion and ask for the second chance on forging the alliance to strike at the undead and to get back the book.

Seventh mission:Reviving spirits:
Description:The satyrs try to rebuild the monument of elune but the monument destroys itself until necessary sacrifices are made.

Eight mission:proving power:
Description:The satyrs go and asault an undead enemy camp ,destroyng it,but in the batlle the chieftan of the satyrs dies in the hope that the sacrifice is worth it.

Presenting the forth campgain:Chieftain of the Furbolgs:
After the failure on the alliance with the satyrs in one night the mighty furbolg Raden dies from unknown reasons .The clans start fighting for the supreme place of The Furbolg cheiftan,and by that time they get a second strike by the satyrs breaking their alliance with the night elves. Now a furbolg's dream to unite and kill the scourge has went far into the skies but maybe faith can make it come back.

First mission:Dream of a Challenge
Description:After the dream he had ,Bearpaw awakes and goes outside his hut,looking at the sky he sees a brown cro going to other lands,now realising his dream was true he *goes to the shaman of the tribe to fiind answers.

Prologue:The vision:
Description:Furion goes on the mountain to speak with the forest spirits where he gets a vision about the alliance that needs to be forged.

Second mission:Unexpected visit:
Description:The next day at the camp site ,the Clan of The paw gets an unexpected visit from the prophet Furion.

Third mission:Climbing the ranks:
Description:After hearing the prophet Bearpaw makes the promise of the alliance and starts his journey to beomce the chieftan of the clans.

Forth mission:Battle for Leadership:
Description:After managing to get the final rank Bearpaw engages in the trio fight for the chieftan rank:

Fifth mission:Driving back the scourge:
Description:Now as the new chieftan Bearpaw alongside alliance made with the satyrs and night elves start atacking the undead that have ravaged the lands of Kalimdor.

Sixth mission:Lord of Death:
Description:When reaching the last undead base on the shore,the Nature Alliance realise why the wounds were so deep,the mighty Lich,Kel'Thuzad,has come personally to see the destruction of kalimdor

Seventh mission:Medivh's arrival:
Description:After destroying the essence inside the Lich Kel'Thuzad Mediev arrives to tell them that the lich king is heavily wounded and cannot afford to defend his lands,and for The nature Alliance to struck one and for all at this plague.

Eight mission:Burried in ice
Description:Using the power's medievh gaved them the Nature's Alliance bury the Frozen Throne while Lich king managed to escape thrhough the ancient chambers that lead throw the forgoten one,myabe finaly seeing his death ,With the Lich king away the last task remaining is to clear the scourge from this wretched lands.


Furbolg Race:

From the great Hall(Looks like a big tent no image):
Can train:-furbolg workers
furbolgshaman.gif

-can upgr at last level
rejuvenation.gif


Info upgrades:Minor Rejuvanation :
-mana cost 75
-cd 25 sec
-allows the furbolg workers to cast minro rejuvanation on allyes

Costs:
-for worker:90 gold,2 food
-for upgrade 75 wood,150 gold

Unit:-hp:250
-mana 75
-dmg normal : 7-9 (Cannot be boosted)
-armor normal : (cannot be boosted)

Baracks:(big red tent):
Can train:-furbolg wariors
furbolg.gif

-furbolg champion
thumb-furbolgchampion.gif

-furbolg shacker
polarfurbolg.gif

-nature boost
icons_668_btn.jpg

-chain spirits
icons_10152_btn.jpg


Info upgrades:Nature boost
-mana cost none
-boosts furbolgs wariors,furbolgs champions,and furbolgs shaker,and furbolg ursa warior,with 1.5 hp regen per sec

Chain spirits
-mana cost none
-boosts furbolgs champions with an passive abylyty of 15% when atking to chain nearby 3 targets *for 12 sec with a nature spirit reducing theyre magic armor by 35 %

Costs:-for warior:225 gold,10 wood ,3 food
-champion 275 gold,35 wood,4 food
-shacker 175 gold,75 wood,3 food
-Nature boost 100 gold,100 wood
-Chain spirit 125 gold,150 wood

Units:Warior:675 hp
-dmg normal 19-20
-armor normal 3

Champion:890 hp
-dmg normal 23-25
-armor heavy 5

Shacker:450 hp
-dmg siege 40-70
-armor normal 0

Grounding bush:(green,all grass construction):
-serves as a lumber drop point
-can get reviving nature
icons_6632_btn.jpg


Info:Reviving nature:
-cd 240 sec
-in a 600 aoe can be casted only on cut trees makes and area of 600 aoe where trees regrow

Costs:250 wood,200 gold

Blacksmiths hut(a medium hut):
-can upgr the normal ranged,and melle atks(no images the same dmg upgrade)
-can upgr the normal heavy/maigc/normal armor(no images the same armor upgrade)

Magical tent(indigo medium *tent)
Can train:-furbolg trackers
furbolgtrapper.gif

-furbolg elder shamans
thumb-furbolgeldershaman.gif

-nature trap
icons_2025_btn.jpg

-lighting shield
lightningshield.gif


Info upgrades:Nature trap
-mana cost 75
-cd 25 sec
-allows furbolg trackers to entangle the enemy unit for 10 sec dealing 15 dmg per sec

Lighting shield:
-mana cost 90
-cd 10 sec
-allows furbolg elder shamans to cast lighting shield on an unit dealing 20 dmg per sec to all nearby enemy *units for 15 sec

Costs:-furbolg tracker:200 gold,50 wood,2 food
-furbolg elder shaman 175 gold ,125 wood,4 food
-Nature trap:50 gold,200 wood
-ligthing shield :200 gold 100 wood

Units:Furbolg tracker
-hp 600
-mana 275
-dmg magic 17-21
-armor easy 2
-starts with fearie fire *
faeriefire.gif
reducing enemy unit armor for 120 sec ,autocast ,mana cost 50

Furbolg elder shaman:hp *700
-mana 400
-dmg magic 25-27
-armor easy 0
-starts with rejuvanation
rejuvenation.gif
heals 400 hp over 12 sec mana cost 125

Tent(small tent construction):
-serves as houses for the furbolgs
-gives 12 food

Monolith stone(the model of the monolite ):
-serves as a revival point for the hero (unfortunatly its only a custom capmgain 1 hero or 2 only so this cant go *on skirmish games)

Clan House(enorumes tent with totems)
Can create :-furbolg ursa warior
furbolgelder.gif

-war stomp
warstomp.gif


Info:upgrades:War stomp:
-mana cost 90
-cd 5 sec
-allows the furbolg ursa warior to use an aoe stun for 2 sec,

-costs:Ursa Warior:350 gold,150 wood
-war stomp 200 gold,200 wood

Units:Ursa Warior
-hp 1200
-dmg 39-43 normal
-armor 9 normal
-starts with command aura dmg +20%

Icy igloo(the model of igloo):
-this place serves as an item shop wher you can buy speciifc items of the furbolgs:
-different items from normal shops:3xrod of frost armor(allows you to frost armor an ally )
-orb of ice
-frost wall(creates a frost wall,enemy units pasing trhow will get lowerd ms,as)
-rejuvenetion pots (allows to cast medium rejuvanation on allyes)

Northrend center(Humongos ice tent):
-at this specific building the the furbolgs unit can get boosted by the spirits transofrmed into chilly furbolgs)

You can upgrade the :-furbolg workes into polar furbolg workers
thumb-polarfurbolgshaman.gif
gaining abolish magic
abolishmagic.gif
and incresed health by 100 units and mana pool by 150 units,giving +1 more armor

-furbolg champions into polar furbolg champions
thumb-polarfurbolgchampion.gif
increasing they dmg by 7 and armor by 2,increasing the food cap with 1,health increased by 200

-furbolg trackers into polar furbolg trackers
thumb-polarfurbolgtracker.gif
giving them the slow
slow.gif
mana pool increased by 100,health pool by 150

-furbolg elder shamans into polar furbolg elder shamans
thumb-polarfurbolgelder.gif
giving them frost armor abyltyy
frostarmor.gif
and chain heal
healingwave.gif
,icresing food cap by 2 ,health incresed by 200,mana by 300,

-furbolg ursa wariors into polar furbolg ursa wariors
thumb-polarfurbolgursa.gif
giving them frost nova abylyty
wallofice.gif
health incresed by 500,mana pool incresed by 200,giving chaos dmg and incresed dmg by 12 and armor by 5 ,incresing foo cap by 2

To upgrade an unit u are using the same system as the udnead shadow sumon just you cannot overdue the current food cap and the duration is like a normal unit,all the cost are 50% of the original unit

Spiki tower:(makes a green small hut):
-after constructing this building all buildings withing nearby proximity 400 aoe will get an auto atk of 5-5 piercieng dmg

All buildings cost:-great tent:385 gold 185 wood
-tent 200 gold 40 wood
-baracks tent 180 gold,50 wood
-magical tent 150 gold,150 wood
-northrend research center 350 gold,200 wood
-gass construction 200 gold
-spiki tower 150 gold 100 wood
-blacksmith tent 100 gold,125 wood


Satyr Race

From the corupted ancient:(no image)
-can train satyr workers
satre.gif

-they have meld passive(passive for night elfes)

Cost for satyr worker:75 gold

Units:satyr worker:
-hp 150
-dmg 10-10 pierce (range 600)

Corupted ancient of war: (no image )
-can train satyrs
thumb-satyr.gif

-satyr soul stealer
thumb-satyrsoulstealer.gif

-corupted glaive thrower (looks like glaive thrower just purple)
- raise skeletons
skeletonwarrior.gif

-corupted poision
icons_10358_btn.jpg


Info upgrades:Rise Skeletons:
-duration 40 sec
-mana cost 75
-autocast
-afects Satyr Soul stealers

Corupted poision:
-passive
-when a target is struked it will be afected by corupted poison and will spread it throw nearbytargets
-corupted poision lowers the dmg of the afected targets by 15%,and armor by 10%
-affects corupted glaive thrower

Cost for :Satyr:100 gold
-Satyr soul stealer 250
-corupted glaive thrower 75 gold 125 wood

Units:Satyr:
-hp 250
-dmg normal 14-15
-armor 1 normal

Satyr soul stealer:
-hp 575
-mana 200
-dmg normal 25-27
-armor normal 4
-has mana medium mana burn
manaburn.gif
mana cost 75 mana burn 50

Corupted glaive thrower:
-hp 375
-dmg siege (range 1050) 40-70
-armor siege 0

Lumbery(like orcish lumber drop point):
-serves as a drop point and place to upgr satyrs weapons/armor

Corrupted moonwell:serves as food supliers supllyng 10 addition food,
Having special corupted mana,dealing half dmg of the mana in the pool o the nearest enemy unit

Stolen armory:provides a place to buy items ,
-specific items for satyrs:
-smoke bombs:makes all satyrs in the area to become invisible for 10 sec,aoe 600
-catch pet:allows the satyr to detain control of an enemy creep for 30 sec,afer the duration the controled creep comes back to the eneys side,cd 50 sec
-orb of diesease:at every atk an heavly diseas is implented in the targets body dealing % dmg per second cannot overdue 20% at an stack of 30 sec,
-arm disovalation:boosts all satyrs in 1000 aoe to have incresed dmg by 5

Corruptd revival pit:(looks like a purple pit):
-places as a place where the hero/heroes can be revived

Corrupted ancient of wild(no image)
-can build satyr trickster
satretrickster.gif

-satyr shadow dancers
thumb-satyrshadowdancer.gif

-corrupted faried dragons(looks like a purple puck better than the one in dota 2)
-smoke bomb
icons_3972_btn.jpg

-trickster illusion
icons_10836_atc.jpg

-abolyfyc powers
icons_11571_btn.jpg


Info upgrades:Smoke bomb:
-trhows a smoke bomb rendering all invisible for 20 sec in 600 aoe
-cd 25 sec
-mana cost 100
-aoe 400

Trickste illusion:-coopyes the enemy units figure,and boost the satyrs stats by 25%(dmg,armor,heatlh,mana),as an reflection of the enemy you will show the enmys copied hp but have lower,the same wth the mana ,you will show as the enemys ally
-mana cost 100
-cd 60 sec

Abolyfyc powers:creates a place of deffiled blood dealing and healign % dmg per sec
-aoe 600
-mana cost 200
-cd 50 sec

At this point i am skypping all the major forms of info so im just gonna point out the spells info and image s you wont get so bored.:

The satyr trickster starts with purge :
purge.gif

The satyr shadow dancer starts with Hide
hide.gif
and curse
curse.gif
(33% chance to miss)

The corupted puck starts with Corupted Flame :
icons_5363_btn.jpg
(buffs in 300 aoe with +10 dmg lowering -2 armor)

Corupted totem of cages:place where ou can get worgens
direwolf.gif

-spiders
spiderblue.gif

-black drakes
-satyr *Hellcaller
thumb-satyrhellcaller.gif


The worgens start with critical strike passive
criticalstrike.gif
(20% chance to perform a critical strike) and can get roar
roar.gif
(25% increased dmg in 400 aoe)

The spiders :start with envenomed weapon
envenomedspears.gif
and can gain ensare *
ensnare.gif


The black drakes start with nothing and can get shadow step
icons_6619_btn.jpg
(the dragon has % chance when hiting someone to render himself invisible to him ,while invisible he cannot be deteceted by sentry wards,gems,towers etc,the dragon is only invisible to the targets within 225 aoe near the atked target )

The satyr hellcaler starts with : unholy aura
unholyaura.gif
can get bloodlost
bloodlust.gif
and minor animate *dead
animatedead.gif
(animtes for oly 15 sec not 120 )

Corupted ancient of war:Serves as a tower

Stormwind race:(Rebuild with thiefs)

Changes:
From the baracks:Riflem not availbe anymore
Arcane sanctum (Now called Spire of Mages):Will alow construction of:
Aprrentice wizzsard:
thumb-apprenticewizard.gif

Rogue wizzard:
banditmage.gif


The aprrentice wizzard stats with frost armor
frostarmor.gif

and can get purge
purge.gif
and lighting shield
lightningshield.gif


The rogue Wizzard starts with :Raise dead
skeletonwarrior.gif
and can get brilliance aura
brilliance.gif
and major polymorph
polymorph.gif
(hits aoe 168)

The workshop will be changed with thieves guild :
mercenary.gif

And it will construct the following units:
Bandit (normal rush unit *no special abylyty)
bandit.gif

Brigand
banditspear.gif
wich has hide
hide.gif


The gryphon aviary will transform into (Shadow aviary)
Will not build gryphons and the dragonhawk rider will be called thief Riders
And will be able to cosntruc
models_9325_screenshot_tnb.jpg
Bone dragon can can get upgrade bone veines
icons_11303_btn.jpg
(improving by alot hp regen)

And there will be a new building called Thieves courters (wich cann upgrade all units except flyng and mages)
The bandit will be upgraded into Rogue
thumb-rogue.gif
having Shadow meld abylyty
hide.gif
(goes like a windwalk just no mana 4 sec duartion)
The brigands can be upgraded to Asasins
thumb-assassin.gif
this giving them envenomed weapons *abylyty
envenomedspears.gif

The Footmans can be upgraded into Enforceresrs:
thumb-enforcer.gif
granting them the eveassion passive
evasion.gif

And knights can be upgraded into Bandit Lords
banditlord.gif
granting them Devotion aura
devotion.gif
and can get by furthure researching minor divine shield
divineshield.gif
(for only 5 sec)

Dwarf Race:
From the central tavern(all buildings are diferent sort of taverns)
-can build dwarf worker(well no model sorry)

From the dwarf Tavern you can construsct:
-dwarf fighter
defender.jpg

-the normal dwarf shooter
-and iron demolisher
blackbear_rider.jpg


The dwarf fighter has bash
bash.gif

The iron demolisher has the passive iron bloded
icons_9471_btn.jpg
wich grants him a full splash atk(his dmg is siege)

The dwarf mystery pit can create:
Rune master :
flame_mage.jpg

And iron mage
warlord.jpg


The rune master *start with rune tap
icons_8894_btn.jpg
wich alows him to create a circle of 400 aoe where firnedly targets will switch between range/normal all gaining hp if switching in melle mode and gaining dmg if switching in range mode (abylyty lasts for 10 sec) and he can get rune fire
icons_8076_btn.jpg
wich deals an amount of dmg and stuns for 1.5 sec in an area and mythycal gold rune
icons_8062_btn.jpg
wich gives all posesors in 1000 aoe incresed dmg and chance to reduce armor

The iron mage starts with sinister -bash
icons_3655_btn.jpg
using it will gain for the next 3 atkes a stun of 0.75 sec can learn enguling fire
icons_10356_btn.jpg
energizing his first hit to deal massive fire dmg and dot to nearby targets and with further research can get Kyo-Bomb
icons_14273_btn.jpg
a bomb sended in a location of 325 aoe,after it explodes dealing some dmg it will rotate to slow nearby enemy units and further dealing dmg for 3 sec

Smoking tavern servses as tower

Mud hut: serves as house

Tavern of blacksmitsh :serves as place wher you can forge shields and upgrades (Further this race has +1 more upgrade to all)

Tavern of joy : where hero revives

Myscatl shard:where you can buy items,teleports scrools,potions etc.

Gryphon aviary where you can make the old gryphons:

And The tavern of challange where you can create:
Iron-Berzerkers
berserker.jpg
wich have critical strike passive
criticalstrike.gif
and evasion *
evasion.gif
having the posibylyt to gain enrage
icons_6011_btn.jpg
droping armor to zero but having double speed when atking
Mythycal Balpharogs
magma_dragon.jpg
they got skined armor
icons_11280_btn.jpg
wich reduces all incoming dmg by 15,cant reduce below 10 and can learn fire *grounding
icons_8725_btn.jpg
sends out a fire strike rendrng dot in the next 15 sec (the blpharog is imune to this dmg) this unit can fly aswell-walk(a button for switching as when flyng can atk flyng units when walking can atk ground units)
 
Status
Not open for further replies.
Top